
Explore building a 3d pinball game in Unity, covering score tracking, ball counts, bumpers, ramps, targets, flippers, slingshots, rails, and mission-based light shows.
Explore building a 3D pinball game in Unity, covering physics-driven ball shooting, flippers, bumpers, ramps, targets, and mission systems with booleans and scoring.
Plan and prototype your soccer-themed pinball desk using inkscape, placing flippers, slingshots, bumpers, ramps, and goal areas. Test and implement in unity, refining physics, scoring, and two-player layouts.
Set up a new Unity project in Unity Hub, choose 3D workspace, and organize the essential panels—scene, game, console, hierarchy, and inspector—and save a preferred layout for future sessions.
Import and organize 3d models into a dedicated assets 3d models folder, apply materials, and assemble a pinball frame with flippers, plunger, and colliders while testing fit.
Assign colliders to every part, using mesh colliders for the frame and flippers, and box colliders for the box. Use lighter mesh density on invisible parts to improve performance.
Enable gravity in a Unity pinball scene by adding a rigid body to the ball and configuring z gravity to five. Watch the ball roll and collide under realistic gravity.
Create and size a side box, align with isometric and top views to prevent gaps for the ball, and group parts under a pinball desk.
Position the camera in perspective, anchor it to the desk, and use align with view to copy angle and distance; test with maximize on play to keep the ball visible.
Position and test two slingshots and bumpers in a Unity pinball scene, adjusting collision shapes and mesh colliders for reliable ball passage.
Design and implement a Unity bumper that uses collision contact points and the rigid body's normal to apply a negative impulse to the ball, scaled by a configurable power.
Configure bumpers with convex colliders, set rigidbodies to kinematic, and deactivate gravity to keep them stationary while testing bumper force for the pinball.
Create a physical material to control friction in the pinball 3d frame, set dynamic and static friction to zero for free rolling, then adjust with friction multipliers and bounciness.
Learn to animate bumper graphics in Unity by creating bumper scale and bumper idle animations, wiring an animator with transitions and a trigger that plays the bumper scale when hit.
Configure slingshots in Unity by setting up bumpers with a rigidbody, convex collider, and kinematic mode, then tune friction and the slippy desk material to control ball physics.
Learn to set up pinball flippers in Unity 3D using a hinge joint, spring, and limits, controlled by left and right inputs with rotation around the Z axis.
Set up left and right flippers to respond to left and right key inputs, adjust spring target positions, and tune axis, damper, and power for accurate, responsive pinball physics.
Fix the playfield by scaling the ball and playfield, adjust gravity and physics settings. Tune the slingshot and bumper interactions and optimize flipper power and damper for smoother ball play.
Learn to build modular ramps in Unity for a pinball game by adding mesh colliders, organizing ramp pieces, applying ramp materials, and testing ball interactions to prevent jams.
Adjust time settings and flipper power to launch the ball onto the ramp. Add invisible roof caps and test ramp size to prevent slips and keep the ball in port.
Build and refine Unity pinball desk elements, including switches, lights, walls, and half-cylinder barriers, using size, collider, and prefab adjustments to ensure smooth ball play.
Place switches in the top light area, adjust their scale and color, and wire them with trigger colliders and events to light areas and react when the ball passes.
Place up to six drop-down targets on the pinball scene, adjust their size, position, and rotation, ensure collisions, and explore wall, ramp, and bumper layouts for a multi-ball trigger setup.
Build a 3d pinball layout by importing real parts, adding flat corners, rails, and ramps, then scale, position, and test with ball physics for smooth play.
build the rail by adding end pieces, curves, and rings, attach colliders, and test the ball's path to ensure it rolls along the rail into the playfield.
Protect the ball on the ramp by adding a flat corner and a roof ramp to prevent it from leaving the area when it speeds up, and test bumpers.
Explore creating and adjusting materials in Unity Pinball 3D, including transparency with alpha, color tinting, metallics, and tweaking reflectivity, tested in scene and game views to shape the playfield.
Learn to build a plunger box in Unity for a 3D pinball game, using a plunger plate, collision detection, and a power-up mechanic to launch the ball with user input.
Learn to implement a plunger animation in Unity Pinball 3D by linking a plunger box to an animator, creating idle, out, and in states, and fine-tuning transitions.
Design a Unity pinball mission system by creating a simple mission class with on/off flags, restart on ball, and three mission types: hit bumpers, ramps, and all targets.
Implement and refine a mission script by adding reset, deactivate, and update functions. Manage active and complete flags, track current amount, and handle time-based completion and mission manager integration.
Create and manage a singleton mission manager in Unity, holding a public list of missions and triggering them via sensors. Link missions to ideas and sensors.
Create a public start mission function that loops through the mission list, matches the incoming id, and activates time-based or non-time-based missions accordingly.
Implement a coroutine timer for time-based missions that waits for seconds, decrements the remaining time, deactivates the mission when time ends, and updates the mission manager.
Update mission manager to stop timer, reset mission, log mission complete, and handle the while loop, while updating the score manager and triggering sensors for time-based missions in Unity.
Implement a mission sensor in Unity to trigger missions via starter and counter settings, using on trigger enter and collision events, and visualize debugging with Gizmos.
Set up a sensor area by adding a cube with a box collider and sensor script, then connect it to the mission manager with a starter and counter trigger.
Update sensor logic to check mission started status via the mission manager before counting. Ensure counters increment only after the mission is active, with reset on completion.
