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Skeletal Animation and Inverse Kinematic (IK) in Unity 2020
Rating: 4.3 out of 5(47 ratings)
208 students

Skeletal Animation and Inverse Kinematic (IK) in Unity 2020

Animate a character or an object in Unity using Skeletal Animation (bones) and Inverse Kinematic. Learn 2D Animation.
Created byAndrew Usov
Last updated 5/2020
English

What you'll learn

  • Create bones for characters and objects
  • Adjust bones, geometry and weights
  • Inverse Kinematic (IK)
  • Create animation using bones and IK

Course content

4 sections11 lectures1h 5m total length
  • Introduction0:51

    Explore skeletal animation basics and inverse kinematic in Unity 2020, using bones to pose characters. Learn to apply Unity animation techniques to your game projects.

Requirements

  • Installed Unity (latest version)
  • Installed Photoshop

Description

Welcome to the Skeletal Animation and Inverse Kinematic in Unity 2020!

In this course you will learn:

  • skeleton animation concepts

  • how to import a character into a project

  • how to create bones

  • what is IK (inverse kinematics) and how to work with it

  • how to use bones and ik to create animations

  • as well as the principle of the built-in Unity animator

The course is 100% practical. Together, we will animate the character: from importing the image file and working with bones to the final animation. No useless information - only useful tools and techniques that are necessary to create skeletal animation in Unity.

If you like to create games in Unity and want to learn how to create animations of characters and environments using all the power of a modern engine and new technologies - join the course!

Who this course is for:

  • This course is for everyone, who likes to create games in Unity and want to use skeletal animation for their projects