
Explore Unreal Engine 5.7 in real time, building open world environments with the new procedural vegetation editor, PCG tools, spline scattering, and lumen lighting for cinematic results.
Learn basic navigation in Unreal Engine 5.7, from installing and launching to using the third-person blueprint, moving and snapping objects, and mastering viewport controls, outliner, and content drawer.
Explore unreal engine 5.7's procedural vegetation editor and pcg to procedurally generate wind-driven skeletal trees, voxelization with nanite foliage, and performance-driven scattering using sample assets.
Learn to create a 4x4 km landscape in Unreal Engine 5.7 from a height map, enable world partition, and craft cinematic lighting with HDR backdrop using PCG scatter assets.
Apply a landscape master material in Unreal Engine using MW landscape auto material, integrate height maps, adjust grass and dirt, then set up HDRi backdrop and fog for cinematic lighting.
Learn to scatter black spruce trees using PCG and nanite voxelization in Unreal Engine 5.7, including landscape lighting, snow settings, and voxelized foliage for performance.
Create material controls for Unreal Engine 5.7 using a material function and material instances. Adjust base color, normal, roughness, and ambient occlusion with brightness, contrast, saturate, and ambient occlusion intensity.
Master Unreal Engine 5.7's new PCG spline tool to carve paths, cut terrain, and scatter foliage with the PCG forest and surface sampler, using spline data and the extents modifier.
Learn to create a river with Unreal Engine’s shallow water system and water bodies, enabling water extras, adjusting spline points, depth, and curl noise for realism.
Enable water advanced and place the shallow water river in Unreal Engine 5.7, then use PCG spline tools to sculpt edges, bake simulation, and scatter Megascans foliage.
Learn to scatter mossy river rocks along a spline with Unreal Engine 5.7 PCG spacing tool, using multiple meshes, distance sampling, and random transforms for natural river edges.
Learn to scatter megascans foliage with the pcg framework in Unreal Engine 5.7, using density filters and spline cutouts to place trees, rocks, and grass without overlap.
Align the HDRi backdrop with the directional light, adjust brightness and skylight, and disable nanite foliage to enable skeletal wind animation for trees.
Learn to scatter and tweak assets using the pcg framework in unreal engine 5.7, including trees, rocks, grass, and river interactions, with spatial noise, seeds, and density filters for environments.
Add a cine camera and craft cinematic lighting by tuning focal length, film back, manual focus, sky and fog, and post-process effects for a moody forest scene.
Build a wooden bridge with the PCG spacing tool, importing wooden planks and textures, adjusting material brightness, and arranging spline points for an arc bridge using random transforms.
Create pivot wind for spruce trees by building a material function and wind parameters (intensity, direction) in Unreal Engine 5.7, then apply to trunks, branches, and needles.
Learn to optimize cinematic renders in Unreal Engine 5.7 by adjusting textures and PCG density, then export EXR sequences via movie render queue for post-processing in DaVinci.
Unreal Engine 5.7 – Build a Cinematic Nordic Forest from Scratch
Welcome to the definitive Unreal Engine 5.7 environment masterclass. In just 8 focused hours you will go from an empty project to a cinematic Nordic forest that runs at 60 fps.
This is not theory. This is a complete, step-by-step project course where every single asset, material, and tool you see in the final cinematic is built live with you.
You will master every major new 5.7 feature that matters for environments:
Procedural Vegetation Editor – create AAA trees in minutes
Voxelized Nanite foliage – scatter 800 000-poly spruces by the thousands with zero performance cost
The brand-new Shallow Water River System (the same one used in Witcher 4)
World Partition + selective Data Layers for massive open worlds that actually stream
PCG Framework & the new PCG Spacing Tool for perfect foliage placement
Megaplants & Fab integration – instantly pull the best free assets
Pivot-based wind animation that makes every tree breathe
Cinematic exterior lighting with Lumen Global Illumination & Ray Tracing
Professional Movie Render Queue workflow + full post-production in DaVinci Resolve
Everything is included: full 4×4 km Landscape Height Map, Nanite Trees and the Bridge.
By the end you will own a portfolio-ready open-world demo reel that looks like it came from a talented game studio, and the exact workflow to recreate it for any project.
No fluff. No paid assets. No experience required beyond basic UE5 navigation.
If you’re ready to create environments that make people say “how is this real-time?”, enroll now and let’s build something beautiful together.