
Santosh shares over 10 years of CAD model design experience to teach graphics, part modeling, modeling, and workbench techniques with detailed practice examples like Boatel Design.
Explore the basics of Unigraphics NX with introductions to the modeling workbench, assemblies, and navigation. Learn essential selection tools like rectangle, lasso, edge, and sketch.
Explore sketching fundamentals in Unigraphics NX as you apply rapid dimensioning and geometry constraints, then master reattach to different planes for flexible sketch placement.
Master sketch creation in unigraphics nx: draw concentric circles and arcs, apply tangent constraints, set dimensions, mirror features, create circular patterns, trim and extend lines, and ensure full constraints.
Develop a 2d sketch to place concentric holes with precise diameters, apply constraints, and generate a six-hole circular pattern with tangency and mirror operations.
practice example 6 guides you through sketching and modeling in unigraphics nx, setting up coordinate systems and planes while applying constraints, tangency, and radii to produce precise dimensions.
Create a simple 3d model using the sketcher environment by drawing two rectangles with dimensions 16 and 8, finish the sketch, and apply a feature to form the model.
Explore practice example 10 to build and constrain sketches in NX, revolve and extrude features, and apply patterns, chamfers, and booleans.
This practice example teaches part modeling in NX, using extrudes, a 30-degree datum plane, constraints, arcs and holes, and boolean unite and subtract operations to build a final solid.
practice example 16 demonstrates building a symmetrical two-part NX model by sketching constrained features, applying equal lengths, alignments, dimensions, extrudes, sweeps, projections, and final unions.
Demonstrates creating a ring in Unigraphics NX with a swept using a cross section and guide curve, angular law orientation, and a 360° rotation, plus sphere patterning and associative copy.
Discover how trim sheet and extend commands in surface modeling trim and extend sheets, create corners between surfaces, and use edge blend to seal and join faces.
Learn to enlarge and extend a sheet in Unigraphics NX by creating a boundary rectangle, applying extension, and extracting the surface from the body to shape the model.
Create four equally spaced planes and sketch ellipses and circles to form a bottle profile, then extrude and stitch features into a unified shell using sub modelling techniques.
Learn practical surface modeling to design a bottle in NX, including sketching, projecting profiles, trimming, filling, sweeping, and adding thickness to create a solid bottle.
Learn to move and copy selected components inside an assembly using dynamic positioning and animation steps. Understand collision handling and how to avoid creating unintended constraints while moving parts.
In this course you will be able to learn unigraphics application each workbenches in detail, After this course you will be able to design any kind of models and you can able to manage any kind of assembly components. Also you have complete surface modeling tutorials and very difficult practice examples.
In Surface modeling i have shown how to model Bottles, USB light and Tennis Ball etc..
Sketch Interface Unit Introduction Sketch InterfaceDatum Features Unit IntroductionDatum Features OverviewUsing Datum FeaturesDatum Features and Design IntentCreating Datum PlanesCreating Datum AxesEditing Datum FeaturesDatum Features ProjectCreating Sketches Unit IntroductionSketch Overview Sketch Task EnvironmentSketch PreferencesCreating a Sketch On PlaneCreating a Sketch On PathReattach SketchUsing Multiple Windows in SketchingCreating Sketch Curves Unit IntroductionSketch CurvesCreating Sketch LinesCreating Sketch CirclesCreating Sketch ArcsCreating Sketch Curves Using ProfileEditing Underconstrained Sketch CurvesEditing Constrained Sketch CurvesBasic Sketch Constraints Unit IntroductionBasic ConstraintsConstraint DisplayCreating Geometric ConstraintsScaling a SketchCreating Dimensional ConstraintsSnap Normally and TangentiallySketch Dimensions ProjectMouse Top Cover Project Part 1
Associative Curves Unit IntroductionCurve TypesPointLine Arc/CircleTrim CurveDivide CurveCurve LengthDesign Features Unit IntroductionDesign Features OverviewExtrude OptionsExtrude Extrude with Draft ProjectExtrude with Multiple Draft AnglesRevolveSweep Along GuideReplacement AssistantTubeSweeping Features ProjectRibRib ProjectEditing Sweeping FeaturesExtrusions ProjectRevolutions ProjectFeature Operations Unit IntroductionCreating a HoleHoles ProjectCreating ThreadsCreating DraftEditing DraftShellMulti-face Shell ProjectTrim BodyEditing Trim Body FeaturesOffset FaceEditing Offset FacesThickenBounding BodyBasic Part Design ProjectBlends and Chamfers Unit IntroductionCreating Edge BlendsEditing Edge BlendsEdge Blends ProjectCreating ChamfersEditing ChamfersGame Controller ProjectMouse Top Cover Project Part 2Associative Copy Unit IntroductionExtract GeometryExtract Body HereIsolate Object of FeatureSprocket ProjectScale BodySplit BodyDivide FaceMove ObjectMoving ObjectsMirror Feature OverviewMirror FeaturePattern FeatureCreating PatternsSpeaker Cover Patterns Project Editing Features Unit IntroductionEditing FeaturesEditing Legacy FeaturesReattaching Legacy FeaturesReplace FeatureReplacing FeaturesDeleting FeaturesReorderReordering Features Suppressing FeaturesUnsuppressing FeaturesHand Grip Handle Project Task 1