
Create a new Unity project, set up universal platform, then import assets into a sprites folder, slice and rename individual sprites, and organize folders for animations, prefabs, scripts, and sprites.
Set up the store scene by creating a new UI-driven scene, adding a store background, storefront panel with ropes, and a coin count with a back button.
Implement a scene transition animation script in Unity using a singleton scene fader, with fade out and fade in, coroutines, and scene loading for smooth in-game store navigation.
Set up and organize prefab items in unity, create a basic cost script, assign sprites and sorting layers, and prepare a canon prefab collection with prices for the game store.
Learn to create and wire arrays for sprites and prefabs in Unity, attach them to a game manager singleton, and align the 10 can items to ensure correct store instantiation.
This lecture wires up the game manager to track owned cannons with indices, instantiate prefabs, and implement player press checks for a functional in-game store.
Learn to script an in-game store in Unity using code routines to sequence equip animations, yield waits, and coin-based purchases with dynamic can images.
**THIS COURSE IS NOT FOR COMPLETE BEGINNERS. YOU SHOULD HAVE A BASIC TO DECENT UNDERSTANDING OF THE UNITY3D GAME ENGINE AND THE C# PROGRAMMING LANGUAGE**
**FINALLY LEARN THE SKILLS TO BE ABLE TO CREATE AN IN-GAME STORE WHERE USERS CAN BUY VARIOUS ITEMS WHILE BEING ABLE TO SELECT WHICH ITEM THEY WANT TO USE IN A GAME!**
In most games nowadays there are in-game stores where users can purchase various game items that can be used in the game with in-game currency. These stores also typically allow the users to select the games items which they have purchased so the users can decide which game item they want to use in the game at that point in time. These systems can become quite complex and overwhelming for most developers however in this course you will learn how to create a basic fully functional in-game store.
THE STORE THAT YOU ARE BUILDING WILL:
By the end of this course you will be able to confidently build a beautiful in-game store that will allow your users to buy different in-game items with in-game currency and then allow your users to be able to equip/select these items for use inside you're game.