
Explore Unreal Engine 5.7 in real time, building open world environments with the new procedural vegetation editor, PCG tools, spline scattering, and lumen lighting for cinematic results.
Add a cine camera and craft cinematic lighting by tuning focal length, film back, manual focus, sky and fog, and post-process effects for a moody forest scene.
Unreal Engine 5.7 – Build a Cinematic Nordic Forest from Scratch
Welcome to the definitive Unreal Engine 5.7 environment masterclass. In just 8 focused hours you will go from an empty project to a cinematic Nordic forest that runs at 60 fps.
This is not theory. This is a complete, step-by-step project course where every single asset, material, and tool you see in the final cinematic is built live with you.
You will master every major new 5.7 feature that matters for environments:
Procedural Vegetation Editor – create AAA trees in minutes
Voxelized Nanite foliage – scatter 800 000-poly spruces by the thousands with zero performance cost
The brand-new Shallow Water River System (the same one used in Witcher 4)
World Partition + selective Data Layers for massive open worlds that actually stream
PCG Framework & the new PCG Spacing Tool for perfect foliage placement
Megaplants & Fab integration – instantly pull the best free assets
Pivot-based wind animation that makes every tree breathe
Cinematic exterior lighting with Lumen Global Illumination & Ray Tracing
Professional Movie Render Queue workflow + full post-production in DaVinci Resolve
Everything is included: full 4×4 km Landscape Height Map, Nanite Trees and the Bridge.
By the end you will own a portfolio-ready open-world demo reel that looks like it came from a talented game studio, and the exact workflow to recreate it for any project.
No fluff. No paid assets. No experience required beyond basic UE5 navigation.
If you’re ready to create environments that make people say “how is this real-time?”, enroll now and let’s build something beautiful together.