
Set up Playmaker in Unity and install iTween to learn no-coding state machines, tween actions, and movement with vector position using ecosystem browser.
Move a Unity cube player using a Playmaker FSM, with rigidbody physics, floor collision, and constrained rotation, while mapping X and Z axes to speed via the input manager.
Duplicate and adjust a character, set a look-at target using vector 3 x y z to face where it moves, and build a top-down scene with walls and lighting tweaks.
Use Playmaker to create an FSM in Unity that triggers a jump with the space key, applies force on the y axis, and stops jumping after colliding with a platform.
Learn how to make the camera follow the player in Unity with Playmaker, set the camera target to the player, fix rotation, and adjust height for a dynamic gameplay view.
In this Unity and Playmaker lesson, wire a trigger to open a door when the player touches it, and animate the door’s movement with precise timing.
Create a game over system by using collision with an enemy to trigger a level restart, and implement on-trigger events such as doors opening after a two-second delay.
Generate lighting for scenes to fix darkness, apply generated lighting across multiple levels, and ensure lighting returns after game over; the next class covers the enemy destroy system.
Develop an enemy kill system in a no-code Unity Playmaker project by enabling the player to destroy enemies by hopping on them, using trigger events and proper tagging.
Place a visible key in front of the player, trigger a collision between the key and the player, and activate the key object to open a locked door.
Create traps in scenes using Unity and Playmaker, positioning, scaling, and orienting them, adding capsule colliders, and animating with tween ease in/out to craft challenging, dynamic obstacles.
Set up a 16 by 9 hd scene, create a rotating gold coin, and use a Playmaker FSM to collect coins on collision and display coin count in the UI.
Create a UI that displays collected coins by converting the coin integer to text and updating the coin display in real time.
Learn to persist coin progress across levels in Unity using Playmaker and player preferences, by converting coins to a global variable, saving with a key, and loading on level restart.
Create level progression in a no-coding Unity setup by duplicating UI, naming stages, and triggering a level complete collision to jump to the next stage.
Build an action adventure game in Unity using Playmaker without coding, focusing on carrying collected coins between levels, setting up level progression, and testing the build for Mac and PC.
Design a game over screen in Unity using Playmaker with a full-screen UI image and transparent overlay, triggering restart level on pointer down after enemy contact.
Conclude by embracing creativity with playmaker actions in unity to design enemies, traps, and multi-room levels, emphasizing engaging gameplay and door-based progression over coding alone.
Welcome to the course of No Code Action Adventure Game Making. In this course there are lot of thing your will learn. We will start from like almost 0 and I will show you how to get around Unity installing Playmaker and also iTween. Actually you can check the first video right away and get into using Unity and installing Playmaker.
We will create like a casual action adventure game so don't expect high quality graphics the reason is I tried to make this course to teach the basics of Playmaker so even a person without any graphics knowledge can get into the course quickly. Yes we will create like almost everything from basic shapes likes cubes right inside Unity. I will also provide other 3d models used inside this course like keys or spikes.
What you will learn in this course.
1 - Introduction - Setting Up Playmaker and iTween Plugin
2 - Moving Out Character
3 - Character Smooth Look At Direction
4- Making The Character Jump
5 - Making The Camera Follow Our Player
6 - Opening A Door By Stepping On A Platform
7 .- Creating A Game Over System
8-Generating Lighting in Our Scene
9 - Creating An Enemy Kill System By Jumping On Top Of It.
10 - Using A Key To Open The Door
11 - Creating Traps (Spikes) For Our Scene
12 - Creating And Collecting Coins
13 - Creating An UI System So We Can Display Our Coins And Level Progress
14 - Saving Coin Progress Using Player Preferences
15 - Creating A Menu Jump Event So Players Can Jump From Level 1 to Level 2
16 - Building A Playable Version Of The Game!
17 - Adding A Game Over Screen
18 - Conclution And Final Words