
Explore the displacement knitting technique to create hard surface sci fi designs using displacement maps, with practical steps in 3ds Max and V-Ray, including masks and map channels.
Create a sci-fi cyber samurai by using a design template, exploring shapes and textures, and applying displacement in Blender and ZBrush, importing XPS models from DeviantArt.
Explore diverse reference art to inform a sci-fi samurai helmet, combining skull-inspired face design, neck armor, and layered armor, using iterative visuals to plan the sculpt.
Open ZBrush to import a base, set up Dynamesh and subtools, and enable symmetry for sculpting. Explore tools like Clay buildup, H polish, Damian Standard, and ZModeler for sci-fi armor.
Master ZBrush helmet sculpting for ultimate sci-fi soldier models in this tutorial, guiding you through practical techniques to shape a futuristic helmet for action-ready characters.
Master ZBrush helmet and body refining to sculpt a sci-fi soldier in this modeling tutorial.
Refine the helmet sculpt for a sci-fi soldier, guiding learners through the helmet detailing step within the ultimate sci-fi soldier modeling tutorial.
Refine the body sculpt of a sci-fi soldier with targeted modeling techniques introduced in the ultimate sci-fi soldier modeling tutorial.
Begin retopology for a sci-fi soldier model, outlining the initial workflow and topology goals in the ultimate sci-fi soldier modeling tutorial.
Master retopo 2 in the ultimate sci-fi soldier modeling tutorial, focusing on topology steps to enhance sci-fi soldier models.
Master visor design for a sci-fi soldier in the ultimate modeling tutorial, aligning the visor with helmet aesthetics and character style.
Master the upper body of a sci-fi soldier by sculpting the torso, shoulders, and neck, blending anatomical form with futuristic armor design in this modeling tutorial.
Navigate ZBrush basics with Spotlight demos, subtools, and Dynamesh, and customize hotkeys and menus; use Polypaint, UV Master unwrap, and export textures and normal maps for sci-fi soldier modeling.
Master a practical ZBrush hard surface technique that delivers clean topology and reusable geometry for sci-fi soldier design by balancing Dynamesh, ZRemesher, polygroups, and controlled retopology.
Master masking extraction topology with ZBrush, using poly paint, remesher, and polygroup techniques to create hard surface details, split holes, and refine with polish and crease for sci-fi armor.
Master hard surface modeling in Zbrush with the knife curve brush to cut and split a helmet, then refine using dynamesh, remesher, and polygroups.
Perform hard surface sculpting in Zbrush by masking, detaching, and using knife cuts, Dynamesh, and polish by groups to create crisp helmet details, then refine with Remesher and planer.
Mastering ZModeler part 1 introduces hard-surface sculpting in ZBrush, blending Dynamesh, H Polish, and dynamic subdivision with quick cuts, polygroups, and boolean workflows.
Master hard surface modeling with a practical ZModeler workflow, combining dynamesh, retopology, and ZModeler tools to sculpt, slide edges, insert loops, and remesh for detailed sci-fi soldier parts.
Explore advanced ZBrush techniques for ultimate sci-fi soldier modeling, mastering Dynamesh, ZModeler, move, and Retopology while refining shapes with trim and polish brushes and quick color schemes.
Shape a sci-fi helmet and torso in ZBrush, using clay buildup, masking, polygroups, and dynamesh, while duplicating subtools and iterating designs for a bold, unique look.
Advance the helmet, chest, and shoulders sculpt through weeks, navigating the awkward phase toward flow. Refine geometry, shapes, and the green color scheme with yellow pipes for cohesive sci-fi armor.
Continue sculpting the torso, bicep, legs, and back, using color and clay to add detail. Experiment with dynamesh, subtools, and back shape extractions, planning cleanup in 3ds max.
Work on the thighs, hips, and legs in the fourth sculpting video, add intermediate detail and polishing, stay flexible, explore design possibilities, and weave color and piping through the thighs.
Sculpt the body, arms, and especially the helmet, exploring different helmet designs and experimenting until the design matches my designing style.
Explore sculpting techniques by transforming the helmet into diverse designs and experimenting with shapes. Embrace the struggle and frustration, keep iterating, and aim for a cohesive, good design.
Master sculpting the chest and lower back in part 7 to refine a detailed sci-fi soldier model for the ultimate sci-fi soldier modeling tutorial.
Master 3ds Max navigation and viewports, create and edit polygons with edit poly, apply modifiers such as bend and symmetry, and unwrap textures for efficient sci-fi modeling.
