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Ultimate SpeedTree 10 to Unreal Engine 5 PCG Masterclass
Bestseller
Rating: 4.6 out of 5(6 ratings)
132 students

Ultimate SpeedTree 10 to Unreal Engine 5 PCG Masterclass

SpeedTree 10 Masterclass: Build Epic UE5 Forests with PCG & Procedural Spline Paths
Created byJan Benkwtiz
Last updated 11/2025
English

What you'll learn

  • Create a realistic Pine Tree and Saplings in SpeedTree 10
  • Create an advanced Pivot based Wind System for Trees and Grass Foliage in Unreal Engine 5
  • Assign Vertex Colors inside SpeedTree 10
  • Create realistic Grass in SpeedTree 10
  • Create realistic Fern in SpeedTree 10
  • Create a detailed Tree Stump with Moss Layer and Fern
  • Create a detailed Forest Path with Displacement and Spline Blueprint
  • Scatter Assets with PCG in Unreal Engine 5
  • Create a Landscape with Distance Blend Material function
  • Create advanced Material Functions to have full control for Color Correction and Pivot based Wind Animation
  • Create a Forest Path inside your PCG in Unreal Engine 5
  • Learn to texture in Substance 3D Painter with Displacement
  • Create realistic Rocks and Stones
  • Apply clean UVs in Blender
  • Render with Blender's Rendering Engine Cycles
  • Cinematic Lighting in Unreal Engine 5

Course content

10 sections33 lectures15h 22m total length
  • Introduction1:23
  • Create the Pine Tree in SpeedTree 1040:13
  • Apply Materials and Fronds41:19
  • Add Vertex Colors and Prepare Tree in Blender18:17

Requirements

  • Basic knowledge in Unreal Engine 5 and Blender is preferred

Description

Hey CG Enthusiasts,


this course is all about the brand new SpeedTree 10 with a full pipeline of creating a full stormy Forest Biome with the help of Blender, Substance Painter (not required) and finish everything off in Unreal Engine 5.5.


This complete, no-fluff course takes you through the entire modern foliage pipeline used by indie studios and AAA environment artists in 2025:


  • Model realistic pine trees, saplings, grass clumps, ferns, and a detailed mossy tree stump in SpeedTree 10

  • Texture with proper displacement and detail in Substance 3D Painter

  • Clean UVs, fix origins, and test renders in Blender Cycles

  • Build advanced pivot-painter wind systems in UE5 so trees and grass bend naturally with full control

  • Use vertex colors directly from SpeedTree for intense wind controls

  • Scatter thousands of assets instantly with PCG while keeping 30+ fps

  • Carve a natural forest path using splines that automatically pushes foliage away

  • Create reusable material functions for easy color correction and wind adjustments using material parameter collection

  • Light everything cinematically for portfolio-ready shots and gameplay

Zero beginner theory, just straight-to-the-point, follow-along lessons. By the end you’ll have a stunning, game-ready forest and the exact workflow to create any biome you want. Perfect for intermediate artists who are ready to level up to pro. Jump in and start building something gorgeous today!

Who this course is for:

  • For 3D Environment Artists and Film Makers in general