
Join the Unity app development course to build a space elevator game, learn to create game objects and particle systems, monetize your app, and deploy to app stores.
Learn to download and install Unity Hub, activate license, install the editor, and enable Android build support with JDK, SDK, and Visual Studio Code.
Learn to set up Unity Hub, choose the latest stable version, create a 3D Android game project named space elevator, and explore the camera, scenes, and testing workflow.
Explore game objects in Unity, including primitive cubes and spheres, inspect the transform and position, use rotation and scripts to move objects, and understand box collider and camera setup.
Move a Unity game object forward by writing a C# script with a public speed, using Vector3 and transform.Translate or Rigidbody.velocity, multiplying by time for smooth motion and gravity.
Learn how to create and apply materials in Unity, color cubes with materials, adjust metallic and smoothness, and move objects using translate with speed and delta time.
Implement the input class in Unity to move a game object left and right using the keyboard, using GetKey for left and right arrows, and applying speed with time.
Explore Unity game mechanics by implementing collisions and destroy-on-trigger logic between a player and obstacles, using rigid bodies, box colliders, and trigger events to manage gameplay.
Learn how to use invoke repeating in Unity to spawn projectiles or objects at set intervals, control start delay and repeat rate, and stop invoking when needed.
Fix the wall spawner algorithm in Unity using prefabs, a wall array, and a trigger based on the player position being divisible by four to spawn red or blue walls.
This lecture outlines building an endless obstacle spawner in Unity, moving spawned objects with Vector3 position updates, adjusting speed and time, and integrating prefabs, mass, and basic left-right UI controls.
Learn to implement a two-button left–right player controller in Unity for the endless algorithm part-2, using public left and right booleans to move the player, with touch and keyboard inputs.
Create and configure a Unity particle system to spawn a black trail behind enemies, adjust emission, velocity, and lifetime, and trigger explosions on collision with the blue wall.
Explore the Unity asset store to download skyboxes and assets, import them into a scene, apply skybox materials, and test a space-themed setup with a rocket prefab.
Polish your Unity game by importing free procedural fire assets, configuring prefabs and particle explosions, and wiring collisions to trigger explosions and update on-screen score text through the player controller.
Set up scenes for game levels, restart, and main menu. Implement a singleton game manager to handle game over and load scenes via scene management.
Learn to implement a game over flow with a game manager, restart and main menu buttons, and scene transitions that start the game using Unity's scene manager.
Explore implementing a high score system in a Unity game by updating a score display, saving with player preferences, and refreshing the high score on game over.
Configure Unity's player settings, sign with a keystore, build for Android, and publish to Google Play Console, paying the 25-dollar developer fee and complying with Play policies.
Learn to monetize your Unity app by integrating Unity Ads, installing the SDK, configuring placements in the developer dashboard, and testing ads in a game flow.
In 2013 Dong Nguyen spent 2-3 days making a simple mobile game called Flappy Bird which went on to earn $50,000 a day in ad-sense revenue. Gaming industry is now increasing day by day and NOW is the best time to enter into it make a lot of name and money.
In this course, we will be making an addictive mobile game, that we will monetise with ads. We will cover all the basics of unity software and:
Installing and Using Unity
Mobile Setup
Variables & Functions
Materials, 3D Models
Player Movement
Mobile Input
Particle system
Unity asset store
Camera Movement
Adjusting Player Models
Project Management
Prefabricated Objects
Grouping Prefabs
Score System
Procedural Level Generation
Object Spawning
Randomised Game Design
Object Memory Management
Menu Systems, Menu Layouts, Menu Animations
Saving & Loading Data
Unity Ads
Monetisation Design Principles.