
Discover a 3D board game tutorial in Unity that teaches toggles and settings, dice mechanics, random first turns, and piece movement with options for human and solo play.
Learn to build a Unity 3D Ludo game with a game manager, a state machine, dice mechanics, and AI and human input handling, including base, stones, and garage logic.
Set up Unity workspace for a board game by organizing console, game view, and inspector, then import node and stone fbx into 3D models folder and adjust materials and colors.
Design and script the outer road for a Unity game using two tiles aligned to the grid, with a root object and a dynamic transform list that builds the route.
Explore crafting the outer route of a ludo 3d board by arranging, duplicating, and snapping fields to form a balanced play field with optional gaps, diagonals, and color zones.
Configure four color routes in a Unity 3D Ludo board, assign materials, snap tiles, and attach route scripts so each route completes a lap before advancing.
Organize the Ludo 3D playfield by creating empty game objects for roots. Rename and center them, then parent base nodes, duplicate setups, and apply red, green, yellow, blue materials.
Create and configure a stone selector in a Unity 3D scene by adding a textured quad, setting up a material, and animating a 360-degree rotation with precise easing curves.
Create a node script for every field on the ludo 3d board, use a public is_taken boolean, and attach a stone to each node in the scene.
Define stone data structures in Unity for a Ludo 3D board, including routes, nodes, and base/hub positions, and set up selectors and state booleans for movement and turns.
Create the full route for the ludo 3d board by building the node list from the common and final routes, starting at the current start node, mapping transforms to indices.
Finish the full route by setting the start node, building the final route for each stone color, and saving the script to test moving a stone along its path.
Move stones in a 3d ludo board with a coroutine, advancing by dice steps along a predefined route using a move-to-next-node function and vector3 positions.
Use the update loop and space key to roll a dice and move the stone along the route, while isMoving guards movement and logs debug messages.
Create a Unity game manager to track turns and players, and define an entity class with name, stones, and a player type (human, no player) for the serialized player list.
Implement a state machine for the game manager using a state enum with waiting, rolling dice, and switch player, and a switch in the update loop to manage transitions.
Declare a public static instance of the game manager to access it from anywhere. Create a public integer activePlayer to index the entity list and manage switching between players.
Learn to implement a cpu dice roll in a 3d ludo game using a state machine, with a roll dice function, active player checks, and a delay coroutine.
Set up red stones on the bass note by duplicating stones, assigning bass notes to each stone, and syncing with the game manager to ensure visibility and correct placement.
Implement a start node check that scans the active player's stones, sets a start node flag, and moves a stone onto the start node or releases one from the base.
Loop through the active player's stones, use a helper function to check if out, and release the first eligible stone from the base in the Unity Ludo 3D game.
Define a leave base action that starts a move out coroutine, moves one step, marks the stone as out, and reports to the game manager.
Update the node and game manager to track stone moves, handle kicks, and synchronize goal and current nodes, then trigger a dice reroll for continuous gameplay.
Implement stone movement in a 3d ludo game using dice to determine valid moves, manage movable stones, and enable kicking opponents when possible.
Check possible kick moves by comparing stone IDs on the target position; if none, check moves with dice, then update movable and kick stone lists in the game manager.
Learn to implement a turn in a 3d ludo game by selecting movable stones, randomly choosing a stone to kick or move, starting the move, and switching players.
Set steps from the dice, call the move routine, and update current and goal nodes; handle kicks and notify the game manager.
Add and configure the remaining stones for a 3D ludo game by duplicating models, renaming materials, assigning stone IDs, and setting start, base, and final routes for each color.
Switch the active player with a two-second delay, cycle through red, green, yellow, blue, then back to red, using modulo for wrap and safety checks to prevent overflow.
Update game manager to initialize four players (red, green, yellow, blue) with stones, and implement turn switching and state management, including rolling dice and moving stones.
Cpu-based players evaluate moves after a dice roll using the move a stone function, switching players when no moves exist, while the game manager sets all players to cpu.
Demonstrate the return to base mechanic to kick an opponent's stone in a Unity Ludo game, including base and goal node handling, resetting state, and coroutines for movement.
Implement a private boolean turnPossible to guard after-kick moves, allowing a move only when true. Expose a public reportTurnPossible function to inform the game manager and control turn switching.
Recap the unity ludo 3d game's current progress, including the player list and stones with cpu or human types, and the turn logic with dice rolls and kicks.
Learn to implement a reroll when the dice shows six, switching the player and moving only when the roll is not six, with updated move function and game manager calls.
Implement arc hopping for stones by computing an arc between start and goal positions with amplitude and time, updating position via vector3 lerp in the arc to the next node.
Implement movement arcs from the base node to next node by adjusting speed and arc, using the base as the start position and a looped arc to hop between positions.
