
Build a 2d Unity blackjack game by modeling cards as data, managing a 52-card deck, calculating points to 21, and implementing hit, stay, bet, dealer AI, and game loop.
Set up a new Unity project via Unity Hub and explore essential windows like scene view, game view, hierarchy, assets, and console for blackjack development.
Define the background sprite and canvas in Unity, explain sprite renderer, rect transform, and render mode, and outline organizing the player's hand with a horizontal layout group and prefab.
Duplicate the player hand to create the dealer hand, rotate it for orientation, and name it accordingly. Implement card deck logic and card prefabs to display and manage visibility.
Build and initialize a 52-card deck by defining deck and deck card classes, then use nested loops over numbers and symbols to populate the card deck in a game manager.
Design an ai for blackjack that thinks with a delay, draws until the score hits 17, updates its score, and handles results, bets, and deck resets.
Calculate player and dealer scores to determine win, lose, or draw, then pass the round result to the betting system to update money and reset deck for a new round.
Reset the round by creating a new deck, shuffling it, clearing and destroying all card objects, and signaling the game manager to activate the batting panel for a fresh round.
Explore blackjack round results, betting logic, and money handling in Unity by debugging round outcomes, resetting bets, and implementing a 3-second delay for clear play feedback.
Build a Unity blackjack messaging system with a centered message box, a text component, and a singleton manager to set messages like welcome and place your bet.
Fixes for a Unity blackjack game: ensure current money initializes before updating panels, and manage hit and stay panel activation tied to dealing, blackjack outcomes, and round flow.
In this Unity Video Course you will learn how to create your own Black Jack - Card Game using the Unity Game Engine. For the functionality we write C# Code in Visual Studio Code or which ever IDE you choose.
This course is a Beginner course, so if you have trouble in any case, write me a message or Q&A, and i'll help as best as i can.
Unity (2021.3.3f1 used in this course)
You will learn to create a new Project in Unity and set up everything needed
I will show you how you can setup cards
I will show you to interact with Buttons,
We talk about how the "game loop" and "AI" works
C#
We will put in functionality with scripts using Visual Studio Code and C# (you can use any other IDE)
We create a Card Deck and learn how to shuffle that
We create the game logic and all needed Prefabs
We use Text Mesh Pro for beautyful font visuals
We create a Betting System - so the player can bet on the next round
We create a Message System - to let the Player know what to do or what happends
We create a simple AI to play against
Conclusion
As a result of this course you should be able to create your own levels with different categories to choose.
In the end of this course you will have a fully functional Black Jack - Card Game.
Course Material
1 Texture Atlas with:
Card Back and Front
Icons with Spades, Clubs, Diamonds and Hearts
1 Background
You have to write the code on your own, i do not provide the final scripts!
The Course Material is for education purposes only, so if you want to release your own game, create your own grafics for that. All Materials i provide are for education only and should not be in your final release!
Challenge
After you have created nice Menus, Buttons, and maybe additional content, upload the Game to any Gaming Website, Google Playstore, Apple Store or even Windows Store or Steam.
So what are you waiting for?
Let's make your dream game a reality!!
Level: Beginner+
Video Course Length: ~6h 12mins
Unity Version required: 5.6+