
Set up a Unity scene for an RPG-style game using Playmaker. Import and configure the post-processing stack, adjust the camera, and explore a demo scene for visual, non-coding gameplay.
Learn how to rig a main character using Mixamo and Cinema 4D or other 3D software, export as FBX, and import into Unity with textures, materials, normal maps, and animations.
Import and integrate character animations in Unity by configuring humanoid rigs, creating an animator controller with idle and loop states, and preparing for movement with Playmaker.
Add running animation to the player in Unity using Playmaker FSM. Use animator floats for speed on the X and Z axes to drive idle to running transitions.
Fix the running animation in Unity and Playmaker without coding by preventing sinking and adjusting speed for natural movement, and ensure the idle pose centers properly.
Set the camera to follow the player in gameplay by configuring the camera position, distance, and height, attaching it to the player, and adding lights that follow for dynamic lighting.
Learn to create a jumping action in Unity using Playmaker, triggering a jump with space, building state machines, collisions with the floor, and tuning height for a believable jump.
Set up a dedicated jump state and trigger to play a jump animation, using a ground boolean to return to idle after landing in Unity with Playmaker.
Learn to add a zombie enemy in Unity, import and organize zombie assets, apply idle and attack animations, set up materials, and adjust lighting for clear visibility.
Attach a rifle to the player in unity by parenting to the hand, adjust idle and running animations, and enable shooting zombies with the rifle.
Reset the running animation for the player by using the get access vector, creating a running state, and driving an animator float value with the run speed to control transitions.
Add muzzle flash effects to the rifle using sprite assets, attach at the gun tip, and trigger with a Playmaker FSM on fire; add a point light for glow.
Create a zombie health system in Playmaker by defining a damage state, using a global damage event, and subtracting health on bullet hits to drive the zombie’s state.
in unity and playmaker, add a reaction animation and a strobe light effect for the zombie when damaged, using an animator state, trigger, and arcade-style feedback.
Create interactive zombie combat in Unity using Playmaker by adding health logic, kill enemy events, and animation-driven destruction; trigger transitions to shoot, animate a fall, pause briefly, and destroy zombies.
Add a world-space health bar above the zombie in Unity, attach an image, scale it with health, and keep it facing the camera for a polished arcade shooter look.
Learn to prevent bullet buildup by destroying bullets after five seconds. Bullets may spawn off-screen and still be calculated, so self-destruction reduces performance load.
Create a zombie attack sequence with a new animator state, trigger attacks on player collision, adjust collider, keep the zombie in place while facing the player, and loop the attack.
Fix the bullet trigger by correcting the tag and applying changes, ensuring bullets trigger zombie spawns and reactions when hit during the Unity Playmaker setup.
Create a player health system in Unity with Playmaker, starting health at 10 and subtracting 1 on weapon collision, looping the health flow.
Refine the zombie attack system by adding in-between states and timing for melee hits, ensure visibility during the top-arm frame, and add a player health bar.
Create a looping zombie eating animation by using triggers and state transitions in Unity with Playmaker, linking zombie bite to idle and game over states and testing the munch sequence.
Adjust the player for game over by disabling movement and jumping, applying an evil face, and updating running and shooting animations, while enabling the game over UI in the scene.
Create a main title menu in unity with Playmaker, set up scenes and UI, configure the camera and lighting, and wire transitions from the title to stage one and back.
Finish your unity and playmaker course by reviewing no-code game creation, controller setup, and collision events. Explore movement options, such as right or left, with a focus on horizontal axis.
Welcome to No Code Game Development Course.
This course is for people who would like to get into game making with Unity but have zero coding knowledge.
Everything in this course will be explained in detail step by step starting from simple to advanced character movement etc So after completing this course you will be making your own game very easily without writing a single line of code.
For this course you will need Playmaker which is a great piece of software created for Unity and it is a visual scripting tool which allows you to create state machines by connecting the nodes with necessary actions in it. So once again you will start seeing your own creations come to life without writing a single line of code.
What you will learn in this course.
-Unity Scene Set Up
-Rigging main player and adding character controller
-Adding Animations to the player.
-Making The Camera Follow Our Player
-Creating a Jump Action with animation
-Adding Rifle to Our Character
-Add a Zombie and set its movement and animations
-Shooting Action and animation for our player
-Making zombie follow our character
-Adding reaction animation to our zombie
-Destroying zombie
-Adding Health State and a Health Bar UI to zombie
-Make the zombie attack and damage the player
-Player Health System and setting up HUD to show healthcare
-Adding Player Death Animation
-Making the zombie eat our character
-Game Over Scene
-Creating A Title Menu
-Setting up Game Controller
-Building A Playable Game
Hope you enjoy the course and if you have any questions please do not hesitate to ask.
Happy Game Making