
Santosh shares over 10 years of CAD model design experience to teach graphics, part modeling, modeling, and workbench techniques with detailed practice examples like Boatel Design.
Explore the basics of Unigraphics NX with introductions to the modeling workbench, assemblies, and navigation. Learn essential selection tools like rectangle, lasso, edge, and sketch.
Learn to work with Unigraphics NX coordinate systems, including work coordinate system and absolute coordinate system, and explore dynamic coordinate systems and offset coordinate systems using planes and axis points.
Learn to create points and datum planes in Unigraphics NX using data points, endpoints, midpoints, intersections, and centers, plus methods for through objects, offset, tangent, and angle placements.
Master basic sketching in NX with sketcher tools, planes, lines, arcs, rectangles, center points, and patterns, plus trim, extend, offset, and dimensions to prepare solid modeling.
Explore sketching fundamentals in Unigraphics NX as you apply rapid dimensioning and geometry constraints, then master reattach to different planes for flexible sketch placement.
Master sketch creation in unigraphics nx: draw concentric circles and arcs, apply tangent constraints, set dimensions, mirror features, create circular patterns, trim and extend lines, and ensure full constraints.
Explore sketcher design in unigraphics nx, creating a multi-circle pattern with center constraints, diameters and radii, using planes, symmetry, and pattern features to build a complex sketch.
Develop a 2d sketch to place concentric holes with precise diameters, apply constraints, and generate a six-hole circular pattern with tangency and mirror operations.
Practice example 4 in Unigraphics NX crash course demonstrates building a sketch with concentric circles, tangency constraints, and precise dimensions from the x axis.
practice example 6 guides you through sketching and modeling in unigraphics nx, setting up coordinate systems and planes while applying constraints, tangency, and radii to produce precise dimensions.
Master solid modelling with extrude and revolve commands, building parts from sketches and refining with draft, offset, and boolean operations to stop at intersections or until selected.
Learn to use boolean operations in Unigraphics NX: unite, subtract, and intersect to combine bodies, remove material, or keep the common region, demonstrated with extrude operations.
Apply shell operations to create a hollowed solid with controlled thickness by selecting faces and adjusting shell parameters, then use chamfer to modify edges with symmetric or asymmetric offsets.
Learn the basics of creating holes in Unigraphics NX, using points and faces, setting diameter and depth, and adjusting options to build a hole through a part.
Practice example 1 in the Unigraphics NX crash course guides you through building an NX model using sketcher, creating a base, applying extrude and cut, and refining dimensions and edges.
practice example demonstrates basic 3-d modeling in Unigraphics NX, starting with a left wing sketch, extruding, and creating cutouts, while emphasizing analysis before modeling for this crash course.
Create a simple 3d model using the sketcher environment by drawing two rectangles with dimensions 16 and 8, finish the sketch, and apply a feature to form the model.
Practice building a connecting car part in Unigraphics NX, starting with a sketch of circles and dimensions, then extruding, using the mirror and cut operations, and adding holes.
Practice example demonstrates building a symmetric model in NX, sketching on a plane with constraints, extruding, adding holes and cylinders, applying drafts, uniting bodies, and using variables for edge features.
Explore three part modelling in Unigraphics NX with practice example 6, using a six ball practice model, circles and arcs, radii and diameters, and constraints before extrusion.
Practice example 7 a complex 3d model in Unigraphics NX using sketching, dimensioning, constraints, and extrusion to create holes, cutouts, and features with diameters and radii.
Practice example 8 guides building a complex NX model from sketching on a plane to extrusion, circles, and symmetry, using constraints and projections.
Develop a shaft in NX by sketching and applying dimensions to a profile, revolving it, then create a front face bevel gear using circles, arcs, dimensions, and a circular pattern.
Explore practice example 10 to build and constrain sketches in NX, revolve and extrude features, and apply patterns, chamfers, and booleans.
Practice example 11 demonstrates creating a nx part from a 2d drawing, using inches, datum coordinate system, sketching, revolve, extrude, trim, holes, and edge blends.
This practice example teaches part modeling in NX, using extrudes, a 30-degree datum plane, constraints, arcs and holes, and boolean unite and subtract operations to build a final solid.
practice example 13 guides building an NX 3D model from a 96 by 64 base, extruding to 20 mm, constraining sketches, adding fillets and holes, and applying edge blends.
