
Build a 3D snakes and ladders game in Unity, using toggle groups, canvas UI, automatic dice rolls, a 100-space board, ladders and snakes, and a live info bar for turns.
Explore building a snakes and ladders 3D game in Unity, covering rules, board design, dice mechanics, player stones, turns, and a game manager with a state machine.
Rearrange the Unity interface by placing inspector, scene, game views, and console for efficient debugging. Set aspect ratios like 16 by 9, switch to 3D or 2D, and save layouts.
Create a 3D models folder in the assets, import 3D models, and apply external materials to generate textures; then create materials for stones as player pieces.
Create nodes in the scene by dragging from assets to the hierarchy at 0,0,0, then switch to 3D view and attach a world-space canvas with a centered black number.
Develop a node script for the snake and ladders board, defining nodeID, a number text display, and a connected node, within a MonoBehaviour, using Unity UI for inspector visualization.
Design the route script to gather all node transforms into a fixed array and a dynamic list, then fill nodes at start to define the path for visualization.
Implement a public set node ID function to assign IDs and update the node's number text. Loop through the node list and draw gizmo lines between positions for debugging.
Connect nodes to map snakes and ladders, drawing color-coded lines (blue ladders, red snakes); for example, 2 to 8 and 6 to 1.
Design and lay out a complete snakes and ladders playfield with 100 fields, add snakes and ladders connections, and position with a top down camera in 3D Unity.
Create and color the stone asset, then implement a Stone script that reads the current road and builds a private node list to drive movement along the board's nodes.
Move stones on the board by calculating possible moves from the current position and advancing toward the next position using co routines, speed, and dice-driven steps.
Implement dice-based movement for a stone on a 3d snakes and ladders board, rolling 1–6 with spacebar for debug and moving via a coroutine with end checks.
Implement ladder and snake movement in stone script #4 for a Unity board game, updating connected nodes, route positions, and done steps with move-to-next-node logic.
Build a Unity board game framework with a game manager singleton, a player class, and a CPU or human type enum, plus a players list to track the active player.
Connect two players by automating dice rolls and movement, duplicating redstone to blue stone, adjusting materials and colors, and integrating a state machine and CPO inputs for autonomous play.
Implement a state machine in game manager with an enum of states (awaiting, roll dice, switch player) and drive transitions in update() via a switch to control the active player.
The lecture demonstrates automating dice rolls via a roll dice delay coroutine in the game manager, assigning a dice number and moving the active player after a two-second wait.
Implement the stone's make turn function to set steps to move from the dice for the current active stone, then call the game manager to run the move.
Switches the active player automatically by incrementing and wrapping with modulo using the player list count, and cycles the state between roll dice and wait for movement.
Activate a roll dice button for human players, connect it to the game manager, and implement a button-driven input flow that toggles active states and handles rolling.
Implement per-player roll dice buttons in a Unity board game by duplicating and color-coding buttons, wiring them to a Player class, and toggling activation for each turn.
Create arc-based hopping between notes in Unity, implementing a move arc to next node function with start and next positions, speed, and a sine-wave y-offset to avoid intersecting other objects.
Import a dice model into the 3d models folder and apply materials. Add colliders and is trigger, duplicate sides as feelers, and prep for rolling under gravity with game manager.
design a physical dice in unity using a cube, add walls to prevent gaps, enable gravity with a rigidbody, and tune mass and drag to control its fall.
Create a Unity C# script to manage dice sides, returning the opposite value when the die lands, using on trigger stay/exit and a ground tag, and assign side values manually.
Learn to implement a dice behavior in Unity by creating a dice script that controls Rigidbody gravity, roll logic, reset, and ground-based side detection to determine the dice value.
Learn to wire a physical dice in a Unity board game by attaching the dice script to the main dice object, assigning six sides, and wiring rolls to game manager.
Learn to arrange multiple stones on a node in a 3D snakes and ladders board by dynamically reordering them into a grid, using center positions and offset vectors.
Define the win condition by checking done steps against nodeList.Count minus one, using field 100 as the last node. Report the winner to the game manager to end the game.
Create a dynamic info box in a Unity 3D board game to display the next turn and dice results, linking a UI panel to a singleton info box script.
Automatically decide the first turn with the same randomization as the dice roll, choosing an active player from zero to count minus one and updating the info box.
Create a central win panel on the canvas showing the winner and a back button. Connect a win panel script to the game manager to activate it at round end.
Create a main menu with a canvas and panels to configure each player's CPO or human type using a toggle group, then start and load the game.
Develop a game settings script that reads four player toggles via Unity UI, storing selections in a static SafeSettings players array and mapping red, blue, green, and yellow to players.
Load the game settings when starting, read and apply toggles, then load the game scene and assign players as human or CPO based on saved settings.
Design and place two-dimensional textures and sprites for snakes and ladders on a three-dimensional Unity play field, using sprite slicing, precise rotation, and alignment to produce a fully functional board.
Develop a 3d Unity snakes and ladders board game with a cpu versus human menu, auto dice rolls, turn indicators, and visuals of ladders, snakes, and letters guiding player movement.
In this Course you'll learn how to create the board game Snakes and Ladders 3D with Unity Engine. Board games a quite popular even on mobile or pc. I will show you step by step how you can create Snakes and Ladders.
This course is a Beginner course, so if you have trouble in any case, write me a message or Q&A, and i'll help as best as i can.
If you are beginner, you might have some trouble to follow, but the videos will guide you through the complete course. Don't forget you only become better if you repeat things and keep on learning!
So we create Systems which will give us the freedom to:
C# (Monodevelop)
A path system to create our own playfield
A statemaschine to handle all players / cpus
A node system to know who is where
AI which is able to play completely alone
Unity (2019.1)
we create a playfield
we create a GameManager
we create a main menu scene where we can pick who wants to play
we create a Win Panel to see who won
Course Material
I provide the following Material with the Course:
1x Node 3D Model
1x Stone 3D Model
1x Dice 3D Model
1x 2D Snakes and Ladder Texture
You have to write the code on your own, i do not provide the final scripts!
All other graphics for Menu's, Icons, Images or Buttons need to be created on your own.
All Materials i provide are for education only and should not be in your final release!
Conclusion
In the end of this course you will have a fully functional Snakes and Ladders 3D Game.
Challenge
After you have created nice Menus, Buttons, Sound and maybe additional content, upload the Game to any Gaming Website, Google Playstore, Apple Store or even Windows Store or Steam.
So what are you waiting for?
Let's make your dream game a reality!!
Level: Beginner
Video Course Length: ~5.5 hours
Unity Version required: 5.3+