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Ultimate Techniques, Tips & Tricks Tutorial - 3DS Max
Rating: 4.6 out of 5(4 ratings)
33 students
Last updated 5/2021
English

What you'll learn

  • Learn every technique Emiel Sleegers as a senior environment artist uses when working in 3ds max
  • Techniques and Workflows, all sorted in individual videos with clear naming

Course content

1 section48 lectures4h 26m total length
  • Customizing Layout And Hotkeys5:58
  • Viewport Settings8:00
  • Installing Scripts And Plugins5:21
  • Primatives9:15

    Explore fundamental 3ds Max primitives, from box, sphere, cylinder, and plane to extended and compound objects, and learn quick tips for sizing, zeroing values, snapping, and grid alignment.

  • Non-Desctructive Modeling5:48
  • Modifire_Shortcuts2:53
  • Copy And Instancing3:04
  • Array Tool2:16
  • Snapping2:56
  • Changing And Moving Pivot Point3:15
  • Resetting Your Transforms And Fixing Mesh Problems - Reset Xform3:36
  • Object Colors2:15
  • Isolate-Hiding And Freeze Objects3:04
  • Object Properties2:54
  • Selections And Selection Sets11:59
  • Smoothing Groups3:37

    Master smoothing groups and smoothing loops in 3ds Max, using a 30-degree threshold to control hard and soft edges, seams, and normals during baking.

  • Movement Modes5:10
  • Linking Objects2:40

    Master linking and unlinking with the link tool in 3ds Max to create parent-child relations, display children in the scene explorer, and manage animation-ready assemblies.

  • Layers2:40

    Organize your 3ds Max scene by creating and naming layers, assigning objects to layers, and controlling visibility and freezing to streamline modeling workflows.

  • Creating Edges And Cutting6:34
  • Chamfers And Bevels4:45
  • Spherify And Adding Segments To Cylinders5:45

    Learn quick techniques to add segments and fix cylinders using the specify modifier, convert edges, and turn a box into a clean sphere for better geometry and booleans.

  • Sculpting Geometry2:13
  • Mirror And Align4:35
  • Common Deform Modifiers5:06
  • Symmetry1:50
  • FFD2:23
  • Quick Optimizations4:26

    Explore quick optimization techniques in 3ds Max using automated modifiers to simplify meshes, preserve textures and UVs, and compare pro optimizer with other options for fast results.

  • Weighted Normals3:30
  • Displacement And Noice3:07
  • Creating A High Poly You Can Turn On And Off3:35
  • Textools And Uv Unwrapping12:05

    Master Textools for UV unwrapping in 3ds Max, using iron, relax, and stitch to quickly unfold textures and create clean, evenly packed UV maps with texture density awareness.

  • Soulburnscripts7:42
  • Zorb Modifire2:53
  • Very Quick Auto Unwrapping5:58
  • Splines And Spline Modefires13:50
  • Booleans6:50
  • Quick Boolean Cleanup7:02

    Master quick boolean cleanup to keep geometry clean, avoid triangulation, and prevent double connections. Connect edges selectively, use backspace to remove extras, and tidy loose vertices for optimized meshes.

  • Simulations And Forces15:52
  • Cloth Simulation6:21

    Explores cloth simulation in 3ds max using the cloth modifier. Sets a plane as a collision object, adjusts self-collision and gravity, and converts simulations into editable static geometry.

  • Scattering6:04
  • Setting Up Materials9:49
  • Basic Rendering7:38
  • Xray And Seethrough Mode2:43
  • Quick And Easy Object Animations4:56
  • Vertex Colors4:04
  • Creating 3D Text4:42
  • Extra Tips And Tricks And Outro13:38

Requirements

  • 3DS Max Application

Description

Ultimate Techniques, Tips & Tricks Tutorial - 3DS Max

In this course, you will learn every technique that Emiel Sleegers uses in his day-to-day life as an environmental artist. By sharing over 8 years' worth of techniques, tips, and tricks in 3ds max this tutorial is sure to have something for everyone!

4.5 HOURS!

This course contains over 4.5 hours worth of content. All the videos are organized by category and are short and easy to understand. You can find the chapter list which will also show every topic we will cover below.

SKILL LEVEL

This tutorial course is great for people who already have a basic understanding of 3ds max. Next to this, this tutorial is also great for people who want to know more about modeling techniques in general or who want to switch to 3ds max from a different application as these techniques can often be replicated in other 3d programs.

TOOLS USED

  • 3DS Max 2020

YOUR INSTRUCTOR

Emiel Sleegers is a senior environment artist currently working in the AAA Game Industry. He’s worked on games like The Division 2 + DLC at Ubisoft, Forza Horizon 3 at Playground Games, and as a Freelancer on multiple projects as an Environment Artist and Material Artist.

CHAPTER LIST

There’s a total of 48 videos split into easy-to-digest chapters.

  • 01-Customizing Layout And Hotkeys

  • 02-Viewport Settings

  • 03-Installing Scripts And Plugins

  • 04-Primitives

  • 05-Non-Destructive Modeling

  • 06-Modifire_Shortcuts

  • 07-Copy And Instancing

  • 08-Array Tool

  • 09-Snapping

  • 10-Changing And Moving Pivot Point

  • 11-Resetting Your Transforms And Fixing Mesh Problems - Reset Xform

  • 12-Object Colors

  • 13-Isolate-Hiding And Freeze Objects

  • 14-Object Properties

  • 15-Selections And Selection Sets

  • 16-Smoothing Groups

  • 17-Movement Modes

  • 18-Linking Objects

  • 19-Layers

  • 20-Creating Edges And Cutting

  • 21-Chamfers And Bevels

  • 22-Spherify And Adding Segments To Cylinders

  • 23-Sculpting Geometry

  • 24-Mirror And Align

  • 25-Common Deform Modifiers

  • 26-Symmetry

  • 27-Ffd

  • 28-Quick Optimizations

  • 29-Weighted Normals

  • 30-Displacement And Noice

  • 31-Creating A High Poly You Can Turn On And Off

  • 32-Textools And Uv Unwrapping

  • 33-Soulburnscripts

  • 34-Zorb Modifier

  • 35-Very Quick Auto Unwrapping

  • 36-Splines And Spline Modifiers

  • 37-Booleans

  • 38-Quick Boolean Cleanup

  • 39-Simulations And Forces

  • 40-Cloth Simulation

  • 41-Scattering

  • 42-Setting Up Materials

  • 43-Basic Rendering

  • 44-Xray And See-through Mode

  • 45-Quick And Easy Object Animations

  • 46-Vertex Colors

  • 47-Creating 3D Text

  • 48-Extra Tips And Tricks And Outro

Who this course is for:

  • Beginner to Advanced