
If you want to start game development but feel confused about where to begin, this course will guide you in a simple and practical way.
In this course, we will build a Complete 2D Game in Unity 6 with step by step process. The focus is not just on learning features, but on understanding how a real game is structured and developed from start to finish.
You will begin with the basics and gradually move towards important systems like player mechanics, shooting, enemies AI, user-interface, source control, game manager, health system and exporting game for pc & porting game to android. Everything is explained in a clear and beginner-friendly way so you can follow along without feeling overwhelmed.
Set up the Unity development environment by installing Visual Studio, Unity 6, required Unity modules, and activating the appropriate Unity license. This prepares the system for creating, and building Unity projects.
Understand the Unity 6 interface, GameObjects, components, and the basics of physics. You will also write your first movement script to get comfortable with scripting in Unity.
Develop core player functionality including movement, jumping, gravity handling, ground detection, and proper use of layers.
Implement a smooth camera follow system using scripting techniques such as offset management and interpolation for better visual experience.
Learn how to set up the Animator Controller, create animation states (idle, run, jump), and control transitions through parameters and scripts.
Build a complete shooting mechanism including weapon setup, aiming using mouse input, calculating rotation with Atan2 function.
Design basic enemy behaviors with simple AI logic and implement a health system for both player and enemies, including damage handling.
Handle player death logic, integrate particle effects, and implement collectibles using trigger-based interactions.
Create responsive UI using Canvas and anchors. Develop win and fail screens, interactive buttons, and manage UI flow using a Game Manager with Singleton pattern.
Work with multiple scenes/Levels, implement level transitions, set up UI-based navigation, and dynamically load scenes using scripts.
Organize and control sound effects using a centralized Audio Manager system for better scalability and cleaner project structure.
Debug common issues, refine gameplay and UI elements, and prepare the project for a stable and build for PC.
Learn the fundamentals of version control, create and manage a repository, use .gitignore effectively, and push your Unity project to GitHub.
Configure Unity for Android development, switch platforms, integrate mobile controls such as joystick input, and build an APK for mobile devices.
Unity 6 (Game Development) – Build Your First 2D Game | Hindi / Urdu
This course is designed for anyone who wants to start their journey in game development using Unity 6. Instead of just learning theory, you will build a complete 2D game step by step and understand how different systems in a real game work together.
The course is explained in Hindi / Urdu, making it easier to understand concepts clearly, especially if you are a beginner or someone who struggles with English-based tutorials.
You do not need any prior experience in Unity or programming. Everything is explained from the basics, and gradually we move towards more practical systems like player mechanics, shooting, enemies, UI, and game management.
By the end of this course, you will not only have a complete game project, but also a strong foundation to start creating your own games.
What You Will Learn
Unity 6 fundamentals and workflow
Creating and managing GameObjects and components
Player movement, jump system, and gravity
Camera follow system with smooth motion
Animation setup (idle, run, jump states)
Shooting system and bullet mechanics
Enemy AI behavior and health system
Collectibles and trigger-based systems
UI design (canvas, buttons, win/lose panels)
Game Manager and Singleton concept
Creating and managing multiple levels
Audio Manager system for sound effects
Debugging and fixing common issues
Preparing and optimizing your game
Building your game for Windows (PC)
Exporting your game for Android devices
Basic GitHub setup for version control