Unity 2D Random Dungeon Generator for a Roguelike Video Game
What you'll learn
- Solving Problems with C# Programming
- Procedural Random Dungeon Generation
- Working with 2D Bitwise Tilemap Systems
- Simplified Solution for Enemy Pathfinding
- Basic Computing Experience
- 2D Graphics Editing Experience
- Experience with Unity Game Engine
- Experience in Photoshop is Helpful But Not Required
- Experience Programming in C#
This is a course intended for beginner to intermediate Unity / C# video game developers who have an interest in the classic rogue-like video game genre. We'll be borrowing old familiar pixel art graphics to generate our 2D grid-based environments, characters and enemies.
This course is not a complete game. It's purpose is to explore a couple of simple random dungeon generation tactics and get you started in the world of procedural level generation. You'll also learn how to apply a rounded edge around all of the walls of your random dungeon to break up the repeating patterns and give the environment a more organic look.
As an added bonus, I've included a section to demonstrate a simplified method for enemy path finding. This method uses a flood fill approach to find the shortest path between an enemy and the player. Your enemies will be able to patrol in random directions, chase the player using a flood fill path finding approach as well as engage with the player to begin attacking.
Who this course is for:
- Beginner to Intermediate Unity Game Developers
- 2D Roguelike Game Enthusiasts
- Beginner to Intermediate C# Programmers
I started on my creative journey about 40 years ago as a musician. Through the decades, I have picked up a wide variety of skills, with over 20 years as an accomplished website developer, programmer, graphics artist, photographer, journalist, published author, video game developer, 3D modeler and animator!
I have done lots of work for a wide variety of business over the years. In the last decade, I have taken to Unity for game development with six games published on Steam so far. I'm very excited to be a full time game developer, and equally pleased to pass down some of my knowledge to you!
My friends describe me as a highly driven individual with a wide range of skills, capable of doing anything. I describe myself as curious, intuitive and above all.. honest.