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Unity 6 and C# 2.5D Game Development and New Input System
Rating: 4.4 out of 5(3 ratings)
23 students

Unity 6 and C# 2.5D Game Development and New Input System

C# Architecture, Advanced AI, and 2.5D Game Design Masterclass. Build a scalable Framework with the New Input System.
Last updated 9/2026
English
EnglishEnglish [Auto],

What you'll learn

  • Master Unity 6 New Input System from scratch, wiring a professional 2.5D controller compatible with Mobile Touch and Gamepad devices.
  • Build advanced C# systems: architectural 2D physics, Mixamo 3D asset synchronization, laser Raycast sensors, and dynamic state-driven animations.
  • Program modular AI with production-ready patrol mechanics, combat sword hitbox systems, custom damage knockbacks, and complete Boss behavior.
  • Implement global systems: a persistent GameManager, PlayerPrefs data saving, interactive dynamic main menus, cinematic UI, and parallax level design.

Course content

18 sections • 60 lectures • 7h 37m total length
  • Course Trailer: Build the Ultimate 2.5D Action Framework1:13
  • Level Design: From Scene Setup to Finished Environment1:18
  • Project Preview: 2.5D Gameplay and Mechanics0:53
  • Welcome2:19

Requirements

  • Basic interface familiarity with Unity and elementary C# knowledge (variables, functions). Unity 6 and Visual Studio installed (setup is fully covered in Section 2).

Description

Build a Complete 2.5D Action Platformer with Unity 6 and C#!

Want to create your own video game? In this hands-on course, you'll build a 2.5D action platformer step by step, combining 3D characters and environments with 2D gameplay.

You'll go beyond basic movement and learn how the core systems of a game work together, from player controls to combat, enemy AI and level progression.

What you'll learn:

  • Set up Unity 6 and use the New Input System.

  • Create player movement, jumping and animations with Mixamo.

  • Design 2.5D environments using prefabs, parallax and Cinemachine.

  • Implement collectibles, health, damage and healing systems.

  • Build enemy patrols, sword combat, hitboxes and boss logic.

  • Add moving platforms, scene transitions and visual effects.

  • Create a GameManager, save data and build a complete main menu.

  • Assemble your levels and publish a Web build.

With more than 7 hours of video lessons, practical examples, downloadable scripts and supporting documentation, you'll learn by developing one connected project rather than following isolated exercises.

Who is this course for?

Aspiring game developers, Unity beginners and developers who want hands-on experience building a more complete game with Unity 6 and C#.

Manually synchronized subtitles are available in English, Spanish and Portuguese.

Start building your own 2.5D game today!

Who this course is for:

  • Unity developers looking to move to Unity 6 and deploy production-ready 2.5D action games. C# programmers searching for a concrete, non-boring project to master scalable game architecture and advanced input frameworks.