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Ultimate Unreal Engine 5.7 Environment PVE & PCG Masterclass
Rating: 4.1 out of 5(67 ratings)
699 students

Ultimate Unreal Engine 5.7 Environment PVE & PCG Masterclass

Learn all the new Tools in Unreal Engine 5.7 to create a cinematic Environment
Created byJan Benkwtiz
Last updated 12/2025
English

What you'll learn

  • Learn the new Procedural Vegetation Editor
  • The new Voxelization with Nanite Foliage
  • Create a Nordic Forest Cinematic Environment
  • Use Quixel's new Megaplants
  • Learn World Partition in Open Worlds
  • Apply Landscape Master Material
  • Integrate the Witcher 4 Shallow Water River System
  • Learn the PCG - Procedural Content Generation Framework
  • Use the PCG Spacing Tool
  • Complex PCG Scatter with Fab Assets and Spruce Trees
  • Create Pivot Wind Animation for Trees
  • Learn Cinematic Exterior Lighting with Lumen Raytracing
  • Create a Cinematic Render with the Movie Render Queue
  • Complete Post Production Pipeline in DaVinci

Course content

4 sections19 lectures7h 38m total length
  • Introduction to Unreal Engine 5.71:49

    Explore Unreal Engine 5.7 in real time, building open world environments with the new procedural vegetation editor, PCG tools, spline scattering, and lumen lighting for cinematic results.

Requirements

  • You should have basic knowledge in Unreal Engine 5
  • Have a decent graphic card (RTX)

Description

Unreal Engine 5.7 – Build a Cinematic Nordic Forest from Scratch

Welcome to the definitive Unreal Engine 5.7 environment masterclass. In just 8 focused hours you will go from an empty project to a cinematic Nordic forest that runs at 60 fps.

This is not theory. This is a complete, step-by-step project course where every single asset, material, and tool you see in the final cinematic is built live with you.


You will master every major new 5.7 feature that matters for environments:

  • Procedural Vegetation Editor – create AAA trees in minutes

  • Voxelized Nanite foliage – scatter 800 000-poly spruces by the thousands with zero performance cost

  • The brand-new Shallow Water River System (the same one used in Witcher 4)

  • World Partition + selective Data Layers for massive open worlds that actually stream

  • PCG Framework & the new PCG Spacing Tool for perfect foliage placement

  • Megaplants & Fab integration – instantly pull the best free assets

  • Pivot-based wind animation that makes every tree breathe

  • Cinematic exterior lighting with Lumen Global Illumination & Ray Tracing

  • Professional Movie Render Queue workflow + full post-production in DaVinci Resolve

Everything is included: full 4×4 km Landscape Height Map, Nanite Trees and the Bridge.

By the end you will own a portfolio-ready open-world demo reel that looks like it came from a talented game studio, and the exact workflow to recreate it for any project.

No fluff. No paid assets. No experience required beyond basic UE5 navigation.

If you’re ready to create environments that make people say “how is this real-time?”, enroll now and let’s build something beautiful together.

Who this course is for:

  • For Unreal Engine Artists
  • Environment Artists
  • Film Makers and Unreal Engine Enthusiasts