Learn to model a complex NX part by creating a single sketch in sketcher, applying constraints and symmetry, then extruding, patterning, and adding holes.
Master building a complex NX model from a single sketch to a finished part, using constraints, offsets, radii and fillets, extrudes, circles, and a detail view in practice example 15.
practice example 16 demonstrates building a symmetrical two-part NX model by sketching constrained features, applying equal lengths, alignments, dimensions, extrudes, sweeps, projections, and final unions.
Practice example 17 guides you to build NX model from a drawing by sketching concentric circles, applying constraints, patterning features, extruding and revolving to subtract material, forming holes and slots.
Create a complete Unigraphics NX part from scratch in the crash course, with sketch constraints, symmetric extrusion, rib, holes, and edge blends in practice example 18.
Create a constrained sketch with concentric circles and a slot, then model the part in a 3d workbench by extruding, adding holes, applying pattern features, subtracting material, and edge blends.
Practice example 20 guides building a shaft in unigraphics nx from a constrained 2d sketch to a final solid using revolve, extrude, mirror, and edge blend.
Demonstrates creating a ring in Unigraphics NX with a swept using a cross section and guide curve, angular law orientation, and a 360° rotation, plus sphere patterning and associative copy.
Construct a dual pipe assembly in Unigraphics NX using part modeling, sketches, extrudes, combined projection curves, swept operations, and mirror to create a unified solid with precise diameters and chamfers.
Master basic free-form modeling in Unigraphics NX by using through curve and swept techniques, building sketches and sections, defining guides, and generating surfaces and solids.
Explore through curve mesh in Unigraphics NX, from basic to professional, using guide curves, crosscuts, and swept versus through curves to build a volume with datum planes.
Explore trimming a sheet in Unigraphics NX, using keep and discard options to control which regions are kept or removed, with targets, boundaries, and previews.
Discover how trim sheet and extend commands in surface modeling trim and extend sheets, create corners between surfaces, and use edge blend to seal and join faces.
Learn to enlarge and extend a sheet in Unigraphics NX by creating a boundary rectangle, applying extension, and extracting the surface from the body to shape the model.
Learn how to offset surfaces and apply thickness in Unigraphics NX, including choosing output options, adjusting direction, and using region behavior for asymmetric thickness.
Discover how to sew (join) multiple sheets into one in nx, and use bonding to turn closed sheet metal into a solid body. Open sheets prevent solid creation.
Create a spoon-shaped part in NX by sketching with construction lines, adding precise dimensions and constraints, then form arcs, radii, and a sweep to define the contour.
Practice example 2 guides you through building a symmetric box in Unigraphics NX, starting with sketches on a plane, applying offsets and dimensions, and extruding features.
Practice example 3 demonstrates creating a solid tennis-ball like shape in nx by sketching a circle, projecting features, sweeping along a path, and using mirror and subtract operations.
Create four equally spaced planes and sketch ellipses and circles to form a bottle profile, then extrude and stitch features into a unified shell using sub modelling techniques.
Practice example 5 guides you through self-paced modelling in Unigraphics NX, from sketching a rectangle and extruding to create planes, projecting geometry, and building tangential sheets.
Learn practical surface modeling to design a bottle in NX, including sketching, projecting profiles, trimming, filling, sweeping, and adding thickness to create a solid bottle.
Create a multi-sketch part in Unigraphics NX using planes, constraints, and dimensions. Build features through combined projection, extrude, bridges, and patterning, then add thickness to finalize a solid.
Learn to design a sipper bottle in NX from basic sketches of concentric circles and constraints to through curve mesh surfaces, offsets, revolving, and thickening into a solid.
Learn how to add components to an assembly in the Unigraphics NX interface, import parts, manage placement, orientation, constraints, and apply multiple components across an assembly.
Create a new component inside an assembly and add a model or part. Manage references, placement, and how to locate components using search and naming tools.
Learn to move components in an Unigraphics NX assembly using distance, angle, point-to-point, and three-point motions by selecting components, defining vectors, and setting pivot points.
Learn to move components in Unigraphics NX using coordinate and dynamic coordinate systems, applying constraints, X, Y, Z degrees of freedom, and projected distances to position parts accurately.
Explore moving components in NX with copy options, including copy from point to point, no copy, select copy, and manual copy, and learn how to copy selected components by distance.
Learn to move and copy selected components inside an assembly using dynamic positioning and animation steps. Understand collision handling and how to avoid creating unintended constraints while moving parts.
