
Learn to build a blackjack game in the Unity game engine, including a card deck, betting, deal mechanics, hit or stay decisions, dealer AI, and a messaging UI.
Build a 2d Unity blackjack game by modeling cards as data, managing a 52-card deck, calculating points to 21, and implementing hit, stay, bet, dealer AI, and game loop.
Set up a new Unity project via Unity Hub and explore essential windows like scene view, game view, hierarchy, assets, and console for blackjack development.
import and set up a texture atlas in unity by converting it to sprites, slicing into card components, and organizing assets like card front, card back, and background.
Define the background sprite and canvas in Unity, explain sprite renderer, rect transform, and render mode, and outline organizing the player's hand with a horizontal layout group and prefab.
Create Black Jack card prefab in Unity with a canvas UI, suit symbols, and a number or letter field. Configure symbol activation and save as a prefab for consistent updates.
Set up the player hand in Unity with a horizontal layout group and a card prefab, center-align cards, and expand the hand as cards are added using content size filter.
Duplicate the player hand to create the dealer hand, rotate it for orientation, and name it accordingly. Implement card deck logic and card prefabs to display and manage visibility.
Create and wire a Unity card script for black jack by organizing scripts, linking prefab components, and managing card visuals, points, and symbol-based activation.
Connects the card prefab to the script components, assigns the card image and suit symbols, applies overrides, and explains preparing a deck to deal cards to players and the dealer.
Build a blackjack card point system by mapping input numbers to points with a switch, assigning jack/queen/king to ten and ace to eleven, and prepare for drawing the visual card.
Build and initialize a 52-card deck by defining deck and deck card classes, then use nested loops over numbers and symbols to populate the card deck in a game manager.
Apply the Fisher-Yates shuffle to a card deck by implementing a generic extension method for a list, using System Random to reorder a 52-card deck.
Explore a 52-card deck shuffle algorithm that repeatedly selects a random index, stores a card value, overwrites the index with the deck end, and repeats until all positions are processed.
Learn how to hand out cards in a unity blackjack game by shuffling the deck, instantiating card prefabs, and dealing to player and dealer hands.
Extend the handout logic to deal two cards to the player and two to the dealer by using a loop with a boolean is player parameter to assign correct hand.
Hide the dealer’s card by swapping to the card back sprite and deactivating the dealer’s symbol and number objects, so only the player's card remains visible.
Build a Unity game manager for blackjack, coordinating player and dealer hands, deck access, and time-based dealing, with initialization and deck shuffle.
Use a coroutine to deal initial cards by dragging from the deck to each player's and dealer's hand, with timed waits and ui updates.
Count player and dealer card points in Unity using a for loop, update TextMeshPro text fields, and refresh scores after each deal to reveal outcomes.
Create a hit function to draw a card from the deck, update player points, and control the stay action and AI turn with UI buttons.
learn the blackjack game loop with a betting system and money pool, deal button, and rounds of hit or stand against the dealer, including win, draw, and bust outcomes.
Build a Unity blackjack betting system by defining start and current money, wiring a betting panel and five bet buttons, and enabling them based on available funds.
Implement a blackjack betting system in Unity by wiring bet buttons to a public set bet function, updating current bet and money, and coordinating deals via a game manager singleton.
Design a blackjack betting panel in Unity with $5, $10, $25, $50, $100 buttons and a deal button, connected to the betting system via the game manager.
Design an ai for blackjack that thinks with a delay, draws until the score hits 17, updates its score, and handles results, bets, and deck resets.
This lecture implements the blackjack dealer turn using a coroutine, drawing cards until reaching 17. It reveals dealer cards to the player and updates scores as the AI acts.
Learn to control blackjack button states by activating and deactivating the hit and stay buttons with the deal action, updating dealer hands, and revealing scores as cards are drawn.
Calculate player and dealer scores to determine win, lose, or draw, then pass the round result to the betting system to update money and reset deck for a new round.
Reset the round by creating a new deck, shuffling it, clearing and destroying all card objects, and signaling the game manager to activate the batting panel for a fresh round.
Explore blackjack round results, betting logic, and money handling in Unity by debugging round outcomes, resetting bets, and implementing a 3-second delay for clear play feedback.
In Unity, implement a new round delay by using a time-based invoke to reset score text fields and activate the panel after a few seconds, letting players review dealt cards.
Build a Unity blackjack messaging system with a centered message box, a text component, and a singleton manager to set messages like welcome and place your bet.
Implement an HTML color-coded messaging system for a blackjack game, including handling bets, wins, losses, draws, and a blackjack special case, plus debugging a draw bug.
Use the message system to update the dealer with color coded feedback, thinking, and card draws, while guiding the player with prompts like place your next bet.
Build a game over state in blackjack when money drops to zero, show a game over UI, and offer restart or return to the start menu options.
Create a menu scene in Unity with start and exit buttons, configure build settings, and wire a menu script to load the game scene or return to the menu.
Fixes for a Unity blackjack game: ensure current money initializes before updating panels, and manage hit and stay panel activation tied to dealing, blackjack outcomes, and round flow.
Implement ace handling in blackjack by counting aces as 11 when the score is ten or less and as 1 when it’s higher, managed via game manager and deck logic.
Review the complete blackjack game built in Unity, showing a dynamically generated card deck from strings, a menu, and hit and stay actions with betting and pot management.
In this Unity Video Course you will learn how to create your own Black Jack - Card Game using the Unity Game Engine. For the functionality we write C# Code in Visual Studio Code or which ever IDE you choose.
This course is a Beginner course, so if you have trouble in any case, write me a message or Q&A, and i'll help as best as i can.
Unity (2021.3.3f1 used in this course)
You will learn to create a new Project in Unity and set up everything needed
I will show you how you can setup cards
I will show you to interact with Buttons,
We talk about how the "game loop" and "AI" works
C#
We will put in functionality with scripts using Visual Studio Code and C# (you can use any other IDE)
We create a Card Deck and learn how to shuffle that
We create the game logic and all needed Prefabs
We use Text Mesh Pro for beautyful font visuals
We create a Betting System - so the player can bet on the next round
We create a Message System - to let the Player know what to do or what happends
We create a simple AI to play against
Conclusion
As a result of this course you should be able to create your own levels with different categories to choose.
In the end of this course you will have a fully functional Black Jack - Card Game.
Course Material
1 Texture Atlas with:
Card Back and Front
Icons with Spades, Clubs, Diamonds and Hearts
1 Background
You have to write the code on your own, i do not provide the final scripts!
The Course Material is for education purposes only, so if you want to release your own game, create your own grafics for that. All Materials i provide are for education only and should not be in your final release!
Challenge
After you have created nice Menus, Buttons, and maybe additional content, upload the Game to any Gaming Website, Google Playstore, Apple Store or even Windows Store or Steam.
So what are you waiting for?
Let's make your dream game a reality!!
Level: Beginner+
Video Course Length: ~6h 12mins
Unity Version required: 5.6+