
Explore fundamental 3ds Max primitives, from box, sphere, cylinder, and plane to extended and compound objects, and learn quick tips for sizing, zeroing values, snapping, and grid alignment.
Master smoothing groups and smoothing loops in 3ds Max, using a 30-degree threshold to control hard and soft edges, seams, and normals during baking.
Master linking and unlinking with the link tool in 3ds Max to create parent-child relations, display children in the scene explorer, and manage animation-ready assemblies.
Organize your 3ds Max scene by creating and naming layers, assigning objects to layers, and controlling visibility and freezing to streamline modeling workflows.
Learn quick techniques to add segments and fix cylinders using the specify modifier, convert edges, and turn a box into a clean sphere for better geometry and booleans.
Explore quick optimization techniques in 3ds Max using automated modifiers to simplify meshes, preserve textures and UVs, and compare pro optimizer with other options for fast results.
Master Textools for UV unwrapping in 3ds Max, using iron, relax, and stitch to quickly unfold textures and create clean, evenly packed UV maps with texture density awareness.
Master quick boolean cleanup to keep geometry clean, avoid triangulation, and prevent double connections. Connect edges selectively, use backspace to remove extras, and tidy loose vertices for optimized meshes.
Explores cloth simulation in 3ds max using the cloth modifier. Sets a plane as a collision object, adjusts self-collision and gravity, and converts simulations into editable static geometry.
Ultimate Techniques, Tips & Tricks Tutorial - 3DS Max
In this course, you will learn every technique that Emiel Sleegers uses in his day-to-day life as an environmental artist. By sharing over 8 years' worth of techniques, tips, and tricks in 3ds max this tutorial is sure to have something for everyone!
4.5 HOURS!
This course contains over 4.5 hours worth of content. All the videos are organized by category and are short and easy to understand. You can find the chapter list which will also show every topic we will cover below.
SKILL LEVEL
This tutorial course is great for people who already have a basic understanding of 3ds max. Next to this, this tutorial is also great for people who want to know more about modeling techniques in general or who want to switch to 3ds max from a different application as these techniques can often be replicated in other 3d programs.
TOOLS USED
3DS Max 2020
YOUR INSTRUCTOR
Emiel Sleegers is a senior environment artist currently working in the AAA Game Industry. He’s worked on games like The Division 2 + DLC at Ubisoft, Forza Horizon 3 at Playground Games, and as a Freelancer on multiple projects as an Environment Artist and Material Artist.
CHAPTER LIST
There’s a total of 48 videos split into easy-to-digest chapters.
01-Customizing Layout And Hotkeys
02-Viewport Settings
03-Installing Scripts And Plugins
04-Primitives
05-Non-Destructive Modeling
06-Modifire_Shortcuts
07-Copy And Instancing
08-Array Tool
09-Snapping
10-Changing And Moving Pivot Point
11-Resetting Your Transforms And Fixing Mesh Problems - Reset Xform
12-Object Colors
13-Isolate-Hiding And Freeze Objects
14-Object Properties
15-Selections And Selection Sets
16-Smoothing Groups
17-Movement Modes
18-Linking Objects
19-Layers
20-Creating Edges And Cutting
21-Chamfers And Bevels
22-Spherify And Adding Segments To Cylinders
23-Sculpting Geometry
24-Mirror And Align
25-Common Deform Modifiers
26-Symmetry
27-Ffd
28-Quick Optimizations
29-Weighted Normals
30-Displacement And Noice
31-Creating A High Poly You Can Turn On And Off
32-Textools And Uv Unwrapping
33-Soulburnscripts
34-Zorb Modifier
35-Very Quick Auto Unwrapping
36-Splines And Spline Modifiers
37-Booleans
38-Quick Boolean Cleanup
39-Simulations And Forces
40-Cloth Simulation
41-Scattering
42-Setting Up Materials
43-Basic Rendering
44-Xray And See-through Mode
45-Quick And Easy Object Animations
46-Vertex Colors
47-Creating 3D Text
48-Extra Tips And Tricks And Outro