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Unity Mobile Game - Create a Hyper Casual Shooting Game
Rating: 4.8 out of 5(45 ratings)
560 students

Unity Mobile Game - Create a Hyper Casual Shooting Game

Learn & Create a Hypercasual Mobile Game with Shooting Mechanics like a Pro !
Last updated 9/2025
English
English [Auto],

What you'll learn

  • Create a Hyper Casual Shooting Game from Scratch
  • Add Animations to 3D Characters
  • Learn how to Craft a Solid Architecture for your Code
  • Learn how to write Clean Code
  • Use Inverse Kinematics
  • Create a Game Loop
  • And Much More !

Course content

14 sections83 lectures11h 15m total length
  • Project Setup7:05

    Set up a Unity 2022.2.1 project with 3d URP for a hypercasual shooting game, configure Android build, and import a low-poly character from Sketchfab after converting GLB to FBX.

  • Grabbing Character Animations4:46

    Log in to Mixamo, upload your character, and auto rig with the standard skeleton to add idle, run, and flip animations. Download the FBX for Unity, import, and animate.

  • Animating the Main Character4:16

    Configure the character animator in Unity by creating a player animator controller, enabling looping for idle and run animations, and adding a non looping flip animation.

  • Moving the Player !9:04

    Move the player in Unity by creating a dedicated player movement script, exposing move speed in the inspector, and using Time.deltaTime to keep motion frame-rate independent.

  • How to Better Manage the Player Animations7:43

    Learn to control the run animation in Unity with a player animator script, an animator reference, and a state machine featuring idle and run states.

  • Improving our Scene Visuals8:02

    Enhance the scene visuals by adding a ground, resizing the player, and updating materials, lighting, and skybox for a clean hypercasual aesthetic.

  • Setting Up the Player Camera6:32

    Set up a Unity camera for a hyper casual shooting game using Cinemachine, adding a virtual camera that follows and looks at the player with tuned offsets and lens settings.

Requirements

  • How to make your way through the Unity Editor (but not compulsory)
  • A Computer
  • An internet connexion

Description

Do you know Johnny Trigger ?


Let me present you Frankie Trigger !


In this course, you will learn how to create a Hyper Casual Shooting Mobile Game from scratch.

We will go all the way from setting up our project to creating the core loop of the game.


We will first grab a Free Character from Sketchfab, a popular 3D Models Library. This model alone won't do anything, we will need to Animate it !

And I've got the Perfect Solution for you, a Free Platform for Animations called Mixamo.

After that step, you will be able to add animations to any of your humanoid characters.


Okay that's one thing !


After Animating our character, we will use the Unity Spline System to make the player follow a certain path, perform a Frontflip, Backflip, or any animation that we want, and shoot at enemies.


I call that phase a Warzone !


When entering the Warzone, we will add a cool Slow Motion effect. There, you'll learn about the 2 Time Scales Unity uses.


If any of the enemies is touched (& the Player too) by a bullet, he will turn into a Ragdoll !

Exactly, we will add jiggly bones to our characters to make the game More Satisfying.


You will learn how to use Unity's Animation Rigging System to make the player aim at enemies, and the enemies aim at the player.


There is so much you will learn in this course, and there’s even more to come!

If you’re ready to Master New Hyper Casual Concepts, don’t miss this opportunity.


Enroll now

Who this course is for:

  • Unity Beginners willing to Create a Hyper Casual Game
  • Unity Enthusiasts willing to improve their skills
  • Unity Experts interested in Trendy Mobile Games Mechanics