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Unity Environment Design
Rating: 4.3 out of 5(497 ratings)
5,495 students

Unity Environment Design

Professional environment design in Unity
Created byPete Jepson
Last updated 1/2023
English

What you'll learn

  • Create a stunning forest scene in Unity
  • Learn how to use Unity's new Terrain Tools
  • Make a complete level that goes from a blank terrain to AAA quality environment
  • Discover how to use Unity's tree maker to create bushes and plants for your scenes
  • Use brush mask filters to make photorealistic ground materials
  • Setup post processing to make your environment look awesome
  • Useful tips and techniques when painting textures on terrains

Course content

2 sections44 lectures7h 35m total length
  • Introduction0:27
  • Install Unity4:08
  • Unity Standard Assets0:18
  • Install Assets8:01
  • Installing assets using latest versions of Unity0:33
  • Changing the Layout7:33
  • Working with Terrains16:30
  • The Bridge Tool16:59
  • Sculpting a Path10:19
  • Bonus Video0:11
  • Texturing the Path13:18
  • Baking a Lightmap16:24

    Bake a lightmap to precompute lighting in a Unity environment, mark the terrain as static, configure a directional light in mixed mode, and refine shadows with tiling and trees.

  • Sculpting the Terrain11:31

    Bake and adjust lightmaps to brighten the scene, then sculpt terrain using brush and stump tools, adjust brush size and strength, and smooth edges while placing trees to match terrain.

  • Post Processing18:08

    Learn to use post processing in Unity, applying fog, bloom, color grading, ambient occlusion, chromatic aberration, and vignette with deferred rendering.

  • Creating a Stream18:44

    Sculpt a river in Unity terrain using brush tools and hydraulic erosion, then place water prefabs, refine edges, and smooth the riverbed for a realistic stream.

  • Adding Cliffs7:38
  • Adding Rocks13:35

    Place rocks and mossy rocks on the terrain using prefabs with colliders, drag and scale them along the ground and path, and duplicate for variety while monitoring frames per second.

  • Adding Ground Details9:41

    Add ground detail by painting conifer leaves texture under trees, adjusting layers and normal map, and fine-tuning brush settings to achieve realistic terrain with grass and path accents.

  • Adding more Trees14:13
  • Conifer Leaves Task2:41
  • Adding Ferns12:06
  • Painting Ground Moss21:12
  • Creating a bush25:14
  • Creating plants14:27

    Create and customize plants in Unity with leaves, bark materials, growth curves, and distributed placement to enrich jungle and forest scenes.

  • Creating a small plant10:36
  • Painting Plants12:15
  • Painting Ivy29:06

    Paint ivy on terrain, trees, and rocks using a procedural ivy asset in Unity. Learn to configure presets, adjust growth sliders, and manage colliders for realistic integration.

  • Speed Design8:05

    Master speed design in Unity environment design to accelerate prototyping and streamline scene creation for game developers.

  • Fixing FPS Issue7:02

    Identify bottlenecks by testing the scene, showing that dense trees raise triangles and batches and drop frames per second, leading to a redesign with fewer trees and grass textures.

  • GPU Instancing3:34
  • Painting Grass13:32
  • Speed Design part 213:38

    In the Unity environment design course, speed design part 2 continues exploring speed design concepts within the environment.

  • Adding More Cliffs8:46

    Duplicate and adjust rock pieces to shape a continuous shoreline while monitoring frames per second, then transform the area into a beach with water.

  • Adding a Sea7:13

    Turn this landscape into a beach by sculpting the terrain downward with a brush and shaping the shoreline. Place water with the environment water prefab, adjust scale, and tweak waves.

  • Customising the Water14:57
  • Painting the Sand13:28
  • Adding Details7:14

    Add scattered rocks, trees, ferns, and light grass to the beach area, blending edges with rocks and enhancing shadows, to finish a natural Unity environment.

  • Final Adjustments7:37
  • Adding A Wind Zone11:20

    Add a wind zone to make trees and grass sway in your Unity scene. Configure directional wind with turbulence, pulse frequency, and magnitude, then test visuals and performance.

  • Hedera0:12

Requirements

  • You will need a computer capable of running Unity 2019 and above with at least 8 GB of free hard drive space
  • Everything we are using in the course is free

Description

In this course I will be taking you through the process of creating AAA quality environments inside of Unity.

As game graphics are becoming more impressive, it is necessary as a game designer to update your skills and techniques in order to compete with the ever growing game design industry.

You don't need any previous experience in Unity as I will be explaining how to do everything in detail.


We will cover the following:

  • Terrain setup

  • Sculpting a path

  • Adding trees

  • Painting ground materials

  • Sculpting terrains

  • Adding streams and a water plane (sea)

  • Setting up post processing

  • Creating your own bushes and plants

  • Layout of foliage and props

  • Creating procedural ivy


You will be creating stunning environments for your games. These can also be used in your portfolios to impress game design companies.

By the end of this course you will be an environment wizard and able to create truly spectacular environments in the Unity engine.

Music by BenSound

Who this course is for:

  • People who want to develop professional skills in Unity
  • People interested in game design, level design or 3D design
  • People wanting to make 3D environments