
Build your first Unity game by creating a cube dodger in a 3D scene. Set up ground, a rigidbody and colliders, spawn enemies, track score, and restart on collision.
Learn how to declare and use variables in C# for Unity, covering float, double, int, string, and bool, with naming conventions and // and /* */ comments for clear, maintainable code.
Build and manage player objects in Unity by defining a public player with role attributes like healer and warrior. Use parameterized constructors and console collapsing to keep code clean.
Learn how functions interact with game objects in Unity, such as changing a player's name or number, and why integers cannot be changed like objects due to memory.
This lecture introduces data encapsulation in Unity by explaining public and private access modifiers, and demonstrates using get and set options to control and expose script data.
Learn how classes and objects in C-Sharp power object-oriented programming, creating public fields, instantiating new game objects, and accessing their info to manage health and roles.
Understand how MonoBehaviour provides a base class for Unity scripts, enabling access to components, transform, and rigidbody, with public, private, and serialized fields, plus inspector visibility tips.
Access static members by using the class name and public static methods. Non-static members cannot be used inside static functions, as shown by the power example printing 200.
Learn to use arrays and lists in Unity with C#, create generic lists of integers, understand zero-based indexing, and perform add, remove, and sort operations via System.Collections.Generic.
Learn to implement ball movement and collisions in Unity using a dynamic rigid body, a physics material to control bounce, and start, awake, and update logic for responsive gameplay.
Create and manage the main menu in Unity by designing canvases, UI buttons, and cameras, wiring on-click events to load the gameplay scene, and configuring build settings.
Create a new Unity project, rename the sample scene to game, and import assets from resources, including sprites, fonts, sounds, and Android and PC/Mac/Linux assets.
Learn to build a 2d bird character in unity by creating assets, animations, colliders, and a jump script that uses rigidbody velocity for jumping.
Master bird rotation in Unity by scripting vertical tilt with clamped Euler angles, switching between up and down motion to create responsive flappy bird-like dynamics.
Add the ground to the scene as a floor object in Unity, and duplicate it. Script the floor to move left using local position, creating a scrolling illusion.
Create a gameplay controller object in Unity to manage get ready, score board updates, bird state, and scene transitions using the SceneManager.
Learn to implement sound effects in a unity game by wiring audio clips to the bird script, covering jump and death sounds, and fix a bug preventing repeated death sounds.
this lecture shows building a pipe collector to destroy off-screen pipes for performance, using a trigger and kinematic rigidbody, then speeding up Flappy Bird as score thresholds are met.
Add and configure the player with an animator, rigidbody, and capsule collider. Create prefabs and scripts, then implement player movement with fixed updates and a speed setting.
Add ground components and obstacles using prefabs, place rocks, barrels, and bonfires to create challenging platforms, and scatter coins with adjustable spacing to design a level.
Open a new Unity 2018 project for a 2d platformer, download the assets pack, and import sprites into the assets folder. Adjust sprite import settings and slicing for optimal performance.
Learn to create a monster patrol in Unity using prefabs and monster walk script that moves along the x axis between min and max bounds with direction and speed controls.
Learn to implement a player shooting mechanic in a Unity platformer by creating a bullet and instantiating it at the fire position with direction-based movement, and destroying bullets on impact.
Implement a sawblade trap in Unity by adding a large sawblade prefab with a trigger circle collider, a rigidbody, and a script to rotate and pursue the player in range.
Create a fire trap by animating five fire sprites into an animation, adding a trigger box collider, and reducing player HP on trigger, then test and tag the trap.
Learn to design a Unity UI menu, setting up the news scene, background, world panels, masks, images, and navigation buttons to build an interactive game interface.
This lecture demonstrates scripting a Unity game menu, including start, pause, restart, and loading screens. It covers menu manager, time scale control, and scene management with build indices.
Learn to expand your unity game by building worlds, creating scenes and enemies, placing traps and collectibles, and implementing health, scoring, and collision logic.
build world 2-1 by importing assets, configuring parallax layers, placing stars, a monster, traps, and a boss, and setting up the camera follow and level scene in build settings.
Want to learn how is one of the most popular games like Flappy Bird, Temple Run, 2D Platformer, Brick Breaker built?
Well in this course we will be going through these games with ease starting off simple with our first game "The Cube" which is made in less than one hour and from there we will create more and more complex games.
Never coded before, not even one line of code?
In this course, you will learn C#, as you know one of the most used programming languages in game development and in Unity.
It doesn't matter if your a beginner or an advanced game developer information in this course will help you a lot throughout your career as a game developer. Developing awesome, stunning, commercial quality games on a variety of platforms in the latest version of Unity 2018, plus with this knowledge and logic, you will be able to make games on your own, which is pretty amazing right? But there is more to it:
Unity's interface
Importing Assets
Basic AI
Sound FX And Music
Boss Fights
Learn How To Use Unity's UI System
Procedural Level Generation
Create And Animate Menus
Save And Load Your Game Data
Lock/Unlock System For Stages
That And Much More Is Awaiting You In This Course
So if you ever wanted to learn to code and make games this course is right for you no matter if your just a beginner or a bit more advanced developer that knows to code what you will learn is quite amazing.
So if you ever wanted to learn to code and make games this course is right for you no matter if your just a beginner or a bit more advanced developer that knows to code what you will learn is quite amazing.
If You ever get any question or if you are interested in something more than explained, just ask a question I will respond as soon as possible.
0 Chance For Risking, How??
Well, If You are not satisfied with course there is always an option for a refund within 30 days of enrolling and Its full refund of your money.
So what are you waiting for? Enroll now and start making awesome games.