Unity 5 for Beginners
- 3.5 hours on-demand video
- 1 downloadable resource
- Full lifetime access
- Access on mobile and TV
- Certificate of Completion
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- Understand the foundations of Unity
- Work confidently in the Unity interface
- Understand Level Design tools
- Learn how to create interactive 3D Worlds
- Work with meshes, animations, materials, textures, and more
- Learn how to build a simple game
- Explore useful tips and tricks for accelerating your workflow
- Getting started at creating game logic and functionality
This video introduces the Unity engine and outlines the sections ahead.
In Unity, a project represents a single game. Here we'll see how to create and configure new projects.
GameObjects are the building blocks of a scene. See how to create basic objects and explore their construction.
This video introduces an important interface feature to enhance your productivity: Panel Maximization.
Get started at creating a coin collection game. Create a new Unity Project.
Understand the purpose and benefits of Prefabs. Learn how to convert objects to Prefabs, and how to update Prefabs.
- This course requires no previous Unity or game development experience.
Unity Fundamentals is an easy-to-follow exploration of the Unity foundations. It covers the core features every developer needs to know to work effectively. Using practical and hands-on examples, Alan Thorn explores how Unity can be applied creatively to build exciting games that sell.
Using easy-to-follow videos, this course explores step by step how to get started with the Unity engine. It shows how to use the interface and how to build levels, and culminates in the creation of a simple game. The core features and fundamentals are explored in a fun and practical way, encouraging the development of real-world projects while establishing a solid understanding of game development principles.
About The Author
Alan Thorn is a multidisciplinary game developer, author, and educator with 16 years of industry experience. He makes games for PC desktop, mobile, and VR. He founded 'Wax Lyrical Games' and created the award-winning game Baron Wittard: Nemesis of Ragnarok, working as a designer, programmer, and artist. He has written 20 technical books on game development and presented fifteen video training courses. These cover gameplay programming, Unity development, 3D modelling, and animation. He has worked in game development education as a visiting lecturer for the National Film and Television School, as a lead teacher for Uppingham School, and as a senior lecturer at Teesside University.
- Unity Fundamentals is targeted at complete newcomers to the Unity engine, including students and hobbyists seeking to enter the games industry.