Update the game manager to track each player's win status and switch the active player, then evaluate the win condition by confirming all final stones are taken and report win.
Design a dice button and a human input state machine to enable rolling the dice for a human player in a Unity 3D board game.
Learn to manage selectors in a 3D Ludo game by deactivating all selectors at start and via game manager, using set selector active and has turn to enable human input.
Enable human input by wiring a roll dice function in the game manager, roll the dice, deactivate the button during the roll, and highlight all movable stones for the move.
Apply a roll dice workflow in a Unity Ludo game, checking for six, validating the start node, and assembling a movable stones list with possible kicks.
Implement human roll dice handling for Ludo 3D by validating sixes, checking start and base status, and refactoring into reusable functions to compute movable stones.
Activate all possible stone selectors after rolling the dice by iterating movable stones, enabling moves for the current player and switching turns when no moves exist.
Select and move stones in a Ludo 3D game when a six is rolled, enforcing turn rules, leaving the base, and coordinating with the game manager to manage selectors.
Set up a 3D dice model in Unity, assign materials, place feelers and colliders, and create a prefab to animate dice rolls for the Ludo 3D board game tutorial.
Make dice physical in Unity by adding a ground plane, colliders, and a rigidbody, then configure triggers and walls to constrain the dice within the play area.
Create a Unity dice sides script that tracks each face value using opposite sides, detects ground with trigger enter/exit, and uses a ground tag to know when the die rests.
Set up ground tag, create a Unity dice script with a rigidbody, track has landed and is thrown, store the throw position, and organize dice sides to read roll value.
Continue building dice rolling in Unity by enhancing the dice script to track throw and land states, enable gravity, and apply random forces to simulate a throw, with reset logic.
Master dice control in a Unity Ludo 3D tutorial by using the update loop to detect when the dice is sleeping and has landed, then roll again and adjust gravity.
Finalize the dice by adding a side value check, connect the roll button to send results to the game manager, and ensure the dice value is read from the sides.
Learn to trigger roll dice in Unity, apply a two-second delay, and return the rolled number to the game manager for human and CPU players.
Implement the dice logic by calling game manager roll dice with the value, resetting before each roll and cycling turns for player and enemies in a 3D dice setup.
create a dynamic info window in Unity to display turn, dice outcomes, and player updates via an info box, text field, and a small script driven by the game manager.
Implement a random first turn by selecting a random player (0–3) in the game manager, update the active player and info box, then compile and run to verify.
Design a ludo 3d menu scene to let players choose human or cpo, configure colors and names, and toggle between options with a toggle group, then start the game.
Save the menu scene and implement a static safe settings class to store four player choices (red, green, yellow, blue) via toggles and a four-element string array.
Wire the start button in the menu scene to initialize default CPU player settings and load the game scene via Unity's scene manager, ensuring proper build order.
Load chosen players by initializing game manager on wake and reading settings from safe settings, then assign each player as human or cpo. Enable yellow's roll-dice action on its turn.
Apply a bouncing material to the dice to prevent repeated numbers, and save the top three winners in a static game settings class using a three-element string array.
Design a game over scene in a Unity board game by adding a canvas and panel, a final score display, and a back to menu button with place medals.
Bind three text components to the game over script to display first, second, and third from save settings; add a back button to load the main menu via scene manager.
In this Course you'll learn how to create the board game Ludo 3D with Unity Engine. Board games a quite popular even on mobile or pc. I will show you step by step how you can create Ludo.
This course is a Beginner course, so if you have trouble in any case, write me a message or Q&A, and i'll help as best as i can.
If you are beginner, you might have some trouble to follow, but the videos will guide you through the complete course. Don't forget you only become better if you repeat things and keep on learning!
So we create Systems which will give us the freedom to:
C# (Monodevelop)
A path system to create our own playfield
A statemaschine to handle all players / cpus
A node system to know who is where
AI which is able to play completely alone
Unity (2018.2)
we create a playfield
we create a GameManager
we create a main menu scene where we can pick who wants to play
we create a game over scene to see who are the first 3 players
Course Material
I provide the following Material with the Course:
1x Node 3D Model
1x Stone 3D Model
1x Dice 3D Model
You have to write the code on your own, i do not provide the final scripts!
All other graphics for Menu's, Icons, Images or Buttons need to be created on your own.
All Materials i provide are for education only and should not be in your final release!
Conclusion
In the end of this course you will have a fully functional Ludo 3D Game.
Challenge
After you have created nice Menus, Buttons, and maybe additional content, upload the Game to any Gaming Website, Google Playstore, Apple Store or even Windows Store or Steam.
So what are you waiting for?
Let's make your dream game a reality!!
Level: Beginner
Video Course Length: ~7 hours
Unity Version required: 5.3+