Unity Dialogue & Quests: Intermediate C# Game Coding
What you'll learn
- How to create custom editors in Unity.
- How to build UI using Unity AutoLayout.
- How to create a flexible Dialogue System for any game.
- How to create a modular Quest System for any game.
- How to provide Undo functionality in a Unity Editor.
- How to create a node based editor in Unity.
- How to implement enemy agro for a groups.
- How to integrate a Quest system with Dialogue.
- How to provide Quest rewards through an Inventory system.
- How to make Dialogue conditional on gameplay events.
- You should be able to write basic C# (loops, conditionals, components, etc)
- Some familiarity with Unity's APIs is helpful.
- You should know your way round Unity's editor.
- We recommend you take at least the first half of our Complete Unity Developer 2D or 3D, or equivalent, as a pre-requisite.
Learn how to include two essential game mechanics, dialogue and quests, in your games.
This highly acclaimed series was over 200% funded on Kickstarter, and is designed for intermediate users of Unity. We recommend you take at least the first half of our Complete Unity Developer 2D or 3D, or equivalent, as a prerequisite.
You can use the dialogue and quest systems together or independently in any game or project you build. We’ll be using an RPG as an example. You don't need to have completed the previous parts of the RPG Series (the RPG Core Combat and Inventory Systems courses) but it will give you an advantage if you already have.
The course is project-based as we believe this is the best way to learn Unity and C#. You will not just be learning dry programming concepts, but applying them immediately to a real RPG as you go.
We’ll provide the RPG project created so far in the series so that you can practice integrating to an existing complex project. Every element of the project we touch will be fully explained and no knowledge of the project will be required.
In the course we will be building the following from scratch:
A node based dialogue editor window
A ScriptableObject based dialogue asset
An in game dialogue UI
Dialogue triggers and condition to integrate with the gameplay
A quest list with multi-step objectives
Quest rewards given via the inventory system
In the process of the course we will cover advanced topics such as: IEnumerators, Saving Systems, C# Events, Interfaces and Unity UI.
You will get full lifetime access for a single one-off fee. The creators are qualified and experienced coders and avid gamers, so are able to explain complex concepts clearly, as well as entertain along the way.
You will have access to a course forum where you can discuss topics on a course-wide basis, or down to the individual video. Get plugged into our communities of amazing developers on Facebook (nearly 20k), in our own TA-curated Community (17k views/day), and our student chat group (10k live at any one time).
Dialogues and quests are core to many game genres. So why not join us and get started improving your game development right now?
Who this course is for:
- This course is for intermediate Unity users who want to create their own Dialogue or Questing systems.
- Our Complete Unity Developer course provides the perfect pre-requisite.
I wrote my first game when I was 14 and ever since, programming has been a key part of both work and play in my life. I studied Computer Science at the University of Cambridge where I also taught undergraduates. Before becoming an instructor, I had years of industry experience working as a freelance software engineer working with startups in a wide range of industries.
For me, Udemy is the opportunity to combine my passions for teaching and programming.
As an instructor, Rick has taught more than 1 million students, creating more than 20 of the most popular online courses here on Udemy. He is a founding partner of the GameDev-tv team whose mission is to helping aspiring game developers to create and grow.
Rick has a long history of managing teams, growing businesses and teaching technology. For more than 10 years Rick worked within the video game industry as Game Designer, Producer, Creative Director, and Executive Producer, creating games for console, mobile, PC and Facebook. He founded an Indie game studio, Inspirado Games, which was acquired in 2012 by Electronic Arts / PopCap. He has worked on cool IPs such as Mario, Transformers, Captain America and Mortal Kombat and created successful new IPs from scratch (such as "GardenMind" which was nominated for Canadian Game of the Year in the social / mobile category).
As a qualified Career Coach, Rick has helped thousands of people achieve their dream of making games for a living - both as Indie Game Developers and as valuable game industry employees.
Rick lives in Australia with his wife and 2 daughters. He likes to tell Dad jokes. You've been warned!
GameDev tv was created to help anyone learn how to develop, design and sell indie games. We have some of the best-selling and highest rating game development courses on Udemy.
We have more than a million students, and our aim is to make and maintain high quality courses that are engaging and entertaining for them.
GameDev tv offers comprehensive courses on Unity, Blender, Unreal, coding in C#, C++ and more. Looking to learn about a topic that we don't cover? Get plugged into our communities of amazing developers on Facebook (nearly 20k), in our own TA-curated Community (17k views/day), and our student chat group (10k live at any one time).