Understand six degrees of freedom—translation and rotation along x, y, and z—and how assembly constraints fix, align faces, and align axes to constrain movement.
Explore assembly constraints from basic to advanced, including concentric, distance, parallel, and perpendicular mates, and learn to restrict degrees of freedom using line and axis constraints.
Learn to apply assembly constraints in Unigraphics NX by creating bonds between components, centering parts, and using distance and angle constraints to align faces and planes.
Learn how to apply assembly constraints in Unigraphics NX to fix a main body, align axes, and use line lock, concentric, and distance constraints to control degrees of freedom.
Learn how to assemble parts in NX by applying constraints such as fix, align, concentric, parallel, and centerline to fully constrain components and resolve degrees of freedom.
Learn to use arrangements to reuse a single gear assembly for 50 mm and 15 mm positions by converting a distance constraint to arrangement specific, then switching arrangements to align.
Convert a circular ring into a deformable part and fit it into a slot using a guide curve, then apply the deform feature to shape the ring.
Use replace component in an assembly to swap a bolt, choosing to update all occurrences or a single instance, and confirm the new part to propagate its constraints.
Learn how to promote a body to an assembly with the promote body command, then edit the promoted body independently of the plate while changes appear on the linked body.
Override positions at the main assembly level to adjust components without modifying the subassembly, using overwrite position for the nut in the main assembly and save the main assembly.
Use NX assembly bookmarks to save load states, hidden components, and work parts for large assemblies, then reopen the saved PLM XML bookmark to restore exact configurations.
In this course you will be able to learn unigraphics application each workbenches in detail, After this course you will be able to design any kind of models and you can able to manage any kind of assembly components. Also you have complete surface modeling tutorials and very difficult practice examples.
In Surface modeling i have shown how to model Bottles, USB light and Tennis Ball etc..
Sketch Interface Unit Introduction Sketch InterfaceDatum Features Unit IntroductionDatum Features OverviewUsing Datum FeaturesDatum Features and Design IntentCreating Datum PlanesCreating Datum AxesEditing Datum FeaturesDatum Features ProjectCreating Sketches Unit IntroductionSketch Overview Sketch Task EnvironmentSketch PreferencesCreating a Sketch On PlaneCreating a Sketch On PathReattach SketchUsing Multiple Windows in SketchingCreating Sketch Curves Unit IntroductionSketch CurvesCreating Sketch LinesCreating Sketch CirclesCreating Sketch ArcsCreating Sketch Curves Using ProfileEditing Underconstrained Sketch CurvesEditing Constrained Sketch CurvesBasic Sketch Constraints Unit IntroductionBasic ConstraintsConstraint DisplayCreating Geometric ConstraintsScaling a SketchCreating Dimensional ConstraintsSnap Normally and TangentiallySketch Dimensions ProjectMouse Top Cover Project Part 1
Associative Curves Unit IntroductionCurve TypesPointLine Arc/CircleTrim CurveDivide CurveCurve LengthDesign Features Unit IntroductionDesign Features OverviewExtrude OptionsExtrude Extrude with Draft ProjectExtrude with Multiple Draft AnglesRevolveSweep Along GuideReplacement AssistantTubeSweeping Features ProjectRibRib ProjectEditing Sweeping FeaturesExtrusions ProjectRevolutions ProjectFeature Operations Unit IntroductionCreating a HoleHoles ProjectCreating ThreadsCreating DraftEditing DraftShellMulti-face Shell ProjectTrim BodyEditing Trim Body FeaturesOffset FaceEditing Offset FacesThickenBounding BodyBasic Part Design ProjectBlends and Chamfers Unit IntroductionCreating Edge BlendsEditing Edge BlendsEdge Blends ProjectCreating ChamfersEditing ChamfersGame Controller ProjectMouse Top Cover Project Part 2Associative Copy Unit IntroductionExtract GeometryExtract Body HereIsolate Object of FeatureSprocket ProjectScale BodySplit BodyDivide FaceMove ObjectMoving ObjectsMirror Feature OverviewMirror FeaturePattern FeatureCreating PatternsSpeaker Cover Patterns Project Editing Features Unit IntroductionEditing FeaturesEditing Legacy FeaturesReattaching Legacy FeaturesReplace FeatureReplacing FeaturesDeleting FeaturesReorderReordering Features Suppressing FeaturesUnsuppressing FeaturesHand Grip Handle Project Task 1