
Bake a lightmap to precompute lighting in a Unity environment, mark the terrain as static, configure a directional light in mixed mode, and refine shadows with tiling and trees.
Bake and adjust lightmaps to brighten the scene, then sculpt terrain using brush and stump tools, adjust brush size and strength, and smooth edges while placing trees to match terrain.
Learn to use post processing in Unity, applying fog, bloom, color grading, ambient occlusion, chromatic aberration, and vignette with deferred rendering.
Sculpt a river in Unity terrain using brush tools and hydraulic erosion, then place water prefabs, refine edges, and smooth the riverbed for a realistic stream.
Place rocks and mossy rocks on the terrain using prefabs with colliders, drag and scale them along the ground and path, and duplicate for variety while monitoring frames per second.
Add ground detail by painting conifer leaves texture under trees, adjusting layers and normal map, and fine-tuning brush settings to achieve realistic terrain with grass and path accents.
Create and customize plants in Unity with leaves, bark materials, growth curves, and distributed placement to enrich jungle and forest scenes.
Paint ivy on terrain, trees, and rocks using a procedural ivy asset in Unity. Learn to configure presets, adjust growth sliders, and manage colliders for realistic integration.
Master speed design in Unity environment design to accelerate prototyping and streamline scene creation for game developers.
Identify bottlenecks by testing the scene, showing that dense trees raise triangles and batches and drop frames per second, leading to a redesign with fewer trees and grass textures.
In the Unity environment design course, speed design part 2 continues exploring speed design concepts within the environment.
Duplicate and adjust rock pieces to shape a continuous shoreline while monitoring frames per second, then transform the area into a beach with water.
Turn this landscape into a beach by sculpting the terrain downward with a brush and shaping the shoreline. Place water with the environment water prefab, adjust scale, and tweak waves.
Add scattered rocks, trees, ferns, and light grass to the beach area, blending edges with rocks and enhancing shadows, to finish a natural Unity environment.
Add a wind zone to make trees and grass sway in your Unity scene. Configure directional wind with turbulence, pulse frequency, and magnitude, then test visuals and performance.
Record your unity projects using obs or unity recorder, capturing screen, microphone, and desktop audio, then export mp4 in high quality, tweak fps, and animate with the timeline.
Design a cinematic camera path in Unity using timeline, keyframes, and depth of field, then cap at 30 fps by disabling v-sync and applying a frame rate script.
In this course I will be taking you through the process of creating AAA quality environments inside of Unity.
As game graphics are becoming more impressive, it is necessary as a game designer to update your skills and techniques in order to compete with the ever growing game design industry.
You don't need any previous experience in Unity as I will be explaining how to do everything in detail.
We will cover the following:
Terrain setup
Sculpting a path
Adding trees
Painting ground materials
Sculpting terrains
Adding streams and a water plane (sea)
Setting up post processing
Creating your own bushes and plants
Layout of foliage and props
Creating procedural ivy
You will be creating stunning environments for your games. These can also be used in your portfolios to impress game design companies.
By the end of this course you will be an environment wizard and able to create truly spectacular environments in the Unity engine.
Music by BenSound