Set up 3ds max for efficient modeling by configuring viewports, textures, statistics, hotkeys, and preferences, while disabling the keyboard shortcut override toggle and adjusting the viewcube.
Learn to install and customize 3ds max hotkeys, assign and share commands, and master fast modeling techniques, including align, extrude, chamfer, pro boolean, and viewport navigation.
Master max hotkeys for rapid sci-fi soldier modeling, including viewport controls, grid alignment, quick slice and retopology tools, hinge and boolean workflows, and fast render setup.
Master advanced polygon modeling in max using topology tools, retopology, smoothing groups, and open subdiv data channels to craft complex sci-fi soldier forms.
Learn to maximize polygon modeling over booleans and CAD workflows, comparing Blender, Plasticity, Fusion 360, and Moai, and export clean shaded CAD-like results through IGS.
Design a helmet using polygon modeling in 3ds Max, exploring the workflow from ZBrush to 3ds Max and the auto crease technique to achieve detailed results without sculpting.
Master a practical retopology workflow to add panel lines and border details on sci-fi soldiers, blending Zbrush foundations with 3DS Max polygon topology.
Learn to elevate basic extrusions into detailed sci‑fi soldier meshes by tessellating, cutting, applying symmetry, and layering materials with open subdiv, data channel creases, and edge loops.
Master spline-based modeling in 3ds Max by creating lines, circles, and rectangles, then use mirror, extrude, trim, retopology, and custom grids to craft complex shapes.
Master rapid boolean workflows in 3ds Max to detail sci-fi soldiers, using fast bool scripts, pro boolean, and get depth with splines and retopology.
Master working at an angle in 3ds Max by managing object and subobject pivots. Align your orientation with plane helpers and symmetry, using the Versace align pivot script.
Master symmetry and pivots in Maya to align multiple objects, create cylinders, and snap with control n and axis constraints for precise sci-fi soldier modeling.
Explore working at an angle in modeling by using edge constraints, the Versace script, and a local pivot with symmetry, loops, and bevels to add details and holes without booleans.
Retopologize a sci-fi soldier in 3ds max, starting from zbrush high-poly data decimated with decimation master. Build clean, animation-ready topology using draw on surface, extrusion, symmetry, and modular parts.
Advance the retopology in part two of the soldier modeling series, focusing on retopology techniques after covering the basics.
Advance retopology of a sci-fi soldier in a 3d modeling tutorial, part 3, focusing on clean topology and practical workflow.
Master retopology for sci-fi soldier modeling in part 4 of the ultimate sci-fi soldier modeling tutorial.
Master retopology techniques for a sci-fi soldier in part 5 of the ultimate sci-fi soldier modeling tutorial, refining topology and edge flow for polished 3d character models.
Refine topology for a sci-fi airsoft armor by blending ZBrush and 3ds Max workflows, using reference images, color schemes, and subdivision to add precise creases and surface details.
Advance retopology on the shoulders and back, lightly touch the stomach to stress the overall process, and avoid spending too much time concentrating on one area.
Master retopology techniques for a sci-fi soldier in part 8 of the ultimate sci-fi soldier modeling tutorial.
Introduce a base underlayer in the model to fill gaps under the suit, create padding and pads with splines, use booleans and retopology, and organize with layers and materials.
Advance retopology techniques for sci-fi soldier models through a focused, part 10 tutorial in a hands-on modeling course.
Refine the soldier model by focusing on legs and boots, balance details with under armor, and plan retopology using Zbrush for basics and 3ds max for fine details before texturing.
Master sci-fi soldier retopology in this part 12 tutorial, refining topology, edge flow, and detailing techniques for realistic 3d character modeling.
Master soldier retopology techniques through part 13, refining topology flow and edge loops for optimized 3d character under a sci-fi aesthetic.
Advance your sci-fi soldier modeling by following retopology techniques in this part 14 tutorial, refining topology for clean, efficient 3D character workflows.
Continue retopology by merging visible pieces into a single polygroup, export, import into 3ds Max, detach components, and begin modular free-form detailing with Geo Poly and extrude loop.
Export the helmet to 3ds Max, adjust scale and pivots for multiple objects, and build the backpack bot with open subdiv and symmetry, inspired by Casper Konefal's reference.
Continue refining the soldier model by adding arms, detailing shoulder pads, and building an exoskeleton system using retopology, custom grid workflows, extrude, outline, and spline tools.
