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DevelopmentGame Development3D Scripting

Unity 5 Scripting and Gameplay Mechanics

Enhance your knowledge of scripting and master gameplay mechanics in Unity 5
Rating: 4.1 out of 54.1 (8 ratings)
142 students
Created by Packt Publishing
Last updated 1/2017
English
English [Auto]

What you'll learn

  • See how to navigate menus and toolbars and gain a basic understanding of Unity's interface
  • Work confidently with C# scripts, functionality, and coding behaviors
  • Familiarize yourself with the best practices of Unity 5.x
  • Get to know several best practices for component-based designs
  • Improve productivity by learning coding behaviors, which will promote code reuse and reduce redundancy
  • Create a great countdown timer functionality and work with the 2D feature set

Requirements

  • Using easy-to-follow videos, this course provides step-by-step instructions on howto develop a strong Unity skill set. You’ll create a few action-packed games from scratch, using examples that are fun, challenging, engaging, and rewarding.

Description

Develop your Unity skills further by exploring scripting and gameplay mechanics. In this course, Alan Thorn helps you understand the fundamentals of using C# scripts in Unity to build valuable gameplay elements, such as timers and moving objects. Then, you’ll move onto building a solid foundation for engineering more complex behaviors. By the end of this course, you’ll have established a firm intermediate knowledge of Unity.

This course will get you familiarized with the best practices for Unity 5.x and component based designs. You’ll also be able to improve your 3D modeling and animation skills. Testing and Debugging using different functionalities and techniques will also be incorporated in this course.

About The Author

Alan Thorn is a multidisciplinary game developer, author, and educator with 16 years of industry experience. He makes games for PC desktop, mobile, and VR. He founded Wax Lyrical Games and created the award-winning game Baron Wittard: Nemesis of Ragnarok, working as a designer, programmer, and artist.

He has written 20 technical books on game development and presented fifteen video training courses. These cover gameplay programming, Unity development, 3D modelling, and animation. He has worked in game development education as a visiting lecturer for the National Film and Television School, as a lead teacher for Uppingham School, and as a senior lecturer at Teesside University.

Who this course is for:

  • Whether you’re completely new to game development, or you’re an experienced developer looking to refine their skills, this course shows you everything you need to build games quickly and easily with Unity 5.

Instructor

Packt Publishing
Tech Knowledge in Motion
Packt Publishing
  • 3.9 Instructor Rating
  • 66,929 Reviews
  • 395,359 Students
  • 1,262 Courses

Packt has been committed to developer learning since 2004. A lot has changed in software since then - but Packt has remained responsive to these changes, continuing to look forward at the trends and tools defining the way we work and live. And how to put them to work.

With an extensive library of content - more than 4000 books and video courses -Packt's mission is to help developers stay relevant in a rapidly changing world. From new web frameworks and programming languages, to cutting edge data analytics, and DevOps, Packt takes software professionals in every field to what's important to them now.

From skills that will help you to develop and future proof your career to immediate solutions to every day tech challenges, Packt is a go-to resource to make you a better, smarter developer.

Packt Udemy courses continue this tradition, bringing you comprehensive yet concise video courses straight from the experts.



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