
Add damage and slide animations across all states using triggers and transitions, handle game over, and enable running movement with spacebar while preparing future swipe controls.
Import assets from the Unity Asset Store and arrange tiles sized seven point six two; implement swipe up impulse jumps with a dead body component and is ground tag checks.
Create a platform spawner script to instantiate tile prefabs along the z axis, spawning tiles as the player advances, using a spawn function, update loop, and colliders.
Learn how to create and organize ground and obstacle prefabs in Unity, add appropriate colliders, spawn diverse ground tiles randomly, and tune jump and collision mechanics for an endless runner.
Add a skybox and implement a dynamic speed increase in a Unity 3D runner game, while implementing a score display and basic game over scene transitions.
Learn to optimize a Unity 3D runner by destroying off-screen or unused ground tiles with a destroyer script and box collider trigger to prevent memory waste and lag.
Explore monetizing a Unity 3d runner by integrating Unity ads, configuring Android, and creating video, interstitial, and banner placements, then displaying ads on game over via an ad manager.
In this course, we will be making an addictive 3D Runner game, that we will monetise with ads. We will cover all the basics of unity software and:
Installing Unity
Overview of unity software
Overview of C# scripting
Learn how to code in C#
Prefabricated game objects
how to work with prefabs
Animations in Unity
Animation Controller
Score system
Pause system
Menu System
Animations
Character animations
Mobile setup
Grouping prefabs
Procedural level generation
Randomized game design
Monetizing our gaming app
uploading the game to the google play store.
So what are you waiting for guys? join now and enable yourself to learn from this awesome course :)