Explore exoskeleton and backpack droid concepts through reference-driven design, focusing on fixing distortions, flow, custom pivot, and kitbash techniques to refine sci-fi soldier models.
Continue retopology on the exoskeleton, helmet, and miscellaneous parts to advance the ultimate sci-fi soldier model. Explore evolution, fossils, floods, and geological formations as evidence of intelligent planning shaping design.
Retopologize with a custom grid and spline workflow to shape the exoskeleton, refine the helmet and knee areas, and organize parts in a nested layer.
Remake master chief from Halo 2 with a layer-based workflow to compare original and new geometry, then apply subdivision and edge crease for texture preservation and smoother sci-fi soldier model.
Learn to sculpt the chest area of a sci-fi soldier, focusing on proportions, armor integration, and surface detailing to enhance realism.
Design and sculpt the torso for a sci-fi soldier, exploring a structured workflow in the third tutorial segment.
Master torso modeling for a sci-fi soldier in part four, torso two, of the ultimate sci-fi soldier modeling tutorial.
Master step 5 back in the ultimate sci-fi soldier modeling tutorial, focusing on the back of the model.
Master helmet design for a sci-fi soldier by following this step-by-step helmet 1 module, exploring sculpting, detailing, and optimization techniques in a practical modeling tutorial.
Develop bicep armor for a sci-fi soldier through the ultimate sci-fi soldier modeling tutorial series.
Develop forearm armor for a sci-fi soldier using techniques from the ultimate sci-fi soldier modeling tutorial.
Learn elbow and hand armor for ultimate sci-fi soldier models in this modeling tutorial course.
Learn to render with V-Ray in 3ds Max 2022, set up cameras and lights, and create quick procedural materials for fast, polished sci-fi visuals.
Explore procedural textures with V-Ray triplanar maps and composite layers, test lighting and materials early, and learn to layer diffuse, reflection, bump, and displacement for seamless sci-fi textures.
Learn to add decals to sci-fi models with a composite map, assign decal textures to diffuse maps on map channel two, align, mask with alpha, and render with displacement.
Add grime to procedural textures with V-Ray dirt, masks, and layered composites to emphasize recessed areas. Master tiling, color correction, masking, and material interactions to create gritty sci-fi metal finishes.
Discover how to create edge chipped paint on sci-fi armor using v-ray dirt and blend materials, layering base chrome under paint with triplanar textures and masks.
Mix textures in V-Ray to build realistic sci-fi soldier surfaces, using diffuse, bump, glossiness, and imperfection maps with triplanar tiling and layered color corrections.
Examine essential ZBrush tools for sci-fi character modeling, including Dynamesh workflows, H polish optimization, ZRemesher retopology, masking and Polygroup strategies, and Insert multi meshes for rapid detailing.
Learn to use Chai Vang's IMM brushes to quickly add detailed holes and hex accents on sci-fi soldier models, leveraging booleans, dynamesh, projection strength, and export workflows.
Start with a 3d scanned base, refine a base mesh in 3ds Max, and sculpt in ZBrush to craft a cyber samurai inspired sci-fi soldier.
Create a custom zbrush menu to streamline workflows by mapping brushes and actions to hotkeys, using custom ui, auto groups, and dynamesh.
Begin sculpting a sci-fi soldier in ZBrush with clay build up and a speed-boosting menu. Create polygroups via ctrl+w, detach via ctrl+shift+d, delete hidden, and try polygon modeling with zmodeler.
Continue sculpting in ZBrush using game reference images to study armor layering: base cloth, padded underlayers, metal armor, leather padding for comfort, crop references with c, and capture inspiring screenshots.
Master sci-fi soldier modeling in part 3 by applying sculpting techniques to refine details, proportions, and overall form.
Evaluate the design direction, refine the midsection and shoulder into a sleek semi-samurai sci-fi armor, and emphasize symmetry, plasticity, and basic tool mastery in 3ds Max or ZBrush.
Advance the ultimate sci-fi soldier modeling tutorial with sculpting part 5. Sculpt the sci-fi soldier.
Learn to use the topology brush for retopology, merge multiple sculpted parts into a single object, and refine topology with subdivision, edge loops, and mirror workflows.
Advance your sci-fi soldier modeling skills by sculpting part 6, focusing on practical sculpting techniques and iterative refinement.
Master the continuation of sculpting a sci-fi soldier by refining detail, proportions, and surface textures in part 7 of the ultimate sci-fi soldier modeling tutorial.
Continue sculpting the sci-fi soldier in part 8 of the ultimate sci-fi soldier modeling tutorial to sharpen your 3D character sculpting skills.
