
Here we'll take a look at the aim of this Unity Game Development Bootcamp, and why you should embark on this journey!
Here we take a look at the Unity Game Engine, what it is, and why you should use it.
In this video we explore other alternatives to Unity, like Unreal, Godot, or CryEngine.
Here we explore the different licensing options available for Unity, and why you should stick to the Free plan if you're just starting out.
In this video we explore how to install Unity on your computer using Unity Hub.
Let's create a new Unity project from scratch, and explore the different templates available.
In this video we get to know the Unity Workspace, and the basic navigation tools.
New to GameObjects and Components? This is your video.
Learn how to customize your Layout in this video.
Layers and Tags are a common source of errors for beginners and intermediate developers alike. Get to know the difference between them, and how to use them appropriately.
Let's explore C# for Unity for the first time. Don't be afraid!
Something not explained in other courses, but of uttermost importance, is how the Unity Coordinate System works.
In this challenge, we'll get a Sphere to move over a Plane using the C# Input Class.
In this challenge, we'll learn how to instantiate Primitives programmatically from code, and position them randomly in the Game World.
Prefabs, a very useful and powerful concept in Unity. This is one of those core Unity concepts you can't afford to know nothing about.
In this video we explore the different types of assets allowed by Unity, and we import our first model from the Unity Asset Store.
Finally, in this video we see the export & import workflow from Blender to Unity. We use Blender, but the process is very similar for other 3D Modelling programs like Maya, 3Ds Max, Modo, Cinema4D, and so on. In fact, we shall use Maya or 3Ds Max in a future course, to cover all options.
Welcome to the Road To Mastery Bootcamp! This Bootcamp is made of 24 courses in total, and they will take you from an absolute beginner to a job-ready, professional Unity game developer.
In this first course, we get to see the most basic aspects of Unity: what it is, how it compares to their competitors, workspace, layouts, game objects, components, layers, tags, basic C# scripting, coordinate systems, prefabs, assets, and much more.
The course is full of challenges, exercises and quizzes to allow for an optimized learning experience. This isn't one of those sit-and-watch types of videos: I actually get YOU to write code, explore the interface, and even try new things not covered in the first course. This is also important because it urges you to do some research and self-study, essential skills in the game development world.
According to PayScale, an average Unity Game Developer earns between $50,000 USD and $121,000 USD. This is the best time to start learning Game Development: it's rewarding, satisfying and well-paid.
Course engagement is achieved mainly through interactive exercises and the student community itself. Please don't hesitate to reach me out for questions, requests and more. Finally, it's worth nothing that my idea is to keep this course updated, including new videos, articles, or quizzes.
Hoping to have you in this thrilling journey!