
Master the Unity game engine while building Android endless arcade and RPG games. Learn fundamentals, player inputs, and a simple online multiplayer project.
Learn how to download, install, and configure Unity Hub, license activation, and essential modules for Unity, including Windows and Mac builds and setup for C# with Visual Studio.
Learn the basics of C# for Unity, an object-oriented language, exploring variables, conditional statements, switch cases, loops (for, while, do while), and functions to build a solid hands-on foundation.
Discover the core data types in C# used in Unity. Declare, assign, and convert variables such as int, float, double, string, and bool, and print results to the console.
Explore conditional statements in Unity 3D game development, covering if and else structures, relational and logical operators (and, or, not), and nesting to control game logic with console outputs.
Explore switch statements in Unity game development; match an expression to cases, execute the corresponding block, and use default when no case matches, with proper break to prevent fall-through.
Explore the three kinds of loops in C# for Unity game development, including for, while, and do-while loops, with examples to repeat actions and control iteration.
Explore functions in Unity 3D game development, learning how to define reusable code blocks with or without arguments and how the main function works.
Explore the fundamentals of the Unity game engine, set up your first project with Unity Hub, navigate the Unity UI, and grasp basic physics concepts like velocity, force, and acceleration.
Learn how to create a sample Unity 3D project by launching Unity, choosing the 3D template, naming the project, and exploring core Unity functions.
Explore the Unity editor basics, including the scene hierarchy, inspector, and transform component, and learn to create, position, rotate, and scale objects, activate or deactivate them, and work with prefabs.
Explore how Unity applies physics to game objects through the rigid body component, enabling gravity, forces, velocity, and acceleration, with practical steps to add and configure the rigid body.
Learn to build an endless arcade game in Unity, from level setup and spaceship controls to endless-run algorithms, random obstacles, particle effects, UI, sound, and Android export.
Collect and organize Unity game assets by using the Asset Store, selecting audio and other resources, and placing them in the project's Resources folder to build the game.
Create a new Unity project named Time Agent X, import and drag in assets such as ships and textures, then import five additional assets to start building the game.
Create a basic level by building a spaceship and a plane track with left/right borders, applying diffuse and spec textures, and arranging prefabs and transforms.
Learn to implement Unity 3D ship controls with two approaches—transform-based movement and rigid body constraints—covering x and z axis motion, speed, and input setup.
Learn to build an endless track in Unity by moving track segments along the x axis, destroying old segments, and spawning new ones with a prefab.
Learn to generate random obstacles on a moving track in Unity 3D by scripting obstacle prefabs, using random ranges for x and z, and instantiating them under the track.
Explore visual effects in Unity by building and customizing a particle system, setting duration and color, and integrating visual effects with scenes for dynamic game events.
Implement game over in Unity by detecting spaceship border or obstacle collisions with trigger enter and box colliders, using tags, rigidbody, and dedicated scripts.
Build a functional main menu in Unity by importing free UI assets, adding a background, and wiring start, options, and exit buttons to scene transitions using a simple script.
Develop a game over menu in Unity that builds a menu background, adds a title, buttons, and an exit, and implements a high score display and score tracking across scenes.
Polish your Unity game by applying a skybox, refining lighting and textures, adding HDR materials, obstacles, and emission effects, and layering music and sound effects with multiple audio sources.
learners explore building a simple endless hyper-casual game, covering core concepts, basic controls, ui, vfx, sound effects, randomization, monetization with ads, and publishing an Android version with store uploads.
Begin by creating a Unity 3D project, choosing graphics, naming the project, and learning a concept where a cube-controlled player must touch the blue ball before the countdown reaches zero.
Create a basic player controller in Unity by importing assets, building a simple level, applying a skybox, and scripting left and right movement with an update-driven translation and UI buttons.
Create an endless world in Unity by spawning left and right wall prefabs, placing random enemy and friendly units, and managing lifetime through instantiate and destroy.
Create and spawn random obstacles in a Unity 3D game by configuring an obstacle prefab, a spawner, and a runtime timer.
Implement game over logic in a Unity 3D project by wiring triggers, obstacles, and player demise, then refine restart behavior and object visibility to ensure a smooth game flow.
Develop and customize a Unity 3D particle system to create an enemy bust effect, adjusting size, duration, and collisions, assigning a mesh, and wiring a death-triggered reverse.
Build and customize a Unity main menu, adjusting the camera and skybox, styling buttons with a large font, and testing color schemes. Create a UI script to manage button actions.
Develop a game over menu in unity, featuring styled title text, exit and main menu buttons, and scene transitions via scene management after a delay.
Add an audio source to the player, assign an audio clip, and configure music and a death sound with looping to bring gameplay to life and explore monetization ideas.
