
An overview of the Unity Hub - your central place for the Unity development, installing various Unity versions, the available project templates, projects and Unity installation location and other useful details of the Unity Hub.
You will create a new project using Unity Hub, we will experiment with various types of project templates and show the differences. Opening an existing project and conversion into different Unity versions.
Scene hierarchy window, project window, console window, inspector and project settings windows.
The top menus in the Unity - File, Edit, Assets and other menus. Using of package manager window, sorting, installing packages, removing, exporting and importing. Sign-in to the Unity Editor and sign-out for activation of license and accessing package manager window.
Working in the Editor windows, various types of keyboard and mouse combinations that will help you to navigate through the Unity scene. Playmode and editor mode, how to play, pause and exit the playmode. Overview of the Editor window toolbar and how to customize the Editor window view.
How to access various Unity services, what they are for and how to enable and disable. Creation of a new game object in the scene, changing its properties, enabling and disabling the components and the game object itself. Create a new scene, open a scene.
Downloading helpful assets from Unity store and investigation the dungeon crawler package. Introduction to sprite animations, talking about the newly downloaded package contents. Showing how we can create the tile map using the downloaded package asset.
We will dig deeper into tile map creation and after modification of PSD assets we will work on filling the map with newly created tiles. There will be added another tile map layer and we will add doors to the map and investigate the issues of combination for different tiles. The first level will be created from scratch.
Have you dreamed of starting your own game? This course will guide you through easy steps for learning the Unity software and starting your 2D game development. You may have no experience in Unity or game development prior to starting this course and after completion you will know the basics of Unity development and can build tiled levels in 2D games.
The course goes step by step for each Unity aspect, I describe what Unity panels tab and windows for, what information is presented there and what do you need to pay attention for. I am not covering all Unity aspects in this course but I give enough information for you to start working in Unity right away. The Unity aspects I describe there are used by me and other Unity developers when trying to build some project and that's why I think they are important and I am covering them. If you already know how to work in Unity and use its windows you may skip to the section 2 where I start development of a 2D game. The 2D game I introduce here does not contain any code but I describe how to create tiled maps and tile map palettes in order to create tiled levels. During the game creation there are some issues that we will successfully overcome and I have specifically shown them so that you will know how you can find the solution. At the end of the course you have a basis for 2D game creation and additional knowledge that is needed for a complete game is not shared in this course. The target auditory are beginners who want to get video introduction to the Unity engine and understand how Unity works.
Course outline:
Unity hub overview
Creation and loading of existing projects
Introduction to Unity windows and panels
Package manager
Editor and Scene mode tabs
Scene editing
2D dungeon crawler assets import
Create a tile map as a basis for 2D game