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Unity and Playmaker - Make 3D Zombie Shooter Without Coding!
Rating: 3.7 out of 5(36 ratings)
237 students

Unity and Playmaker - Make 3D Zombie Shooter Without Coding!

Learn to create a 3D Polished Arcade Zombie Shooter Game Without Writing A Single Line Of Code.
Created byVolkan Kutlubay
Last updated 9/2018
English

What you'll learn

  • They will have a solid understanding of using Playmaker by creating a complete project from beginning to end.
  • Learn to use Unity 3d and make a game without coding.
  • Have a strong understanding of game design logic.
  • Have a solid understanding of FSMs in Playmaker.

Course content

1 section41 lectures5h 16m total length
  • Introduction - Unity Scene Set Up16:23

    Set up a Unity scene for an RPG-style game using Playmaker. Import and configure the post-processing stack, adjust the camera, and explore a demo scene for visual, non-coding gameplay.

  • Rigging The Main Character Using Mixamo and Cinema 4D or any other 3d Software.14:48

    Learn how to rig a main character using Mixamo and Cinema 4D or other 3D software, export as FBX, and import into Unity with textures, materials, normal maps, and animations.

  • Importing The Animations.6:28

    Import and integrate character animations in Unity by configuring humanoid rigs, creating an animator controller with idle and loop states, and preparing for movement with Playmaker.

  • Creating The Character Controller10:24
  • Adding The Running Animation For Our Player.14:54

    Add running animation to the player in Unity using Playmaker FSM. Use animator floats for speed on the X and Z axes to drive idle to running transitions.

  • Fixing The Running Animation1:36

    Fix the running animation in Unity and Playmaker without coding by preventing sinking and adjusting speed for natural movement, and ensure the idle pose centers properly.

  • Making The Camera Follow Our Player During Game Play.3:55

    Set the camera to follow the player in gameplay by configuring the camera position, distance, and height, attaching it to the player, and adding lights that follow for dynamic lighting.

  • Creating The Jumping Action!8:40

    Learn to create a jumping action in Unity using Playmaker, triggering a jump with space, building state machines, collisions with the floor, and tuning height for a believable jump.

  • Adding A jumping Animation To Our Jump Controller.7:29

    Set up a dedicated jump state and trigger to play a jump animation, using a ground boolean to return to idle after landing in Unity with Playmaker.

  • Let's Add A Zombie To Our Scene!11:35

    Learn to add a zombie enemy in Unity, import and organize zombie assets, apply idle and attack animations, set up materials, and adjust lighting for clear visibility.

  • Adding A Rifle To Our Player!10:18

    Attach a rifle to the player in unity by parenting to the hand, adjust idle and running animations, and enable shooting zombies with the rifle.

  • Resetting The Running Animation For Our Player!4:41

    Reset the running animation for the player by using the get access vector, creating a running state, and driving an animator float value with the run speed to control transitions.

  • Add A Muzzle FX To Our Rifle During Shooting!8:01

    Add muzzle flash effects to the rifle using sprite assets, attach at the gun tip, and trigger with a Playmaker FSM on fire; add a point light for glow.

  • Running and Shooting At The Same Time!9:03
  • Creating The Bullet To Actually Shoot Our Zombie Character!6:51
  • Shooting And Polishing The Look Our Our Game!15:27
  • Fixing The Spawner Object!9:02
  • Make Zombie Follow Our Character!7:23
  • Creating A Health State For Our Zombie!8:09

    Create a zombie health system in Playmaker by defining a damage state, using a global damage event, and subtracting health on bullet hits to drive the zombie’s state.

  • Adding A Reaction Animation and a Strobe Effect To Our Zombie When He Is Shot!6:32

    in unity and playmaker, add a reaction animation and a strobe light effect for the zombie when damaged, using an animator state, trigger, and arcade-style feedback.

