
Houdini project file and FBX Unity Character Rig.
Create a spine rig by adding hip, spine, chest, upper chest, neck, and head bones from a root, then connect and align them using front and side views.
Learn to place the left shoulder bone from the upper chest, maintain correct parenting, and set up an IK system and left eye key for the arm and hand.
Create and name a Houdini digital asset with a single input, promote key parameters, and expose animation channels. Set up bones and leg and arm controls for reusable rigs.
Create and link the right side of a unity character by building the right shoulder, upper leg, hip, and chest bones, then apply ik workflows to enable basic animation.
Create a left-hand base with palm bones, set up fingers, then mirror and rename prefixes to enable independent finger controls and a cohesive rig in Unity character rigging and animations.
Build and customize rig controllers for a character by setting display shapes and colors, arranging hand, foot, and spine controls, and establishing a center of gravity for animation.
Implement custom rig controllers by linking the IK foot rotation to the local rotation in Unity. Enable translate and rotate modes with mirrored axis corrections and test both legs.
Bind bones to your character by capturing geometry, selecting the root object, and performing a one-shot capture to test bone deformation, rotation, and smooth limb movement.
Create a tron effect in Unity by syncing root motion with a cycling character. Use an empty controller object and path constraints to control the motion.
Set up an auto rig in Houdini and integrate it with Unity, using a character picker and post animation library to streamline run and walk cycles.
Explore creating a simple run cycle on a rigged Unity character by posing key poses, copying frames, and looping from frame 8 to 25 with auto key.
Adjust interpolation to fine-tune a jump animation, test looping through frames, and craft anticipation and bike poses as the character sits on a bike, refining frames 25–33.
Export a character to fbx, convert the rig to Unity humanoid, map bones properly, test the humanoid configuration, and apply auto-rig materials for animation-ready use.
Master weight painting in Unity character rigging by capturing geometry and distributing vertex weights across finger bones; use the paint capture layer to adjust shared weights for smooth, organic bending.
Request: Export Houdini Animations to UE4
This video based Houdini 17 Unity Character Rigging course teaches you the basic tools you will need to create Game Engine Ready full character rigging and animations.
my name is MC Johnny i am technical director for digital extreme and also uses Houdini for my business, creating graphics solutions for TV, film, games and businesses.
As part of series of Game Character Animations this is the character rigging section and am going to to use my experience to show you how to rig game characters in houdini with the right tools that makes rigging more fun step by step basics you need and the fundamentals for rigging game engine require rigs and animation.
When you have completed this course for Unity Character Rigging , you will master Houdini game engine character rigging.