
Discover how to customize the 3ds Max layout by dragging panels, arranging the command panel and modeling tools shelf, and editing hotkeys for a more streamlined workflow.
Explore 3ds Max viewport settings to optimize display performance, manage background and layout, work with cameras, and visualize edges, faces, and wireframes for precise modeling.
Install and manage scripts and plugins for 3ds Max by dragging in dot mse, dot msp, or zip packages; auto-install, startup configuration, and plugin manager usage.
Explore fundamental 3ds Max primitives, from box, sphere, cylinder, and plane to extended and compound objects, and learn quick tips for sizing, zeroing values, snapping, and grid alignment.
Explore nondestructive modeling in 3ds Max by using the added poly modifier and modifier stack to edit with history, rename components, and collapse to a single model.
Configure quick modifier sets in 3ds max, enable show buttons, and assign modifiers—smooth, add a poly, extrude, symmetry, unwrap—for faster day-to-day modeling and UV work across job-specific sets.
Explore copy vs instancing in 3ds Max by shift-dragging to create copies or instances; learn how instances mirror changes and why instancing is cheaper for large sets.
Learn snapping in 3ds Max by using angle snap set to 90 degrees, toggling snap for grid points, pivots, and faces, and configuring the home grid for precise alignment.
Learn to change and move your pivot point using affect pivot only, center snap, and reset pivot for original or world alignment, enabling precise snapping for modular modeling.
Apply reset XForm and locking transforms in 3ds Max to restore a model’s original transform values and fix mesh problems, export issues, and material quirks.
Learn how to control object colors in 3ds Max by turning off random colors, setting a current color, and applying the same color to all boxes, with material-based alternatives.
Isolate and hide objects in 3ds max using the isolate button, hide/unhide commands, and freeze or unfreeze selections via the Leya explorer.
Explore object properties to control freezing, hiding, and visibility, including show frozen, backface culling, viewing inside faces, and learn how these options affect rendering and editing workflows in 3ds Max.
Master selections and selection sets in 3ds Max, including loop, ring, polygon selection, select by angle, ignore back facing, and soft selection.
Master smoothing groups and smoothing loops in 3ds Max, using a 30-degree threshold to control hard and soft edges, seams, and normals during baking.
Master movement modes in 3ds Max, including worldspace, local, and screen pivots, and control rotation, scaling, and pivot centers for single or multiple objects with selection modes and gizmos.
Master linking and unlinking with the link tool in 3ds Max to create parent-child relations, display children in the scene explorer, and manage animation-ready assemblies.
Organize your 3ds Max scene by creating and naming layers, assigning objects to layers, and controlling visibility and freezing to streamline modeling workflows.
Master edge creation and cutting in 3ds Max with swift loop, connect tool, and slice techniques, learning to add connections, place vertices, and slice along precise angles.
Explore chamfers and bevels in 3ds Max, adjusting density, bumpiness, and curve for precise edge shaping. Master the bevel tool and extrusion alongside smoothing groups and swift loop workflows.
Learn quick techniques to add segments and fix cylinders using the specify modifier, convert edges, and turn a box into a clean sphere for better geometry and booleans.
Explore free-form geometry painting in 3ds Max, using push-pull, relax, smoothing tools like soft, flatten, pinch, and smudge, plus noise to sculpt rapidly while noting topology considerations.
Explore mirroring and aligning models in 3ds max, using the middle and align buttons to clone, copy, and position with pivot control; flip inverted normals when needed.
Explore common deform modifiers in 3ds Max, including bent, twist, taper, skew, wave, and squeeze, and learn to adjust angles, axes, limits, and gizmo centers for flexible modeling.
Explore the symmetry tool in 3DS Max, enabling three-axis, mirror, and radial symmetry for versatile shape creation. Rotate and flip across axes to craft complex forms and corners.
Master the ffd modifier in 3ds Max to push and pull a mesh with 2 by 2, 3 by 3, 4 by 4 boxes using control points to maintain shape.
Explore quick optimization techniques in 3ds Max using automated modifiers to simplify meshes, preserve textures and UVs, and compare pro optimizer with other options for fast results.
Discover how weighted normals in 3ds Max create smooth shading on low-poly models by beveling edges, using a normals buffer, and applying the weight normals modifier for game engines.
Use the noise modifier to quickly deform geometry with random strength, and pair it with the displacement modifier and a heightmap for precise deformation on organic shapes.
Learn to create a hyperbole that can be toggled on and off using a nondestructive modeling workflow in 3ds max, including supporting loops and turbo smooth.
Master Textools for UV unwrapping in 3ds Max, using iron, relax, and stitch to quickly unfold textures and create clean, evenly packed UV maps with texture density awareness.
