Unity 5 Build a System that Generates Houses & Castles Auto
What you'll learn
- Create an unlimited amount of houses and castles just by clicking on a button.
- Understand and step y step progrmming of powerful algorithms
- Get to reuse the system for all your Unity projects to quickly and easily create fantastic worlds
- Download Unity
- Basic of Unity and programming is recommended but not mendatory
What you see here in the Unity editor is a system that lets you create an unlimited amount of houses and castles in one click!
This course will teach you every single step to build and use this fantastic program.
All steps are shown to you in the video lectures, and as a bonus, you get the completed project.
Today, the majority of top games are all made of huge worlds with hundreds of houses, castles and dungeons. It's impossible as a small team of indie developers to create a whole world efficiently unless you use a system like this one to be able to save time and money.
This tool is a must have for all your future Unity game projects.
Who this course is for:
- computer students
- graphic design students
- cool kids
- Unity developers
- indie devs
Yohann holds a Bachelor of Science Degree in Computer Science from FIU University. He has been a College instructor for over 15 years, teaching iPhone Development, iOS 15, Apple Watch development, Swift 5, Unity 3D, Pixel Art, Photoshop for programmers, Android and blockchain development. Yohann also has plenty of ideas which naturally turned him into an entrepreneur, where he owns over 100 mobile apps and games in both the Apple app store and the Android store.
Yohann is one of the leading experts in mobile game programming, app flipping and reskinning. His teaching style is unique, hands on and very detailed. Yohann has enabled more than 250000 students to publish their own apps and reach the top spots in iTunes App Stores, which has been picked up by blogs and medias like WIRED magazine, Yahoo News, and Forbes Online. Thanks to him, thousands of students now make a living using iOS 15, Swift 4, Objective C ( ObjC ), Machine Learning, Augmented Reality / VIrtual Reality, Android, Apple Watch ( watchOS ), Apple TV ( TVOS ), Unity 3D, and Pixel art animation