
Install Unity Hub, download Unity 6.1, and explore the interface—hierarchy, inspector, scene view, project window—then create a cube, add a rigidbody and a plane with a box collider.
Learn to build a unity 6 hypercasual runner: capsule player, ground, rigidbody movement, and a modular setup with an empty parent and serialized speed control.
Reorganize the code for clarity, switch to transform translate with world coordinates for movement, and build trigger gates with box colliders that output plus two or minus two when crossed.
Import main assets in Unity 6, build a hyper casual game prototype with environment prefabs, weapons, and Mixamo animations, then establish player prefabs and animator for pistol running.
Explore player duplication mechanics in Unity 6 to spawn multiple players through gates, using a spawn group, prefabs, and Text Mesh Pro labeling.
Explore how to implement health mechanics for enemies in a hyper casual game, including death animations, enemy shooting, and transitions using mixamo animations and animator parameters.
Utilize scriptable objects to create weapon data libraries with name, fire rate, and damage, enabling gate-based weapon swaps and player cloning in unity six.
Create and integrate run and idle weapon animations using Mixamo, configure animator parameters and transitions, and add decorative props like windmill, cannon, and Waterhouse for a dynamic scene.
Explore building an advanced health system in Unity 6, including player and enemy health, taking damage, death sequences, and world-space health bars UI that follow the camera.
Learn to import sprites, slice textures with the sprite editor, and apply particle effects in Unity 6 to enhance gates, weapons, and level indicators.
Master enemy spawn mechanics and level expansion in Unity 6 by building player and enemy object pools, and a trigger to spawn enemies in front of the camera view.
Design borders with box colliders and implement raycast wall checks to limit player movement for multiple players, ending with a castle and gates.
Create the entire UI for a Unity hyper casual game, including pause menu, pause button, kill and health icons, and winner/loser screens, using canvas, layout groups, and text mesh pro.
Fix the scriptable object issue and enable three levels in a hypercasual Unity game. Implement player prefs to track level, kills, and health, and update win/lose screens and UI accordingly.
Import dotween from the Unity Asset Store and install it via Package Manager. Build pause and win/lose UI animations with dotween sequences, fades, and bounce scalings.
Build a hyper casual game in Unity 6 using a singleton object pool, featuring a player capsule, gate cubes, and a ground plane.
This course will guide you step by step, from your first line of code to publishing a finished project. You won't just master Unity 6 tools; you'll create a fully-fledged game worthy of a portfolio.
We'll start with the basics and gradually move on to professional techniques:
Game Mechanics and Gameplay: Master the creation of engaging gameplay loops that keep players engaged. We'll explore a popular mechanic—the runner—and implement it from scratch.
C# for Hyper-Casual Games: Learn to write neat and efficient code for controls, game states, progression, and physics. No prior programming knowledge is required.
UI/UX for Player Retention: We'll design user-friendly interfaces, tutorial elements, and reward systems that make the game as engaging as possible.
New Features in Unity 6: Explore the latest engine tools that will help speed up development and improve project quality.
Thanks to our practical approach, you'll be able to confidently create your own projects or apply for a position as a junior mobile developer.
The course curriculum takes into account current trends and practices for 2025. All materials are presented clearly and concisely—only useful methods and real results.
Want to improve your skills and reach the next level? Then let's get started with the first lesson!