
Learn to build a 3d brick breaker game in Unity, covering UI, score and lives, pedal movement, level generation, particle effects, and laser power-ups for dynamic gameplay.
Create a 3D brick breaker in Unity, implementing a paddle, ball, brick health, scoring, level design automation, and a game manager with lives, user interface, and optional power ups.
Unity Hub is available here: https://unity3d.com/de/get-unity/download
Import 3-D models into a dedicated 3-D models folder, assemble the pedal with left and right caps on an empty game object, and apply gray and orange materials.
Build the brick breaker playfield in Unity by creating border cubes, configuring colliders and constraints, duplicating borders, and adding a ball with a rigidbody while freezing unwanted axes.
Add corner pieces outside the borders to prevent the ball from getting stuck, using rotated cubes or other shapes, scaled and positioned via the boundary script.
Use OnCollisionEnter to detect ball-paddle hits, read the ball’s rigidbody, and apply a horizontal force based on the hit point offset to steer the ball left or right.
Expose the initial size as a public float, resize to new size, and observe how the center and block colliders scale and reposition in the Unity brick breaker 3D project.
Set up a brick in Unity by creating a jelly material with adjusted alpha, adding rigidbody and box collider, turning it into a prefab, and scripting destruction on ball collision.
Learn how the ball applies damage by detecting brick components on collision, retrieving the brick script, and calling take damage to destroy bricks, with prefab updates and testing.
Start the ball from the game manager on space key input by checking the first ball in the ball list and applying an initial diagonal force to release it.
Track bricks in the game manager by maintaining a break list, adding bricks when spawned and removing them on destruction. Test win conditions and observe scoring as bricks are destroyed.
Manage lives with a game manager, losing a life when the ball falls into the dead zone, updating the user interface, and triggering game over when lives reach zero.
Add a dead zone border with an on trigger enter to detect the ball, destroy it, decrement lives, and spawn a new ball on the paddle until game over.
Implement a public reset pedal function in Unity Brick Breaker 3D to reset the paddle position, resize the X scale, and center using the camera when the ball is lost.
This quick recap reviews building a brick breaker in 3d with a screen-bound paddle, bricks with health, and a lives-based game manager, plus plans for score, level, and UI design.
Expose a lives text element in the game manager, import UnityEngine.UI, and implement an update function to display current lives with a two-digit format, wired to the UI.
Develop a grid-based level designer in Unity for brick breaker 3D by configuring a brick array, colors, spacing, and loading multiple scriptable object levels via the inspector.
Create scriptable object to hold level data for Unity brick breaker game, define a serializable 2D grid of rows and columns, and expose it via a create level asset menu.
Create grid cells in a Unity editor script, defining the new grid size vector. Clear old data, iterate rows and columns, and apply changes to update the serialized grid size.
Organize the level designer inspector with headers to clarify start position, margins, and offsets. Highlight the center distance and odd offsets with headers to show stone spacing.
Define brick sets as serializable data and load the correct brick prefab for each grid element using the level manager, enabling color variants and tinting decisions for bricks.
Compute the ball direction by measuring its x-distance from the camera, scale the 600 initial force by that distance, and shoot right or left accordingly, staying straight up at center.
In this Course you'll learn how to create a Break Out / Arcanoid / Brick Breaker 3D with Unity Engine. Those type of games are quite popular since the 1980s. I will show you step by step how you can create Brick Breaker 3D.
This course is a Beginner/Intermediate course, so if you have trouble in any case, write me a message or Q&A, and i'll help as best as i can.
If you are beginner, you might have some trouble to follow, but the videos will guide you through the complete course. Don't forget: You only become better if you repeat things and keep on learning!
So we create Systems which will give us the freedom to:
C# (Monodevelop)
A level create system to create our own playfield by simple settings
Editor Scripting (Intermediate Topic)
Automatic Borders which holds the balls and paddle in any screen resolution
Physics which handle all ball movement
Unity (2019.3)
we create a playfield
we create a GameManager
we create a Level Loader
we create objects to create quick and fast levels (Intermediate Topic)
Course Material
I provide the following Material with the Course:
1x Brick 3D Model
1x Background 3D Model
several 2D Graphics and Masks
You have to write the code on your own, i do not provide the final scripts!
All other graphics for Menu's, Icons, Images or Buttons need to be created on your own.
All Materials i provide are for education only and should not be in your final release!
Conclusion
In the end of this course you will have a fully functional Break Out / Arcanoid / Brick Breaker 3D Game.
Challenge
After you have created nice Menus, Buttons, and maybe additional content, upload the Game to any Gaming Website, Google Playstore, Apple Store or even Windows Store or Steam.
So what are you waiting for?
Let's make your dream game a reality!!
Level: Beginner / Intermediate
Video Course Length: ~10 hours
Unity Version required: 5.3+