Learn to monetize Unity games by enabling ads and configuring monetization placements for Android and App Store. Implement a controller script to display video ads when ready.
Polish and publish your Unity 3D game by setting up signing keys, configuring publishing settings, and uploading to Google Play, previewing a final build.
Learn fundamentals of an RPG game in unity, create enemy ai using navigation mesh, implement post-processing for better graphics, and assemble a starter menu and gameplay scene.
Collect assets from the Unity Asset Store to build day of the dead game, selecting a main character, enemy, and environment. Create a Unity project and review mobile render pipelines.
Learn the concept of a Unity 3D game by building a scene with red enemy and blue player, adding post-processing, volumes, and a radius-based chase, with an antidote for healing.
Develop a basic player controller in Unity using a character controller for movement and jumping, with mouse-driven camera rotation and Cinemachine integration under the Universal Render Pipeline.
Create and wire a Unity animator controller for the player, add run and other animations, and use transitions, parameters (X and Y), and blend trees to drive directional movement.
Learn to create an enemy controller in Unity using a NavMesh agent to follow the player within a look radius, and manage destination and animation states.
Learn to implement a player attack system in Unity by adding attack states and animations, wiring transitions with conditions, applying damage, and destroying enemies when health reaches zero.
Explore how to implement an enemy attack system in Unity using stopping distance, attack animations, and animator transitions, while updating the health bar for the player.
Set up a death state with transitions in the enemy controller to play the death animation at zero health and destroy the enemy after the sequence.
Learn to build an antidote system in Unity: spawn antidotes at defined points, manage a countdown timer, update health via UI, and animate pickups with particle effects.
Set up a Unity 3D project in Unity Hub, import Photon PUN 2 from the asset store, and configure the app by creating a Photon dashboard entry and app id.
Explain why multiplayer games matter, how online environments host thousands of players, and compare genres like RPGs, battle royale, and hyper casual while noting Unity docs for multiplayer.
Explore building a simple Unity 3D game by cloning a star-themed scene, implement player movement with scripts, and apply post-processing in a sample scene using a Dawn plugin.
Learn how to collect and import packages in Unity using the Asset Store to download and install assets for your project. See how ready-made meshes, like a gyrocopter, streamline development.
Learn the basic concepts of building a Unity game, from main menu and room creation to player movement, targeting, shooting, and basic level setup using a cube.
Create a Unity 3D player controller by wiring animator states (run, shoot, attack) to inputs, attaching a rigidbody and collider, and configuring camera, input axes, and smooth rotation for gameplay.
Build a basic Unity main menu and lobby system with a singleton lobby controller, callbacks, and room creation features, including naming and sizing rooms and joining servers.
Test the game setup, then create a level manager to spawn the player at different positions. Configure a player prefab, camera, and synchronization to support multi-player play and room testing.
Demonstrate player moment synchronization in a Unity 3D game by adding transform and rigidbody components, configuring cross-instance communication, and synchronizing health across players.
Learn to implement weapon functionality in Unity by creating and spawning bullets, wiring movement and muzzle position, and synchronizing projectiles across the network with instantiation and collision handling.
Explore game over functionality in a Unity 3D project by implementing health, damage, and local player checks, updating on-screen text, and destroying the player object for polished end-game behavior.
Why Learn Game Development with Unity?
The gaming industry is a $100 billion industry worldwide. By the end of 2021, that number is expected to near $120 billion. With Unity being the most widely used engine to develop games across multiple platforms, there has never been a better time to get into the field. As you will learn, the types of games you can create with Unity and C# are limitless. Game development makes a great hobby, allowing you to learn a new skill and play your game with family and friends. It is also an exciting and rewarding career, where plenty of successful developers, including myself, have learned the fundamentals of game development through courses like this, and not in the traditional classroom setting. Every great game starts somewhere, so why not make it yours? While people often find coding or making games intimidating, this Unity course utilizes a unique teaching method which will allow you to gain a thorough understanding of concepts while you develop your own games. Thanks to the Unity community, you’ll be able to connect with other developers, work together on new projects, and make some incredible games!
The course is about creating games using unity game engine. You'll start learning how to create 3D games using unity game engine.
In this Unity course, you will:
Master Basics Concepts of C# .
Learning basic Functionality of unity.
Detect collisions, receive user input, and create player movements
Implement sound effects, background music, and particle effects
Learn about Assets and Navigate the Unity Engine and discover unique features such as the Asset Store
Learn and create 3 Interactive Games and also learn to create a clone of Brawl stars.
All That And Much More Is Awaiting For You In This Course!
What if you are unsatisfied with the course?
If you are not satisfied with the course, you can apply for a refund within 30 days after your enrolment and You will receive full refund of your money - No Questions Asked!!
So, Don't wait any longer, Begin your Journey creating Amazing Unity Games.
Enrol Today!!