
Set up a placeholder 3D environment by creating a ground plane, applying a ground material, adding platform cubes, and positioning a blue player capsule for prototyping movement.
Import an fbx character, attach a character controller, and create a movement script that uses horizontal and vertical inputs to move the player in Unity.
Implement jumping in a Unity 3D platformer by reading the jump button, applying gravity to the y velocity, and using a jump height formula with delta time.
Fix a Unity 3D platformer by computing velocity only when airborne, gating jumps with a ground raycast against a ground layer and radius, and aligning rotation with horizontal movement.
Connect idle, run, and jump animations with a Unity animator controller, enable looping for idle, and drive transitions using speed and grounded parameters.
Use Cinemachine in Unity to make the camera follow your player with virtual cameras in 2d or 3d, and tune damping, dead zones, and framing transposer for smooth gameplay.
Create a universal health system in a Unity 3D platformer with a player health script featuring max health, current health, a deal damage method, and trigger-based damage.
Create a health UI in Unity by building a border and fill bar on a canvas, set HD resolution, anchor top-left, and use a slider to tie to health mechanics.
Connect the health bar to the health mechanic in a Unity 3D platformer by creating a health bar script and syncing slider values with the player's current health.
Apply visual damage effects with prefabs and a particle system by instantiating a damage effect on collision, using other.transform.position and quaternion.identity to play when damaged.
Create a universal scoring system by implementing a coin pickup with rotation, a trigger collider, and visual polish like glow and light, using a sphere collider with radius 0.4.
Learn to implement a scoring system in a Unity 3D platformer by picking up coins, using a pickup script, tag comparisons, score increments, coin destruction, and spawn score effects.
Implement a score UI in Unity by adding a text element, styling the font, positioning it top-right, and connecting it to a script that initializes and updates the score display.
Design and build a playable level by arranging platforms, adding colliders, and using skybox and assets from Unity's asset store to shape a 3d platformer environment.
Build a simple Unity 3D platformer scene with coins, spikes, and a level end collider, using toon water shaders and adjustable directional and point lights for atmosphere.
Set up level mechanics by adding a moving obstacle that patrols between two points, using a simple script, colliders, and a damage script to challenge players.
Create and reuse prefabs for moving obstacles to simplify level design, and implement a restart by loading the active scene with the scene manager using the build index.
Create a kill zone using a non-visible collider to restart the level when the player falls off, by implementing an OnTriggerEnter script that loads the active scene build index.
Create the main menu for the Unity 3D platformer by building a canvas with a background image and three buttons (start, credits, quit), and save the scene as main menu.
Connect start, quit, and credits buttons to public functions, load level one via scene manager, set build settings, and test button interactions with on click events in Unity.
Create a credits scene in Unity by using a canvas with a black background, scrolling text elements, and a coroutine to return to the main menu after the animation.
Build and wire a pause system in Unity by creating a pause screen UI with resume and menu buttons, toggling time.timeScale and using scene management for the main menu.
Create an audio manager to handle sound effects (damage, jump, coin) and background music in a Unity 3D platformer, using a public static instance and indexed clips.
Learn how to create and reuse levels in Unity by building level two from prefabs, arranging the level design, and configuring player, camera, coins, kill zones, water, and build settings.
Use a large trigger collider on the level end and a reusable script that loads the next scene using the current build index, ensuring build settings work for multiple levels.
Learn to build your Unity game by configuring build settings, adding scenes, and setting player details such as company name, product name, version, icon, splash, resolution, and fullscreen.
Welcome to “Learn Unity by Making a 3D Platformer Game from Scratch” — the ultimate beginner-friendly course designed to teach you how to build a complete 3D platformer game while mastering the core tools of Unity and C# programming.
In this hands-on course, you’ll start from the very basics — setting up your Unity project, understanding the interface, and creating your first 3D world. From there, you’ll gradually build your game step by step, learning real-world techniques used by professional developers.
You’ll create a fully functional player with smooth movement, jumping, double jumping, and camera controls. You’ll design beautiful platforming environments, complete with collectibles, traps, moving platforms, and checkpoints that bring your world to life. You’ll also learn to use physics, lighting, materials, and sound effects to make your game feel polished and fun to play.
Each section focuses on a practical skill — from level design and scripting to animation and game polish — so you’ll always be learning by doing. By the end of the course, you’ll have a complete 3D platformer game and the confidence to start building your own unique projects.
This course is perfect for:
Beginners who want to learn Unity and 3D game development from scratch.
Aspiring indie developers ready to build their first full 3D game.
Students and hobbyists who want to understand game design and programming fundamentals in a fun, creative way.
By completing this course, you’ll gain solid experience in:
Unity’s interface, hierarchy, and project setup.
Writing clean and efficient C# scripts for gameplay mechanics.
Creating dynamic camera systems and responsive player controls.
Building interactive levels with obstacles, traps, and collectibles.
Adding animations, VFX, lighting, and audio for a professional touch.
Optimizing your project for performance and exporting a playable build.
No prior experience is required — just your creativity and the desire to make games! Whether you dream of becoming a professional game developer or just want to have fun creating your own 3D worlds, this course will guide you every step of the way.
Join now and start your journey into 3D game development with Unity — and bring your first 3D platformer to life!