Build a custom Unity editor for the mission manager, with a serialized mission list and foldout controls to enhance readability, management, and deletion of missions.
Learn to extend Unity's editor with a mission editor for the mission manager, updating the serialized properties, syncing list size with array size, and adding missions through an inspector UI.
Loop through the mission list with for loops to display and fold out mission details, using vertical layout and dynamic sizing to handle new missions and prevent index errors.
Continue building the mission manager in the pinball 3d course by adding a serialized property and fold-out list to manage mission IDs and refine the editor layout with vertical groups.
Enhance the mission editor in the pinball 3d course by implementing serialized properties, adding a delete button, and enabling new mission workflow; support foldouts, undo, and save.
Learn to implement light shows in Unity pinball by using light markers and blinking sprites to guide players. Create a light show script with light sets, modes, and interval control.
Learn to implement a single mode light show in Unity by scripting a blink routine with intervals, using a coroutine to control timing and sprite renderer swaps for on/off effects.
Implement start and stop light functions to control a light list, then add airplane mode and direction-based light sequencing to create blinking patterns in a Unity pinball 3D light show.
Implement an all-at-once light mode by looping through all lights with a for-each, turning them on and off in synchronized intervals, triggered by mission start and completion.
connect light shows to missions in unity by exposing a public light field in the mission manager and wiring it through editor scripts to start and stop lights with missions.
Create and animate pinball targets in Unity by building a target set, implementing idle up and down animations on the Y axis, and wiring animator transitions triggered by ball hits.
Set target idle down as the default, configure an activate trigger to move the target down with no transition time, disable looping, and test the up and down animations.
Learn to set up hit targets in a 3D pinball game by adding box colliders, copying animator components, and coding target and target set scripts to handle collisions and activation.
Build a target set in Unity for a pinball 3D course, using a public target array and a coroutine to reset all targets when the ball hits them.
Extend a Unity pinball 3D mission manager with a description field, serialized properties, and editor scripting to create, display, and reset target missions.
Set up a targets light show in Unity for pinball 3D, configure four lights with on/off states and modes, and link them to the mission manager to start during missions.
Create an invisible cage around the pinball playfield in unity by adding and positioning walls and caps, ensuring the ball cannot leave the playfield.
Create a game manager to handle spawning balls, track lives, and end or restart the game; instantiate ball prefabs at a spawn point and manage current and start ball amounts.
Create a lose area in a 3d pinball game by adding a trigger collider and a lose area script that destroys the ball and notifies the game manager to respawn.
Create a public reset function in the mission manager to stop active missions, reset time-based runs, and reactivate permanent active missions with synchronized light shows and target set resets.
Instantiate ball prefabs at a multi spawn point with a delay, controlled by the game manager via a coroutine.
Learn to implement a multiball trigger in a Unity pinball game by adding a public canTriggerMultiple flag, wiring to the game manager, and starting a safeguarded startMultiball routine.
Create a score manager with a singleton instance to read and add scores for missions across scripts, and verify updates in debug mode.
Create a canvas, configure its render mode and canvas scaler, add a score text field, anchor it to the top-right, and implement a ui manager to update the score.
Implement game over logic in a Unity pinball game by checking active balls and remaining ball count, triggering a game over state and debug outputs when no balls remain.
Create a game over UI in Unity pinball 3D with a restart button, score display, and anchored panel, wired to game and UI managers to reset scores, balls, and missions.
Conclude mission design for the pinball 3d course and explore real pinball machines, setting ramp hits and score targets with triggers and light shows in an isometric playfield.
Complete the Unity pinball 3d tutorial by reviewing a full pinball desk with flippers, ramps, rails, bumpers, switches, targets, slingshots, and engaging animations.
In this Course you'll learn how to create Pinball games with Unity Engine. Physical games are loved by a lot Players all over the world. I will show you step by step how you can create Pinball Maschines.
This course is a Beginner course, so if you have trouble in any case, write me a message or Q&A, and i'll help as best as i can.
If you are beginner, you might have some trouble to follow, but the videos will guide you through the complete course. Don't forget you only become better if you repeat things and keep on learning!
So we create Systems which will give us the freedom to:
C# (Monodevelop)
Pinball Missions (time based and non-time based)
Editor Scripting
Basic C# int, float, string, classes
Lightshows for highlighting Targets using Sprites
Unity (2019.1)
Bumpers, Slingshot, Plunger, Flippers
we create Game Logic for Losing & Scoring
we create a Single Scene for just the Game
we create a Game Over Panel
we create 1 Simple Pinball Maschine
we animate Bumpers and Targets
we learn physics and all needed components
Course Material
I provide the following Material with the Course:
Multiple 3D Models for the desk, you can always use your own.
You have to write the code on your own, i do not provide the final scripts!
All other graphics for Menu's, Icons, Images or Buttons need to be created on your own.
All Materials i provide are for education only and should not be in your final release!
Conclusion
In the end of this course you will have a fully functional 3D Pinball Game. You just need to create your own menu scene and maybe more desks.
Challenge
After you have created nice Menus, Buttons, and maybe additional content, upload the Game to any Gaming Website, Google Playstore, Apple Store or even Windows Store or Steam.
So what are you waiting for?
Let's make your dream game a reality!!
Level: Beginner
Video Course Length: ~9.5 hours
Unity Version required: 5.6+