
Create and animate a character in Unity 2018 by exporting from Illustrator, setting up rigging, building the first mission animation, and exploring the animator system to play missions sequentially.
Explore workshop settings and panels in Illustrator, and optimize your workspace for efficient design. Learn to switch color modes between RGB for web and CMYK for printing.
The lecture demonstrates importing and arranging reference images in the workspace, renaming references, and adjusting their positions to set up the character layers for animation.
Create the main character shape using stroke tools, add and adjust points for tangents, and use pathfinder operations to combine shapes into trigger shapes for the final form.
Learn to design a king character using strokes and shapes, maintain consistent scale and proportions, and compose a shape sequence for a polished character workflow.
Build arms using simple shapes, duplicate square shapes to form upper arms, adjust corner settings, and position and move them with keyboard controls for a basic two-arm setup.
Learn to sculpt and fine-tune a character's legs by shaping curves, adjusting tangents, and moving control points for clean, animated limb geometry.
Learn to craft facial expressions for a Unity 2018 character, focusing on eyes and mouth shapes and using shape adjustments to achieve expressive results.
Save files using save as and other saving steps throughout the workflow. The caption emphasizes saving, file management, and maintaining momentum as you proceed.
Filling teaches building a Unity character by shaping parts with simple forms, using the color picker, and arranging arms, legs, and eyes with proper strokes and layering.
Learn how to prepare and export a character from your design to Unity by grouping shapes, creating masks, adjusting the pivot, and configuring the document and export settings.
Set up a new Unity project and adjust workshop settings, preparing a workflow for 2D/3D animation while noting internet access and project creation time.
Learn how to use the sprite editor to select and slice a character's parts, adjust pivots, and rename the resulting sprites for animation.
Learn to build a character rig in Unity 2018 by organizing body parts into groups, parenting objects, and configuring controllers for neutral positions.
Create and rig character arms in Unity 2018 by setting up left and right arm controllers, adjusting group hierarchy, rotating elbow joints, and fine-tuning scale for animation.
Learn to set up leg controllers in Unity 2018, assign left and right leg rigs, and animate natural leg movement by adjusting controls, naming, and basic scripting.
Create a controllable character facial rig in Unity 2018 by organizing mouth, eyes, and eyebrow controllers into groups and linking them to empty objects for independent expression.
Create and control a king character by adjusting rotation and the pivot in the word space. Examine group-driven control to coordinate the king and share information with the group.
Finalize your Unity 2018 character rig by positioning bones, establishing a main control group, and validating coordinated upper-body and limb movement for believable animation.
Adjust the unity timeline frame rate to 24 fps (or 25, 60) and enable preview mode. Learn to record, add keyframes and events, and manage timeline actions for a mission.
Learn to create your first animation keys in Unity 2018 by adjusting the character from the root, manipulating arms and feet, and fine-tuning rotation and timing on the timeline.
Animate the arm by making one segment move first, then the next, adjusting timing and spacing with keyframes to create a cartoony, fluid motion.
Learn to animate a Unity 2018 character by starting motion from the hips, shaping organic rotation with curves, timing, and symmetry, and understanding rotation versus translation for lifelike movement.
Learn to create and animate a character's legs in Unity 2018, mastering leg placement, sequencing from first to last, and natural overlap using breakdown techniques.
Create a facial expression by shaping eyebrows, blinking, and mouth positions with keyframes, adjusting eye lines and motion pacing to convey emotion in Unity 2018.
Animate a Unity 2018 character by detailing leg motion, rotations, and curves from the boots upward, with frame-by-frame timing and anticipation to convey motion.
In this Unity 2018 cleaning pass, fix rotation and arm rig issues, redo the arm, and zero animation curves to smooth facial expressions like eyes and mouth.
Learn to create a character and animate it in Unity 2018, using adjustments to pen size and transparency to refine visuals and motion.
Create a new mission in Unity by using the mission timeline, grouping elements, and saving after adjusting the 60 by 24 setting.
Develop the first pose for your Unity character by setting frames 0 and 1, pausing to align the feet, and shaping the legs and silhouette for a culture-inspired downward pose.
Create the second pose by adjusting leg rotations, aligning both feet, and refining the overall motion to produce a believable character animation in Unity 2018.
In Unity 2018, build a character animation cycle by aligning the first and last keyframes, adjust timing across 0, 2, 4 frames, and fine-tune joint positions for a looping motion.
Learn how to break down character poses for animation, analyzing weight, limb positions, and motion from frame to frame, and iterating poses to refine balance and clarity.
Learn to create a character in Unity and animate it using body animation principles, including squash and stretch, maintaining constant volume, and synchronizing contractions for believable movement.
practice left arm animation, observe contracted muscles versus a straight pose, and convey power through arm positioning in Unity 2018.
Retiming the arm animation by adjusting keyframes to slow the motion. Keep arms and legs straight and maintain space between the arms while refining frame timing.
Create and animate a character in Unity 2018 by adjusting leg rotations and feet placement. Use curves and keyframes to improve motion and address leg sliding and setup issues.
Explore facial expression animation in Unity 2018 by keyframing eyebrow and mouth movements, adjusting poses for natural expression, and refining timing and transitions for a believable character.
In Unity 2018, learn to create your character and animate it using Hulk animation settings, including applying effects and refining a third animation.
Set your character’s first pose by keying frame 12, adjust legs, arms, and facial shapes for tension and emotion, and keep the correct controller selected to avoid redoing work.
Break down movement with anticipation and breath, adjust arms, and manage overlaps using key timing to refine a believable character animation in Unity 2018.
Learn to create a character's facial expressions in Unity 2018 by refining mouth shapes, eye placement, and overall face shape, while keeping arm motion separate from expression.
Master legs animation in Unity 2018 by bending both legs, aligning the body, and copying keys for consistent left and right leg motion.
In this Unity 2018 course lesson, refine arm animation by adjusting arm positions, ensuring follow-through motion, and saving your progress to complete your character animation.
Learn to create and animate a Unity 2018 character by building a two-frame sequence, adjusting position and rotation attributes, and refining arm and body motion step by step.
Add shaking to all legs in a Unity 2018 character animation, ensure legs are right, use preview mode, and copy left and right leg keys for proper motion.
Learn to animate a shaking facial expression in Unity by duplicating mouth frames, adjusting eyebrows, and keeping the eyes steady, then refine with close-ups and visualisations.
In Unity 2018, learn color animation by reading color values and applying hue adjustments to the main body, arms, legs, and crown for cohesive character styling.
Explore fx animation in Unity by shaping and resizing character parts, adjusting rotations and arches, applying color and opacity changes over time, and testing effects with theater playback.
Learn to switch between animations in Unity play mode by selecting missions and assigning states. Set a default state to control which animation plays during runtime.
Learn to create and animate a character in Unity 2018 by setting a default animation, then building transitions between actions like squatting and moving.
Explore how to implement animation transitions in Unity 2018, including conditions or exit time, parameters or triggers, and start timing to create smooth transitions between character animations.
Learn to configure scripting settings in Unity 2018 to trigger animations, manage transitions with conditions, and set a record button to drive and save your character's behavior.
Drive Unity animations with a C# script using a boolean switch to choose left or right animations, using GetComponent and proper transition timing with exit time.
Download and import the Unity package into your project, then open the custom package from assets, review its contents, and import everything to set up your character workflow.
Full Course Package about How To Create and Design a Character Inside Illustrator and How to Animate this Character inside UNITY 2017.
You can download the Package this course.
Some of the things you will learn in the course: