
Code Ninja: 10x your game dev speed teaches practical workflow improvements to help you create games faster, freeing time for design, polish, and personal priorities.
Learn how code snippets, including integrated snippets in Visual Studio 2019, speed up tasks from for loops to conditionals and support sharing and customization.
Learn to create custom code snippets in the Visual Studio snippets manager for C-sharp, including a header snippet and singleton instantiation, to speed up coding.
Learn to reuse code with utility classes, using a static color utility to set random colors on renderers and a UI utility to toggle canvas groups.
Learn extension methods in Unity by creating a static GameObjectExtensions class with a set random color method using this to reference the target game object, an alternative to utility classes.
Build your own graphics library from assets you create, including 3D models, textures, sprites, and UI elements, and package them as Unity packages for efficient reuse in future games.
Combine code and graphics libraries to create reusable assets and packages from your assets library, such as ragdolls and movement logic, to save time and speed future game development.
Extend the Unity editor to speed up game development by creating a colorize tool using a menu item attribute that assigns random colors to selected objects.
Speed up game dev by sourcing assets from the Unity asset store, ensuring consistent art style across your game, using low-poly mobile-friendly assets, UI elements, and pro kits.
Indie game developers speed up development by using asset store tools and systems, such as final IK, inspector extensions for Unity, and tweening libraries, weighing asset cost against time saved.
Boost your game development speed with ChatGPT by debugging code, generating algorithms for specific use cases, and integrating proven solutions into your utilities or extensions, while testing them.
Learn to set up Unity Hub with an LTS version, create a 3D URP project, and master hierarchy, scene, inspector, and transform tools while applying a material to a cube.
After many years making games, I have been able to compile a variation of ways to improve my workflow when making games, and you can learn all of them in this course!
Don’t judge a course by its length.
Even though the course is short, after watching all of the lessons, you will make games way faster!
Remember, it’s about Saving Time ;)
But wait, why would you like to make games faster in the first place ?
I can imagine multiple reasons, and here are some of them
You can spend more time on Game Design
You will have more time for Ideation & Polish
You can spend more time with your Family & Friends, or do other things you enjoy in Life
Maybe you are a freelancer, you can charge more per hour as you will accomplish more in less time. Or if you see it from another angle, you will provide the same results in less time. So you need to be paid more. You will also be able to save time to for your clients, which is the most crucial resource.
If you work for a studio, you can get promoted to a higher position, experiment more, Test more gameplays and mechanics.
If you are a solo indie game dev, you will have more time for other aspects of game dev such as improving your art skills, master sound design, be better at marketing and building an audience
Overall, Speed when making games is really important.
If you think this is for you, feel free to start the course today ;)