  • Destroying The Zombie Character!4:38

    Create interactive zombie combat in Unity using Playmaker by adding health logic, kill enemy events, and animation-driven destruction; trigger transitions to shoot, animate a fall, pause briefly, and destroy zombies.

  • Adding A Health Bar To Our Zombie!10:57

    Add a world-space health bar above the zombie in Unity, attach an image, scale it with health, and keep it facing the camera for a polished arcade shooter look.

  • Destroying The Bullets!2:23

    Learn to prevent bullet buildup by destroying bullets after five seconds. Bullets may spawn off-screen and still be calculated, so self-destruction reduces performance load.

  • Zombie Attack!6:29

    Create a zombie attack sequence with a new animator state, trigger attacks on player collision, adjust collider, keep the zombie in place while facing the player, and loop the attack.

  • Fixing The Zombie Attack!6:50
  • One More Fix On The Bullet!1:27

    Fix the bullet trigger by correcting the tag and applying changes, ensuring bullets trigger zombie spawns and reactions when hit during the Unity Playmaker setup.

  • Zombie Damage System!5:39
  • Player Health System!3:47

    Create a player health system in Unity with Playmaker, starting health at 10 and subtracting 1 on weapon collision, looping the health flow.

  • Adjusting The Zombie Attack System!2:01

    Refine the zombie attack system by adding in-between states and timing for melee hits, ensure visibility during the top-arm frame, and add a player health bar.

  • Setting Up Game Over For Our Game10:02
  • Adding Player Death Animation12:16
  • Creating The Zombie Eating Animation6:18

    Create a looping zombie eating animation by using triggers and state transitions in Unity with Playmaker, linking zombie bite to idle and game over states and testing the munch sequence.

  • Multiple Munching Zombies5:29
  • Adding Hud For Our Player8:10
  • Creating Game Over UI8:28
  • Adjusting The Player For Game Over3:29

    Adjust the player for game over by disabling movement and jumping, applying an evil face, and updating running and shooting animations, while enabling the game over UI in the scene.

  • Creating The Title Menu22:55

    Create a main title menu in unity with Playmaker, set up scenes and UI, configure the camera and lighting, and wire transitions from the title to stage one and back.

  • Setting Up Game Controller4:06
  • Building A Playable Game4:20
  • Let's Play Our Game3:07
  • Conclusion and Final Words1:39

    Finish your unity and playmaker course by reviewing no-code game creation, controller setup, and collision events. Explore movement options, such as right or left, with a focus on horizontal axis.

Requirements

  • Students Will Need a Basic Understanding Of Unity and Playmaker plus also a 3D Software but this is not totally necessary.

Description

Welcome to No Code Game Development Course. 


This course is for people who would like to get into game making with Unity but have zero coding knowledge. 


Everything in this course will be explained in detail step by step starting from simple to advanced character movement etc So after completing this course you will be making your own game very easily without writing a single line of code. 


For this course you will need Playmaker which is a great piece of software created for Unity and it is a visual scripting tool which allows you to create state machines by connecting the nodes with necessary actions in it. So once again you will start seeing your own creations come to life without writing a single line of code.


What you will learn in this course.


-Unity Scene Set Up


-Rigging main player and adding character controller


-Adding Animations to the player.


-Making The Camera Follow Our Player


-Creating a Jump Action with animation


-Adding Rifle to Our Character


-Add a Zombie and set its movement and animations


-Shooting Action and animation for our player


-Making zombie follow our character


-Adding reaction animation to our zombie


-Destroying zombie


-Adding Health State and a Health Bar UI to zombie


-Make the zombie attack and damage the player


-Player Health System and setting up HUD to show healthcare


-Adding Player Death Animation


-Making the zombie eat our character


-Game Over Scene


-Creating A Title Menu


-Setting up Game Controller


-Building A Playable Game


Hope you enjoy the course and if you have any questions please do not hesitate to ask.


Happy Game Making

Who this course is for:

  • People who are into game making but have no knowledge of coding can easily start creating their basic 3d shooting game by following this course.