Unity 3D - Procedural Mesh Generation - The Basics

Learn all the basics of generating procedural mesh using C#
New
Rating: 4.0 out of 5 (4 ratings)
2,061 students
Unity 3D - Procedural Mesh Generation - The Basics
New
Rating: 4.0 out of 5 (4 ratings)
2,061 students
How to generate a procedural mesh at runtime using C#.
Learn the basic concepts of the Mesh
Learn how to build the basic 2d Shapes.
Learn how to handle the visual aspects of the Mesh
Learn the concept behind the UVs and how to apply it to the Mesh
Learn the concept behind the Normals and how to apply it to the Mesh

Requirements

  • Be able to handle the interface of Unity 3d (Basic knowledge)
  • Understand the basics of C# programming language (Variables,functions,Classes , Array and List).
Description

In this course you will learn the following skills:

1-Understand the concept of the Meshes at Unity 3D.

2-You will learn how to build your first Mesh using the minimum required code.

3-You will learn to create the basic 2D shapes (Triangles/Quad) using C#.

4-You will be introduced to the basic concepts of Mesh visualization.

5-You will learn the concept of the UVs and how to apply it in your code;

6-You will learn the concept of the Normals and how to apply it in your code.

Who this course is for:
  • Beginner Unity developer curious about Generating a procedural Mesh using C#.
  • Unity Asset store Developer who want to understand how to generate a procedural Mesh .
Course content
5 sections • 15 lectures • 1h 56m total length
  • Welcome
    01:44
  • Introduction
    09:45
  • Hello Mesh
    10:36
  • Hello Mesh Comments
    12:40
  • Building a Quad
    08:58
  • Graphical Aspects
    03:04
  • UVs -Part-1-
    10:10
  • UVs -Part-2-
    06:39
  • Normal -Part-1-
    11:23
  • Normal -Part-2-
    17:02
  • Normal -Part-3-
    21:07
  • Recap
    01:37
  • What is Next ?
    01:26
  • Bonus
    00:03
  • External Links
    00:04

Instructor
Game Developer
Digital Touches
  • 4.0 Instructor Rating
  • 4 Reviews
  • 2,061 Students
  • 1 Course

A Freelance home studio which establish to create games and educational training for the same topic.

I'm mechanical engineer with full passion of developing games , computer graphics, 3d animation and 2d animation.

I start using Unity 3D since 2012 (Unity 4).

I hope I can share my experience with all of you.

Please don't hesitate to share your opinion with us.