
Here's an overview of what you can expect from this course. I truly hope you'll learn a lot and that you'll get inspired to experiment with sounds in Unity after this course. Let the journey begin!
Here's a step-by-step guide on how to download Unity.
After this lecture you'll be able to navigate through the Unity game engine.
A good practice is to analyze your project and make an audio asset list before you start making any audio assets. If the developer has provided you with a build of the game (or the Unity/Unreal project), you should play through the game and analyze anything that needs audio. You could either record your screen while you play through the game or you could capture shorter sections. Then it's time to make your list. There are loads of different ways you can go about it, but there are a few key features that must be included in your list.
Let's play a sound! In this lecture we'll add some music and ambiance to our scene.
Before we actually start with the fun stuff, it's important to get to know the Audio Components.
Don't forget to download the resource attached to this lecture.
In this lecture you'll be see how you can use code for your audio. (not play in update)
In this lecture you'll be playing a sound with code.
Create a new Unity scene, add a plane and basic 3D objects, assign a matte material, adjust lighting, and practice using global versus local transforms for setup.
In this lecture we'll make sure that audio is played when pressing a button.
Don't forget to download the resource attached to this lecture.
In this lecture we'll be adding the ability to play a sound when clicking on an object.
In this lecture we'll be triggering an AudioClip whenever a player walks inside a zone. A perfect way of scaring the player when they walk through a creepy corridor.
In this lecture you'll learn about static classes and how useful they can be.
Playing sound variations is crucial to breaking repetitiveness and keeping the player immersed throughout the game.
Prefabs are an important feature in game engines. Often you'll have one game object appear multiple times. To avoid repeating things, you'll make use of prefabs.
We'll now take everything we've learned in this section and apply it onto our Point And Click scene.
It's important to know how the animations work so that you'll be able to use them confidently. We'll be making an animation in this lecture so you understand the workflow.
Events are an important feature when adding sounds to animations. Here we'll go over what they are and where to find them.
In this lecture we'll use the animations in the Prefab (which can be found in the resource material) to link audio through the use of events.
Import the player locomotion package and let's setup our scene for the player locomotion.
In this lecture you'll learn how to add footsteps to your first person character through code.
It's now time to add some emotes to the character every time the player jumps and lands.
In this lecture we'll get the third person character ready. We'll also go over the different types of animations linked to the character.
In this lecture we'll make a script to allow us to add audio to the animations.
Everything is finally setup for us to add audio to our animations. We'll do this through animation events and through code.
In this lecture you'll be getting a simple overview of how UI works in Unity.
In this lecture you'll be seeing how to link your UI sounds to the in-game buttons using a simple script.
In this lecture we'll be setting up our scene so that we can play around with the audio mixer in the next video.
In this lecture we'll be making a mix of all our sounds. Your game can be filled with amazing sounds, but if it isn't mixed properly, the balance will be way off and it won't sound as good. Mixing is the final and crucial step of a good audio experience.
Adding reverb zones can make certain areas of your game sound more believable. If the player enters a cave, but there's no reverb, then they won't be fully immersed into the game.
Use the code JULY2026 at checkout to purchase this course at €12.99. Expires 31st of July 2026
In this course, you'll learn how to navigate within the Unity game engine and how to add sounds to make your scene come to life.
Every section goes over a fundamental aspect of implementing sound design. With this knowledge, you can then tackle most (basic) games. You can compare it to drawing the human body. You first need to know the fundamentals (the basics), before you can make stylized character designs. With this I mean that after this course, you'll be able to gather your knowledge and experiment/fully implement your sound design in (smaller) games.
In some sections, you'll also be getting some game objects and (free to use) audio files. These files are a mixture of my own written scripts and Unity's Assets (which are free to use through their Asset Store). This way you can focus on the course without having to create any (sound) assets of your own. Feel free to implement your own sound assets to practice and/or experiment.
SUMMARY
You'll learn how to
make the environment sound more believable by adding ambiance and music.
script and add audio to animations, actions and UI-elements within Unity.
add audio (such as footsteps) to your characters.
mix and fine-tune with Unity's Audio Mixers.
I created this course because I couldn't find any other 'sound in Unity' tutorials on Udemy or YouTube that went in-depth. I remember, back in my student days, I wanted a full tutorial that allowed me to know the basics and allowed me to advance even further. This tutorial is what I feel is missing out there and is something that would have helped me greatly in the past.
Feel free to contact me if you have any questions related to this course.