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Unity 5: Lighting Fundamentals

This course takes a look and new and existing lighting features in "Unity 5" from the perspective of a novice student.
Rating: 3.9 out of 53.9 (400 ratings)
5,592 students
Created by Jesse Ryan McAdam
Last updated 6/2015
English
English [Auto]
30-Day Money-Back Guarantee

What you'll learn

  • Set up effective realtime global illumination systems for vastly improved visual quality in their games
  • Use baked lighting setups that allow them to cut overhead on mobile games without having to sacrifice visual quality
  • Create realtime light probe systems allowing for better integration of game characters in their environments
  • Implement existing and new lighting features found in Unity 5

Requirements

  • This course does not require any downloaded or external assets. No scripting is required. Simple geometry has been created and used within unity to allow for a focused approach to the topic of lighting.
  • Students should be familiar with the Unity interface, and be able to create basic unity primitives.
  • Students should know how to create solid colored standard shaders and apply them to meshes in scene.
  • You may use your own assets during this course or create similar scenes using default Unity primitives.

Description

This is a course that covers lighting for "Unity 5" and does not included any updates for current versions of Unity. A new course is being created to cover all the material needed for lighting in Unity 2017.  Check the "Announcements" section for details concerning the new course. If you are still using Unity 5 and want to learn about lighting for this version of Unity than this course is for you. Otherwise check back often to find out more about when the new course will be released.

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What sets an average game apart for a truly amazing visual experience? How can you take your scene from “Oh, that's cool” to “ Wow, that's AWESOME!”. There are many facets that go into making a game look amazing, but when all's said and done the final polish for most any game comes down to lighting.

If you're an army of one powering through your own game or a small studio of talented,driven individual, this course will get you up and running with the latest and greatest that Unity 5 has to offer for lighting your projects.

In this example based course you'll be introduced to the basic Unity lights and get to know their properties. You'll learn how to control Unity shadow properties and fix common shadow related problems in your scenes. With this solid foundation under your belt you'll be ready to tackle more advanced topic like skybox lighting, Realtime Global Illumination, light map baking, and the all new light probe system.

At the end of this course you will have mastered all the latest unity lighting features needed to bring a new level or realism to your projects. You'll be able to up the quality of your portfolio work and set yourself apart when it comes to landing that next job.

If you're serious about using Unity as a platform for your creative ideas, then don't pass up this chance to set your work apart with this course on Unity 5 Lighting Fundamentals.

Who this course is for:

  • This course is for anyone looking to take the visual quality of their games to a new level by implementing the newest lighting technologies found in Unity 5.
  • This course explains the processes behind the technologies so that you can understand how the different systems work and make appropriate decisions for your games needs.
  • This course is not an introduction to Unity 5. It focuses only on new and existing lighting features found in this software's latest release.

Course content

3 sections • 18 lectures • 2h 0m total length

  • Preview02:15
  • Introduction To Basic Lighting
    1 page
  • Preview03:55
  • Preview08:03
  • The Point Light
    03:38
  • The Spot Light
    02:10
  • Conclusion to Basic Lighting
    1 page

  • Introduction to Realtime Global Illumination
    1 page
  • Indirect Ambient Light (Skybox)
    10:30
  • Realtime Global Illumination - part 1
    14:25
  • Realtime Global Illumination - part 2
    14:48
  • Emissive Materials
    07:53
  • Conclusion to Realtime Global Illumination
    1 page

  • Introduction to Light Map Baking and Light Probe Groups
    1 page
  • Light Map Baking - Part 1
    13:56
  • Light Map Baking - Part 2
    19:06
  • Light Probe Group
    14:18
  • Conclusion to Light Map Baking and Light Probe Groups
    1 page

Instructor

Jesse Ryan McAdam
Unity Developer and 3D Generalist
Jesse Ryan McAdam
  • 3.9 Instructor Rating
  • 400 Reviews
  • 5,592 Students
  • 1 Course

I'm a big fan of movies and games and have been as long as I can remember. I have a bachelors degree in animation and after graduation worked at Disney Interactive on the Disney Infinite game franchise. For the last 3 years I've been working with Unity 3D among other software on architectural walkthroughs, product presentations, and interactive kiosks. I'm passionate about the world of 3D, and digital entertainment.

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