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Unreal Engine 5 XR Mastery: VR & MR Dev for Meta Quest
Rating: 4.6 out of 5(9 ratings)
103 students

Unreal Engine 5 XR Mastery: VR & MR Dev for Meta Quest

Master XR development: Create stunning VR & MR apps in Unreal Engine 5 for Meta Quest with Meta SDK and Blueprints.
Created byMayur Sai
Last updated 9/2025
English

What you'll learn

  • Build immersive XR (VR & MR) experiences using Unreal Engine tailored for Meta Quest 2/3/3s
  • Understand core XR concepts, interaction models, and headset capabilities including hand tracking
  • Design interactive virtual environments with Blueprints, lighting, and optimized performance for VR
  • Implement hand tracking interactions for controller-free XR experiences

Course content

2 sections25 lectures1h 38m total length
  • Section Outcome2:04

    Master interaction sdk in Unreal Engine 5 XR mastery by practicing grab, ray, and poke interactions, including distance grabbing, distant widget control, and finger-based poke with animated controllers.

  • Project Setup1:42

    Set up an interaction SDK project in Unreal Engine 5.54, create a VR template, enable meta interaction SDK, and disable OpenXR plugins. Preview in VR with Meta Quest Developer Hub.

  • Hand Tracking and Controller Tracking4:46

    Create an interaction system by setting up a blueprint game mode and pawn, then configure vr camera, left/right motion controllers, and hands and controller tracking in unreal engine 5 xr.

  • Input Mapping1:55

    Create input mappings for hands and controllers in Unreal Engine 5 XR, enable engine and plugin content to view mapping context, set priority one, and test.

  • Controller Animation Fix1:07

    Fix controller animation by adjusting the SDK hand interactions: set the priority to zero and switch hand behavior to controller hand and hands animated, then test trigger and grip animations.

  • Grab Object4:49

    implement a simple grab object feature in unreal engine 5 xr, creating a bp_simple_graph blueprint with a grabbable static mesh and testing hand and controller grabs on meta quest.

  • Grab and Scale2:54

    Create a blueprint actor with a grabbable mesh and a graph transformer to enable multi-grab scaling, adding a scale constraint from 0.3 to 2 and testing with pinch gestures.

  • Grab + Pull to Hand2:34

    Create a distance graph pull-to-hand interaction by adding a grabbable component and a graph transformer, then test the distance grab with the interaction sdk.

  • Grab + Relative to Pointer2:33

    Demonstrates a relative to pointer interaction in unreal engine using the interaction sdk. Build a blueprint with grabbable and graph transformer components, switching from pull to pointer-based motion.

  • Manipulate in Place with Hand Grab7:39

    Build a manipulate in place interaction in Unreal Engine 5 XR by creating a chest lid with a grabbable pivot, a grab rotate transformer, and adjustable constraints.

  • Manipulate in Place with Distance Grab2:02

    Duplicate the blueprint for manipulate in place with distance graph, adjust transform settings, and enable the distance graph in the interaction SDK, then test with both hands.

  • Ray Interaction with UI8:19

    Build a ray-based UI interaction in Unreal Engine 5 XR, creating a scrollable button interface with an interactable widget and ray-powered navigation.

  • Poke Interaction with Button4:01

    Learn to implement poke interaction for a button in Unreal Engine 5 XR Mastery by creating a poke button from the interaction SDK, resizing, labeling, and testing with back plane.

  • Poke Interaction with UI2:54

    Build a poke interactable UI in unreal engine 5 xr by wiring a poke UI sample with an interactable widget, then test poke and swipe on the scroll.

  • Interactions Project0:30

Requirements

  • A Windows PC or Mac that meets the system requirements to run Unreal Engine 5.5 or later
  • Access to a Meta Quest 3 headset with USB-C cable or wireless connection
  • No prior XR or VR experience is required—everything is explained from the ground up
  • No prior experience with Unreal Engine, XR, or game development is required

Description

Master Extended Reality (XR) development using Unreal Engine 5.5

In this hands-on course, you’ll learn how to build immersive VR and MR experiences from scratch using Epic Games' powerful Unreal Engine 5.5 combined with Meta's latest XR capabilities. Whether you're a beginner exploring virtual worlds or an experienced game developer wanting to build for Quest 2/3/3s, this course guides you through the full development pipeline—from setup to deployment.

What You’ll Learn:

  • Set up and configure Unreal Engine 5.5 for Meta Quest development

  • Implement hand tracking, controller tracking, and various interactions using the Interaction SDK

  • Optimize lighting, performance, and packaging for Quest 2/3/3s

  • Implement the Passthrough feature for Mixed Reality

  • Use Meta's Mixed Reality Utility Kit (MRUK) like a pro

  • Deploy, test, and debug your apps directly on Meta Quest devices


Interaction SDK :

  • Hand Tracking

  • Controller Tracking

  • Input Mapping

  • Grab Interaction

  • Ray Interaction

  • Poke Interaction


More :

  • Sample project files provided at the end of each section

  • Best practices for mobile VR performance

  • Access to private community discussions and support


Who This Course Is For :

  • Complete beginners who want to learn Unreal Engine and start building XR projects

  • Aspiring game developers or designers interested in immersive content creation for Meta Quest

  • 3D artists or tech enthusiasts curious about building VR/AR worlds with no prior coding experience

  • Developers from Unity or other engines looking to switch or explore Unreal for XR

  • Anyone excited about the future of XR, VR, and the metaverse using Unreal Engine

#UnrealEngine5 #GameDevelopment #UE5Blueprints #VRDevelopment #XRDevelopment #MetaQuest #LearnUnrealEngine #VirtualReality #MixedReality #VRDevelopment #ImmersiveTech #ARVRMR

Who this course is for:

  • Complete beginners who want to learn Unreal Engine and start building XR projects
  • Aspiring game developers or designers interested in immersive content creation for Meta Quest
  • 3D artists or tech enthusiasts curious about building VR/AR worlds with no prior coding experience
  • Developers from Unity or other engines looking to switch or explore Unreal for XR
  • Anyone excited about the future of XR, VR, and the metaverse using Unreal Engine