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Unity Engine intro for absolute beginners!
Rating: 4.6 out of 5(6 ratings)
14 students

Unity Engine intro for absolute beginners!

Do you want to get into game development? Want to learn how to use Unity? Look no further!
Last updated 3/2023
English

What you'll learn

  • Downloading Unity Hub and installing a Unity Engine version
  • Navigating the Scene and Game windows in Unity
  • Using the Hierarchy, Inspector and Project windows
  • Using the Console for debugging
  • Using the Profiler to learn more about the game's performance
  • Making game builds and run them

Course content

3 sections10 lectures1h 23m total length
  • Downloading Unity1:05
  • Unity Hub2:26
  • The Scene window8:45
  • The Game window & Play button5:40

Requirements

  • No prior experience needed

Description

In this course, we will take a first look at the Unity Engine. We'll go through the very basics, such as the most common windows and how to import assets into your game folders, as well as make a build for testing. There will be no programming this time, and you will not leave the course having made a complete game. What you will have is a solid foundation to build on when you keep learning!

Included in the course is:

  • Downloading the Unity Hub

  • Intro to the Unity Hub

  • Intro to the Scene window, including manipulating game objects in the scene

    • Moving around in the scene window

    • Repositioning game object

    • Rotating game objects

    • Scaling game objects

  • Intro to the Game window

    • How does it correlate to the Scene window?

    • Testing the game in-engine

  • Looking at the scene Hierarchy

    • Parent/child relations

    • Creating "folders" for structure

  • Changing game objects using the Inspector

    • Active/Inactive objects

    • Setting Tags

    • Object name

    • Going through the Transform component

    • Adding other predefined components, such as a RigidBody

  • Intro to the Project window

    • Importing assets into your game folders using the Assets folder

    • Adding a material to a 3D object

    • Adding a texture to a material

    • A quick look at shaders

  • Using the Console to debug code

  • Looking at the Profiler, and how it's used to measure the game's performance

  • Building the game

    • A quick look at the many build options

    • Testing the game outside the engine

Who this course is for:

  • Absolute beginners in the Unity Engine