
Learn to build a pine tree in Unreal Engine 5 by creating a material function, bark and needle materials, and adjustable material instances with HDRi lighting.
Import rock meshes into Unreal Engine 5, build a rock master material with base color, normal, and roughness, and create six material instances with brightness, contrast, saturation, and tint controls.
Create a nordic spruce sapling in SpeedTree, shaping a slim trunk and twig branches with tessellation and noise, then apply bark and needle textures and wind for Unreal Engine.
Learn to create a photorealistic tree stump in SpeedTree 10 by shaping the trunk, applying displacement and cap textures, and adding moss and mesh detail for depth and realism.
Set up pcg by distributing trees, saplings, grass, stumps, rocks, and fallen branches across a landscape using surface sampler, density filters, and transform points, with debug and mesh spawner steps.
Hey CG Enthusiasts,
this course is all about the brand new SpeedTree 10 with a full pipeline of creating a full stormy Forest Biome with the help of Blender, Substance Painter (not required) and finish everything off in Unreal Engine 5.5.
This complete, no-fluff course takes you through the entire modern foliage pipeline used by indie studios and AAA environment artists in 2025:
Model realistic pine trees, saplings, grass clumps, ferns, and a detailed mossy tree stump in SpeedTree 10
Texture with proper displacement and detail in Substance 3D Painter
Clean UVs, fix origins, and test renders in Blender Cycles
Build advanced pivot-painter wind systems in UE5 so trees and grass bend naturally with full control
Use vertex colors directly from SpeedTree for intense wind controls
Scatter thousands of assets instantly with PCG while keeping 30+ fps
Carve a natural forest path using splines that automatically pushes foliage away
Create reusable material functions for easy color correction and wind adjustments using material parameter collection
Light everything cinematically for portfolio-ready shots and gameplay
Zero beginner theory, just straight-to-the-point, follow-along lessons. By the end you’ll have a stunning, game-ready forest and the exact workflow to create any biome you want. Perfect for intermediate artists who are ready to level up to pro. Jump in and start building something gorgeous today!