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Unity Basics: A Monetised Android/iOS Game in 4 Hours.
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Rating: 4.6 out of 5(595 ratings)
7,084 students

Unity Basics: A Monetised Android/iOS Game in 4 Hours.

Unity, Basic 3D Game Design with C# Coding. Monetise your games with Ad Support. Suitable for Beginners - Intermediate
Created byDavid McDonald
Last updated 11/2018
English

What you'll learn

  • Build a complete Android/iOS Games In Unity
  • Monetise Your Games With Ad Support
  • Code Functionality In C#
  • Understand how Shaders are used to create interesting visual effects
  • Polish your Games to be Market Ready.
  • Have the skills and knowledge to build your own Games.

Course content

4 sections40 lectures3h 51m total length
  • Welcome2:24

    Learn to build a monetised mobile game with Unity: set up for mobile, implement input, movement, animations, scoring, saving/loading, procedural levels, menus, ads, and a finished app for App Store.

  • Installing Unity7:03
  • Setup For Mobile3:36
  • Functions And Unity7:58
  • Variables6:51

    Explore how Unity uses public and private variables—int, string, bool, and float—to store car speed and bounds, with if statements that reset the car when out of bounds.

  • Test3:02

Requirements

  • No programming experience necessary, all you need is a computer and an internet connection

Description

In 2013 Dong Nguyen spent 2-3 days making a simple mobile game called Flappy Bird which went on to earn $50,000 a day in ad-sense revenue. In the last half of 2018, it's not uncommon for a single mobile game to pull in over 1 million dollars a DAY in micro-transactions and ad-sense revenue.
In this course, we will be be making a simple but addictive mobile game, that we will monetise with ads in only 4 hours. We will cover;

  • Installing and Using Unity

  • Mobile Setup

  • Variables & Functions

  • Materials, 3D Models

  • Player Movement

  • Mobile Input

  • Camera Movement

  • Adjusting Player Models

  • Project Management

  • Prefabricated Objects

  • Grouping Prefabs

  • Score System

  • Procedural Level Generation

  • Object Spawning

  • Randomised Game Design

  • Curved World Shader Implementation

  • Object Memory Management

  • Menu Systems, Menu Layouts, Menu Animations

  • Pause Menu

  • Saving & Loading Data

  • Unity Ads

  • Monetisation Design Principles.


 

Who this course is for:

  • Beginner game developers looking at creating mobile games with monetization