
download the latest Unity version from unity.com, choose the personal free plan if under $100k, install via Unity Hub with Windows and WebGL, and create a standard 3D desktop project.
Install assets via the package manager, including post processing 2.0, terrain tools, and PBR ground materials. Then import asset store packs such as alpha brushes and nature vol 1.
Organize Unity projects by cleaning the console, managing standard assets, and customizing window layouts; optimize performance by turning off auto generate lighting and saving terrain editing layouts.
Create and customize terrains in Unity by setting size, height, and textures, then sculpt with brushes, balance detail resolution and pixel error, and test performance with a first-person controller.
Sculpt a path in Unity by saving the scene, configuring brush strength and size, setting height offset below ground, shaping curves with keys, then test in game view to loop.
Texture a unity terrain by applying a base dirt material with normal maps, adjust tiling and pbr properties, and paint a dirt path using a separate texture and slope filters.
Bake a lightmap to precompute lighting in a Unity environment, mark the terrain as static, configure a directional light in mixed mode, and refine shadows with tiling and trees.
Bake and adjust lightmaps to brighten the scene, then sculpt terrain using brush and stump tools, adjust brush size and strength, and smooth edges while placing trees to match terrain.
Learn to use post processing in Unity, applying fog, bloom, color grading, ambient occlusion, chromatic aberration, and vignette with deferred rendering.
Sculpt a river in Unity terrain using brush tools and hydraulic erosion, then place water prefabs, refine edges, and smooth the riverbed for a realistic stream.
Design immersive cliff scenes in Unity by placing and duplicating rock props, adjusting rotation and scale for variety, and crafting a subtle water feature to enhance a natural terrain.
Place rocks and mossy rocks on the terrain using prefabs with colliders, drag and scale them along the ground and path, and duplicate for variety while monitoring frames per second.
Add ground detail by painting conifer leaves texture under trees, adjusting layers and normal map, and fine-tuning brush settings to achieve realistic terrain with grass and path accents.
Paint edge trees with optimized speed trees, switching to lower lods as distance increases. Create a modified conifer prefab and tune density, removing extra colliders while monitoring frames per second.
Apply conifer leaves textures under the trees to hide the mud ground, improving realism in the Unity Environment Design scene; adjust lighting or painting values as needed.
Add ferns in Unity by adjusting fern materials with a standard shader, duplicating fern packs, and placing varied instances around rocks, then preview from the character's view while monitoring performance.
Master terrain texturing in Unity by painting rocky cliffs and mossy ground, using the comb cavity filter, albedo and normal maps, and organizing the scene with empty game objects.
Create a bushy scene in Unity by building foliage from leaves and branches, fix textures and normals, and arrange multiple bush instances for varied ground cover.
Create and customize plants in Unity with leaves, bark materials, growth curves, and distributed placement to enrich jungle and forest scenes.
Create a small plant in Unity by configuring leaf groups and leaf six textures with transparency, normal map, then tailor growth curve, growth scale, growth angle, and ground offset.
Paint trees and plants with the terrain painter, adjust height, width, color variation, and wind bend for a natural look while balancing density for performance.
Paint ivy on terrain, trees, and rocks using a procedural ivy asset in Unity. Learn to configure presets, adjust growth sliders, and manage colliders for realistic integration.
Master speed design in Unity environment design to accelerate prototyping and streamline scene creation for game developers.
Identify bottlenecks by testing the scene, showing that dense trees raise triangles and batches and drop frames per second, leading to a redesign with fewer trees and grass textures.
Enable GPU instancing across shared materials to reduce batches and roll calls, reuse materials automatically, and speed up the scene—preparing for added grass and detail in the next video.
Paint grass onto terrain using the paint details tool, select a grass texture, adjust brush size, spacing, and opacity, and preview wind-sway and performance.
In the Unity environment design course, speed design part 2 continues exploring speed design concepts within the environment.
Duplicate and adjust rock pieces to shape a continuous shoreline while monitoring frames per second, then transform the area into a beach with water.
Turn this landscape into a beach by sculpting the terrain downward with a brush and shaping the shoreline. Place water with the environment water prefab, adjust scale, and tweak waves.
Duplicate the water for advanced material to preserve the default, then tailor amplitude, frequency, and speed; adjust edge blending, refraction, and reflections, and sculpt the beach with smooth height brushes.
Add scattered rocks, trees, ferns, and light grass to the beach area, blending edges with rocks and enhancing shadows, to finish a natural Unity environment.
Fine-tune ivy growth, water, and lighting; adjust shadows and refraction color, then merge ivy into one object and organize the hierarchy for a smooth handoff to the game design team.
Add a wind zone to make trees and grass sway in your Unity scene. Configure directional wind with turbulence, pulse frequency, and magnitude, then test visuals and performance.
Learn alternate method to sculpt a ground path using the set height tool and bridge tool, raising above zero, flattening, and adjusting brush size, curve, and strength for organic path.
Record your unity projects using obs or unity recorder, capturing screen, microphone, and desktop audio, then export mp4 in high quality, tweak fps, and animate with the timeline.
Design a cinematic camera path in Unity using timeline, keyframes, and depth of field, then cap at 30 fps by disabling v-sync and applying a frame rate script.
Export the finished recording, run OBSS, and preview full-screen playback by pressing 10, then press F12 to save the video in your videos folder for promos.
In this course I will be taking you through the process of creating AAA quality environments inside of Unity.
As game graphics are becoming more impressive, it is necessary as a game designer to update your skills and techniques in order to compete with the ever growing game design industry.
You don't need any previous experience in Unity as I will be explaining how to do everything in detail.
We will cover the following:
Terrain setup
Sculpting a path
Adding trees
Painting ground materials
Sculpting terrains
Adding streams and a water plane (sea)
Setting up post processing
Creating your own bushes and plants
Layout of foliage and props
Creating procedural ivy
You will be creating stunning environments for your games. These can also be used in your portfolios to impress game design companies.
By the end of this course you will be an environment wizard and able to create truly spectacular environments in the Unity engine.
Music by BenSound