
Enable gravity in a Unity pinball scene by adding a rigid body to the ball and configuring z gravity to five. Watch the ball roll and collide under realistic gravity.
Position the camera in perspective, anchor it to the desk, and use align with view to copy angle and distance; test with maximize on play to keep the ball visible.
Learn to animate bumper graphics in Unity by creating bumper scale and bumper idle animations, wiring an animator with transitions and a trigger that plays the bumper scale when hit.
Set up left and right flippers to respond to left and right key inputs, adjust spring target positions, and tune axis, damper, and power for accurate, responsive pinball physics.
build the rail by adding end pieces, curves, and rings, attach colliders, and test the ball's path to ensure it rolls along the rail into the playfield.
Explore creating and adjusting materials in Unity Pinball 3D, including transparency with alpha, color tinting, metallics, and tweaking reflectivity, tested in scene and game views to shape the playfield.
Create and manage a singleton mission manager in Unity, holding a public list of missions and triggering them via sensors. Link missions to ideas and sensors.
Implement a coroutine timer for time-based missions that waits for seconds, decrements the remaining time, deactivates the mission when time ends, and updates the mission manager.
Update mission manager to stop timer, reset mission, log mission complete, and handle the while loop, while updating the score manager and triggering sensors for time-based missions in Unity.
Set up a sensor area by adding a cube with a box collider and sensor script, then connect it to the mission manager with a starter and counter trigger.
Update sensor logic to check mission started status via the mission manager before counting. Ensure counters increment only after the mission is active, with reset on completion.
Learn to set up hit targets in a 3D pinball game by adding box colliders, copying animator components, and coding target and target set scripts to handle collisions and activation.
Build a target set in Unity for a pinball 3D course, using a public target array and a coroutine to reset all targets when the ball hits them.
Create an invisible cage around the pinball playfield in unity by adding and positioning walls and caps, ensuring the ball cannot leave the playfield.
Create a canvas, configure its render mode and canvas scaler, add a score text field, anchor it to the top-right, and implement a ui manager to update the score.
In this Course you'll learn how to create Pinball games with Unity Engine. Physical games are loved by a lot Players all over the world. I will show you step by step how you can create Pinball Maschines.
This course is a Beginner course, so if you have trouble in any case, write me a message or Q&A, and i'll help as best as i can.
If you are beginner, you might have some trouble to follow, but the videos will guide you through the complete course. Don't forget you only become better if you repeat things and keep on learning!
So we create Systems which will give us the freedom to:
C# (Monodevelop)
Pinball Missions (time based and non-time based)
Editor Scripting
Basic C# int, float, string, classes
Lightshows for highlighting Targets using Sprites
Unity (2019.1)
Bumpers, Slingshot, Plunger, Flippers
we create Game Logic for Losing & Scoring
we create a Single Scene for just the Game
we create a Game Over Panel
we create 1 Simple Pinball Maschine
we animate Bumpers and Targets
we learn physics and all needed components
Course Material
I provide the following Material with the Course:
Multiple 3D Models for the desk, you can always use your own.
You have to write the code on your own, i do not provide the final scripts!
All other graphics for Menu's, Icons, Images or Buttons need to be created on your own.
All Materials i provide are for education only and should not be in your final release!
Conclusion
In the end of this course you will have a fully functional 3D Pinball Game. You just need to create your own menu scene and maybe more desks.
Challenge
After you have created nice Menus, Buttons, and maybe additional content, upload the Game to any Gaming Website, Google Playstore, Apple Store or even Windows Store or Steam.
So what are you waiting for?
Let's make your dream game a reality!!
Level: Beginner
Video Course Length: ~9.5 hours
Unity Version required: 5.6+