Discover how the Zop Mollifies script edits multiple modifiers across several objects at once and toggles isolate display for baking, including turbo modifiers.
Explore the vw map for fast, automatic unwrapping of tilable textures and modular pieces. Use uv snapping and the gizmo to achieve seamless tiling and matching uvs.
Explore how to create and edit splines in 3ds Max using lines, modifiers like extrude, sweep, and lattice, and learn flexible workflows for shaping profiles and cables.
Explore booleans in 3ds max by cutting, joining, and merging shapes with union, intersection, and subtraction, then convert to editable poly and clean and connect geometry for a smooth mesh.
Master quick boolean cleanup to keep geometry clean, avoid triangulation, and prevent double connections. Connect edges selectively, use backspace to remove extras, and tidy loose vertices for optimized meshes.
Explore gravity simulations and forces in 3ds Max, learn to set dynamic and static objects, adjust global gravity, axis, and acceleration, and bake convincing debris scenes.
Explores cloth simulation in 3ds max using the cloth modifier. Sets a plane as a collision object, adjusts self-collision and gravity, and converts simulations into editable static geometry.
Scatter objects in 3ds max with distribution objects, choosing instance or copy, and set duplicates and base scale. Use Sobhan scripts and the objects painter for non-intersecting placements.
Master setting up pbr materials in 3ds Max, from naming and base color to roughness and texture maps, using bitmap and map bitmap workflows for quick results.
Explore basic rendering in 3ds Max by building a simple scene, adjusting materials and lighting, and configuring render settings for a high quality frame.
Explore x-ray mode in 3ds Max to see behind your model and reference images, and use a transparency material for clearer through views with adjustable transparency, roughness, and color.
Use the timeline and keyframes to create quick object animations from 0 to 100, producing looping motions. Link meshes to hands or weapons for coordinated movement and export as FBX.
Learn to paint vertex colors in real time using the vertex color tool and the deferred escalus modifier, blending red, blue, and green with vertex alpha maps.
Discover quick 3ds Max modeling techniques, including smoothing, welding by distance, qualifying geometry, bridging edges, preserving UVs, and efficient selection to polish props and environments.
Ultimate Techniques, Tips & Tricks Tutorial - 3DS Max
In this course, you will learn every technique that Emiel Sleegers uses in his day-to-day life as an environmental artist. By sharing over 8 years' worth of techniques, tips, and tricks in 3ds max this tutorial is sure to have something for everyone!
4.5 HOURS!
This course contains over 4.5 hours worth of content. All the videos are organized by category and are short and easy to understand. You can find the chapter list which will also show every topic we will cover below.
SKILL LEVEL
This tutorial course is great for people who already have a basic understanding of 3ds max. Next to this, this tutorial is also great for people who want to know more about modeling techniques in general or who want to switch to 3ds max from a different application as these techniques can often be replicated in other 3d programs.
TOOLS USED
3DS Max 2020
YOUR INSTRUCTOR
Emiel Sleegers is a senior environment artist currently working in the AAA Game Industry. He’s worked on games like The Division 2 + DLC at Ubisoft, Forza Horizon 3 at Playground Games, and as a Freelancer on multiple projects as an Environment Artist and Material Artist.
CHAPTER LIST
There’s a total of 48 videos split into easy-to-digest chapters.
01-Customizing Layout And Hotkeys
02-Viewport Settings
03-Installing Scripts And Plugins
04-Primitives
05-Non-Destructive Modeling
06-Modifire_Shortcuts
07-Copy And Instancing
08-Array Tool
09-Snapping
10-Changing And Moving Pivot Point
11-Resetting Your Transforms And Fixing Mesh Problems - Reset Xform
12-Object Colors
13-Isolate-Hiding And Freeze Objects
14-Object Properties
15-Selections And Selection Sets
16-Smoothing Groups
17-Movement Modes
18-Linking Objects
19-Layers
20-Creating Edges And Cutting
21-Chamfers And Bevels
22-Spherify And Adding Segments To Cylinders
23-Sculpting Geometry
24-Mirror And Align
25-Common Deform Modifiers
26-Symmetry
27-Ffd
28-Quick Optimizations
29-Weighted Normals
30-Displacement And Noice
31-Creating A High Poly You Can Turn On And Off
32-Textools And Uv Unwrapping
33-Soulburnscripts
34-Zorb Modifier
35-Very Quick Auto Unwrapping
36-Splines And Spline Modifiers
37-Booleans
38-Quick Boolean Cleanup
39-Simulations And Forces
40-Cloth Simulation
41-Scattering
42-Setting Up Materials
43-Basic Rendering
44-Xray And See-through Mode
45-Quick And Easy Object Animations
46-Vertex Colors
47-Creating 3D Text
48-Extra Tips And Tricks And Outro