
Create a quadratic Bezier curve tool to interpolate between three points in world space, using a time parameter t to generate a point along the curve.
Implement enemy movement along a path by updating the current waypoint id when the next point is reached, handling busy curve vs non-busy paths with waypoint lists in Unity.
Define a formation grid in Unity to position enemy ships, using grid size and offsets with a center to left then left-right filling pattern visualized by gizmos and editor labels.
Tune and align Unity Galaga 3D enemy formations by adjusting left–right movement, grid dividers, and the boss and wasp layouts for consistent speed and placement.
Define a state machine for enemy behavior in a Unity Galaga 3D tutorial, moving from fly in to on path, then into formation using an enum and switch logic.
Spawn waves 2 explains spawning enemies in a Unity Galaga 3D scene by instantiating fly prefabs, assigning paths and formations, and controlling timing with a coroutine and wait intervals.
Create enemy ship prefabs with a common behavior, add wasps and a boss ship to the formation, and tune spacing and scale via the spawn manager for smooth waves.
Implement mouse drag to move the player ship in 3D by converting screen points to world coordinates and applying an offset. Disable gravity on the rigidbody during dragging.
Define bullet spawn points on the player ship, instantiate bullets along the forward axis, and implement a fire rate system with upgradeable bullet count to shoot multiple bullets.
Set bullets to self-destruct after a short delay and use a boundary cube as a wall to destroy bullets when they reach the edge, keeping the playfield clear.
Automate spreading by using a spawn manager to track all enemies in a public list, monitor each enemy state with timed checks, and start spread routines when all are idle.
Implement a UI script that connects UI canvas text fields for score, lives, and stage, updates them in real time, and exposes a static instance for global access.
Implement the win state by incrementing the level and reloading the active scene with Unity scene management, preserving score and lives for the next stage.
In this Course you'll learn how to create a Space Shooter like the amazing Galaga in Unity Game Engine.
The concept is based on different behaviors the Enemy Space Ship can be in.
This course is an Intermediate course, so if you have trouble in any case, write me a message or Q&A, and i'll help as best as i can.
If you are beginner, you might have some trouble to follow, but the videos will guide you through the complete course. Don't forget you only become better if you repeat things and keep on learning!
So we create several Systems which will give us enough freedom to:
C# (Monodevelop)
create our own Pathes the enemies can fly on
create our own Formation system where the enemies go into for their typical left/right movement
create our own diving system to randomize enemies flying around
create our touch/click & and hold movement for the Player and shoot meanwhile holding
Unity (2018.2)
managing our systems and make them multifunctional
creating Space Particles like for Stars & Mist
using Trails to make nice visuals for the Space Ships
creating Particle Explosions
creating a Start and GameOver Scene and of course 1 Game Scene
Course Material
I provide the following Material with the Course:
4 different Space Ships (3 Enemys, 1 Player) as *.fbx
1 Star and 1 Cloud Texture as *.png
You have to write the code on your own, i do not provide the final scripts!
All other graphics for Menu's, Icons, Images or Buttons need to be created on your own.
All Materials i provide are for education only and should not be in your final release!
Conclusion
In the end of this course you will have a fully functional Galaga Style 3D Game.
Challenge
After you have created nice Menus, Buttons, and maybe additional content, upload the Game to any Gaming Website, Google Playstore, Apple Store or even Windows Store or Steam.
So what are you waiting for?
Let's make your dream game a reality!!
Level: Intermediate
Video Course Length: ~10.5 hours
Unity Version required: 5.3+