Unity from Zero to Proficiency (Beginner)
What you'll learn
- Understand object-oriented programming (OOP) concepts when coding in C#.
- Get used to and understand the concepts of variables, methods, and scope.
- Understand key best practices for coding, especially in C#.
- Understand conditional statements and decision making structures.
- Understand the concept of loops.
- Understand best coding practices.
- Code your first script in Unity
- Create classes, methods and variables.
- Instantiate objects based on your own classes.
- Use built-in methods.
- Use conditional statements.
- Detect collisions between the player and other objects.
- Create, apply and detect labels from a script.
- Collect objects upon collision.
- Implement a scoring system to keep track of the number of objects collected.
- Change the current level and load a new scene from the script based on the score.
- Create and display a timer.
- Create a function that displays messages onscreen.
- Modify this function so that the message disappears after a few seconds.
- Display messages when the user has collected items.
- Create functions to maximize your code.
- Use additional built-in functions.
- Activate and deactivate objects from your script.
- Create menus and make it possible for the player to navigate between them.
- Create buttons.
- Manage interaction with buttons.
- Link different scenes using buttons.
- Add background music.
- Mute the music using the keyboard.
- Add and configure a mini-map.
- Display the items collected as part of the user interface.
- To complete the project presented in this course you only need Unity 2018 (or a more recent version) and to also ensure that your computer and its operating system comply with Unity’s requirements. Unity can be downloaded from the official website and before downloading, you can check that your computer is up to scratch.
- In terms of computer skills, all knowledge introduced in this course will assume no prior programming experience from you. So for now, you only need to be able to perform common computer tasks, such as downloading items, opening and saving files, be comfortable with dragging and dropping items and typing, and relatively comfortable with Unity’s interface. This being said, because the focus of this course is on scripting, and while all steps are explained step-by-step, you may need to be relatively comfortable with Unity’s interface, as well as creating and transforming objects.
- So, if you would prefer to become more comfortable with Unity prior to start scripting, you can take the first course in the series called Unity From Zero to Proficiency (Foundations). This course covers most of the shortcuts and views available in Unity, as well as how to perform common tasks in Unity such as creating objects, transforming objects, importing assets, using navigation controllers, or exporting the game to the web.
In this course, you will become comfortable with coding in C# for Unity by creating a survival game that includes both an indoor and an outdoor environment.
You will learn how to code in C# and how to use some common coding concepts to add interactivity to your game including variables, conditional statements, methods, and much more.
You will create your own classes, and methods.
You will create and update a user interface for your game that includes a mini-map, buttons, menus, text, and images. You will also learn to include both background audio and sound effects for an epic atmosphere. You will also learn how to hide/display the mini-map and mute the audio when necessary.
You will implement a scoring system, and to keep track of the objects collected by the player using a simple inventory system. You will also learn how to store global information abou the game using the Player preferences..
You will then create a finished game, with realistic graphics, from start to finish with menus, audio, a splash screen, instructions, sound, two levels (one indoor and one outdoors), NPCS (Non-Player Characters) that chase the player, and a plane that the player needs to find and pilot to escape the island.
Who this course is for:
- You are a total beginner in Unity or programming.
- You would like to become proficient in the core functionalities offered by Unity.
- You would like to teach students or help your child to understand how to create games, using coding.
- Youe would like to start creating great games.
- Although you may have had some prior exposure to Unity, you would like to delve more into Unity and understand its core functionalities in more detail.
Patrick Felicia, PhD, is a lecturer, and researcher at Waterford Institute of Technology, where he teaches and supervises undergraduate and postgraduate students. He obtained his MSc in Multimedia Technology in 2003 and PhD in Computer Science in 2009 from University College Cork, Ireland.
Patrick has a keen interest in the design and development of engaging educational multimedia-based application for secondary and third level. He is specialized in Game-Based Learning, Multimedia, Educational Psychology, and Instructional Design. he has been teaching Game Development (high-level 2D/3D Game Development) at both graduate and post-graduate levels for the past 8 years using game engines (Unity3D or Game Maker), 3D development libraries (e.g., Java3D or X3D).
He is Editor-In-Chief of the International Journal of Game-Based Learning (IJGBL) and has also served on program committees for international Game-Based Learning and Technology-Enhanced Learning conferences and journals.