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Development Game Development

Unity Networking From Scratch for (Unity 5 to Unity 2020)

An Introduction to Unity's UNET API
Rating: 4.6 out of 54.6 (1,008 ratings)
25,135 students
Created by Penny de Byl, Penny @Holistic3D.com
Last updated 12/2020
English
English [Auto], Spanish [Auto]
30-Day Money-Back Guarantee

What you'll learn

  • Create multiplayer games and connect Unity created applications over a network.
  • Understand the different roles played by servers and clients in a network.
  • Be able to use remote procedure calls to synchronise player-character states in a networked game.

Course content

11 sections • 44 lectures • 6h 21m total length

  • Preview06:12

  • Preview00:55
  • Preview01:15
  • FAQs
    00:25
  • Preview09:35
  • Running Multiple Versions of a Program
    01:09
  • WARNING! WARNING!
    00:49

  • The Network Manager: Part 1
    15:51
  • The Network Manager: Part 2
    13:21

  • Preview04:46
  • The Network Transform
    16:56

  • Setting Up Different Player Starting Positions
    07:33
  • Attaching the Camera to Player's Camera
    05:48
  • How to Fix a Jittery Camera
    00:17
  • Who's who? Adding Names Above the Player Characters
    19:20
  • Adding Names Part 2
    19:59
  • Further Customisation: Changing Colours Over the Network
    11:16
  • Player Name Fixer
    01:24
  • Syncing Values to a Late Client Connection
    06:24
  • A Recap of Synchronising Character States around the Network
    02:11

  • Preview13:40
  • Shooting Bullets Part 2
    12:26
  • Remote Procedure Calls
    00:42
  • Remote Procedure Calls Demonstration
    01:27
  • Shooting Bullets Part 3
    07:23
  • Shooting Bullets Part 4
    19:54
  • Shooting Bullets Part 5
    11:53

  • Synching Humanoid Animations
    18:16

  • Picking a Custom Character Player
    17:44
  • Registering Callback Functions
    01:39
  • Preview05:09
  • Changing Player Characters After Connection
    06:58
  • Customising Across Multiple Characters Part 1
    17:52
  • Customising Across Multiple Characters Part 2
    16:40
  • Spawning a Networked Object
    01:24
  • Character Customiser Solution and Updates
    00:37

  • Adding a Lobby to an Existing Networked Game.
    13:59
  • Passing Lobby Values to the Game Scene
    09:37
  • Customising the Lobby
    18:29
  • Coding the Custom Lobby
    14:20
  • Matchmaking
    07:21

  • Finding Your IP Address
    02:47
  • Advanced Networking Ideas
    04:19

Requirements

  • Before starting this course students should have experience using Unity and writing C# code.

Description

In this course, Penny will take you from the very basics of creating a simple client/server game environment using Unity's UNET system right through to creating and managing a lobby system.  The topics covered are the ones that most frequently appear on the forums and that many people struggle in understanding.  The course is practical with many step-by-step exercises.  Students of this course will learn about the UNET Network Manager and how to use message sending to synchronise rigid body movement and animation of player characters. Overriding the Network Manager will also be covered to allow developers to create customised network functionality such as changing player characters while playing, shooting projectiles and managing player characteristics such as health.

Topics covered include:

  • network configurations

  • IP addresses

  • hosting

  • remote procedure calls

  • syncing rigidbody movement

  • syncing animation states

  • playing with different player-characters

  • changing player-characters while connected

  • setting up the Unity Lobby asset

  • syncing variable values across scenes

  • setting up Unity Match Making services

Developed in Unity 5, this course remains relevant for versions 2017 and up to 2018.2 with Unity's Networking API.  Note that although the API is now discontinued in Unity 2020, Penny has provided you with project starter files that allow you to work with the HLAPI in 2020.

What past students of this course are achieving:

  • the development of an online educational multiuser 3d virtual environment

  • the use of mobile devices in place of game controllers

  • MMO game development

What past students are saying about this course:

  • This course is awesome. Penny explains in a pleasant calm and clear manner. The course has a steady increase in difficulty. I loved the way some topics are explained with graphics / animations.

  • I love Penny's courses. This one gave all the knowledge I need and more when it comes to Networking in Unity.

  • Penny (as always) covers all things necessary for the current section. She leaves no questions to be asked and every course from my understanding is executed without confusion being left in its aftermath. If you do however have a question it is most likely from my experience covered with in another section of the course later on. thank you penny!! you rock!!!


Who this course is for:

  • Someone familiar with Unity and C# who would like to learn about networking and creating multiplayer games.

Featured review

David Bishop
David Bishop
55 courses
33 reviews
Rating: 4.5 out of 59 months ago
The course is great and teaches a lot of theory and very valuable information on Unity for several versions. Even though Unity has moved to a new networking platform, I am still able to use the course by using the free "Mirror" asset in the asset store.

Instructors

Penny de Byl
International Award Winning Professor & Best Selling Author
Penny de Byl
  • 4.7 Instructor Rating
  • 15,986 Reviews
  • 93,356 Students
  • 21 Courses

Hi, I'm Dr Penny de Byl.  I'm a full stack developer of most things computer sciency and academic with a true passion for teaching.  I've been teaching others about games development, programming, computer graphics, animation and web design for over 25 years in universities in Australia and Europe at the full professor level. I've also consulted for Unity, SAE, the Australian Institute of Entertainment and Wikitude. My best selling textbooks including Holistic Game Development with Unity are used in over 100 institutions world-wide.  My graduates work at companies like Apple, Ubisoft, LinkedIn and Deloitte Digital.

I have an honours degree in computer graphics and a Ph.D. in artificial intelligence for games characters.  Over the course of my career I've won numerous awards for teaching excellence at the state, national and international levels including the Australian Learning and Teaching Council's Excellence in Teaching Award and the Unity Mobile Game Curriculum Competition. My approach to teaching computer science and related fields is project-based giving you hands-on workshops you can immediately get your teeth into.

I want you to leave my virtual classroom fully armed with a toolkit of skills for life-long learning.  I'm excited to now be focussing my efforts full-time on Udemy to bring my years of knowledge and experience to those eager to learn about technology.


Penny @Holistic3D.com
Academic, Author & Game Development Enthusiast
Penny @Holistic3D.com
  • 4.7 Instructor Rating
  • 15,986 Reviews
  • 93,356 Students
  • 21 Courses

Hi, I'm Dr Penny de Byl.  I'm a full stack developer of most things computer sciency and academic with a true passion for teaching.  I've been teaching others about games development, programming, computer graphics, animation and web design for over 25 years in universities in Australia and Europe at the full professor level. I've also consulted for Unity and SAE. My best selling textbooks including Holistic Game Development with Unity are used in over 100 institutions world-wide.  My graduates work at companies like Apple, Ubisoft, LinkedIn and Deloitte Digital.

I have an honours degree in computer graphics and a Ph.D. in artificial intelligence for games characters.  Over the course of my career I've won numerous awards for teaching excellence at the state, national and international levels including the Australian Learning and Teaching Council's Excellence in Teaching Award and the Unity Mobile Game Curriculum Competition. My approach to teaching computer science and related fields is project-based giving you hands-on workshops you can immediately get your teeth into.

I want you to leave my virtual classroom fully armed with a toolkit of skills for life-long learning.  I'm excited to now be focussing my efforts full-time on Udemy to bring my years of knowledge and experience to those eager to learn about technology.

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