Design review showcases progress on a multi-class sci-fi soldier lineup, balancing stealth operator, bulky heavy unit, and samurai-inspired fighters, with cloaking concepts and practical ZBrush workflows.
Learn to model a backpack in ZBrush using the knife brush for sharp panels, masking, Dynamesh, and polygroups. Master ZModeler workflows, inflate adjustments, and prepare exports to OBJ or IGES.
Use a combined workflow of poly modeling with knife tool, zmodeler, and dynamesh to sculpt a sci-fi backpack, creating panel lines, precise cuts, and mirrored symmetry.
Learn to organize sci-fi character assets by creating folders for backpack and head pieces, grouping parts, and managing visibility, while preserving color during dynamesh.
Master chest modeling in the ultimate sci-fi soldier tutorial, module 16, chest 2. Build and refine torso geometry to enhance proportions for a sci-fi character.
Mask off targeted areas using the mask brush with auto masking and polygroup enabled, then press control W to add a precise plate without affecting adjacent parts.
Model the chest for a sci-fi soldier in chapter 18 chest 4 of the ultimate sci-fi soldier modeling tutorial.
Join lesson 19 leg 1 of the ultimate sci-fi soldier modeling tutorial to begin building a sci-fi soldier character.
Continue the ultimate sci-fi soldier modeling tutorial with leg 2, guiding you through modeling the leg segment of a sci-fi soldier.
Explore shoulder modeling for a sci-fi soldier as part of the ultimate sci-fi soldier modeling tutorial.
Master abs and back anatomy for sci-fi soldier models, applying sculpting techniques, topology workflows, and detailed surface features for realism.
Design and model the gauntlet for a sci-fi soldier in the ultimate sci-fi soldier modeling tutorial.
Refine neck modeling techniques in the first neck module of the ultimate sci-fi soldier modeling tutorial. Build foundational skills for creating believable sci-fi soldiers.
Continue neck modeling for sci-fi soldiers in the ultimate sci-fi soldier modeling tutorial, focusing on refining the neck area in this second part.
Design a sci-fi soldier mask through a focused modeling tutorial, focusing on mask 1 in the ultimate sci-fi soldier modeling series.
Explore mask 2 techniques for sci-fi soldier modeling in the ultimate sci-fi soldier modeling tutorial.
Model a sci-fi soldier pauldron using practical techniques from the ultimate sci-fi soldier modeling tutorial, focusing on form, detail, and armor design.
Master a practical, beginner-friendly zbrush workflow for sci-fi soldier armor, covering masking, retopology, decimation master, and zmodeler with insert multi mesh for chest and gauntlets.
Model a sci-fi soldier's elbow pad with practical techniques for armor design, shaping, and texture to enhance realism in a 3D character workflow.
Model gloves for a sci-fi soldier in this focused tutorial, applying practical techniques to integrate glove design into a complete sci-fi character.
Master bicep armor design for a sci-fi soldier by applying practical modeling techniques from the ultimate sci-fi soldier modeling tutorial.
Learn step-by-step techniques to model sleeves and hip regions for a sci-fi soldier, refining overall character form and fit within the ultimate sci-fi soldier modeling tutorial.
Continue the ultimate sci-fi soldier modeling tutorial by detailing sleeves and hip work in part 2 to refine the sci-fi soldier model.
Model thigh armor for a sci-fi soldier using techniques from the ultimate sci-fi soldier modeling tutorial.
Explore back thigh modeling for a sci-fi soldier in the ultimate modeling tutorial, applying focused techniques from the course to build anatomy and proportion.
Develop side and back knee modeling for a sci-fi soldier through step-by-step techniques in this tutorial.
Master the shoe 1 module within the ultimate sci-fi soldier modeling tutorial, outlining practical steps for creating footwear for a sci-fi character.
Learn to create a sci-fi soldier by designing a humanoid animal hybrid, starting from a free sheep 3D model and refining in 3ds Max and ZBrush with dynamesh and polypaint.
Master ZBrush ZModeler polygon modeling to create a detailed sci-fi soldier, exploring polygon workflows and optimized detailing within a rich sci-fi context.
Discover a quick retopology method to create armor plating and panels with 3ds Max, decimate current, and zplugin tools, then export and mirror for new designs.
Apply synthetic muscles to a cad-ready model using plasticity, retopology, and lofting, then export as obj and refine with a layer-based workflow and basic materials.
Master max poly modeling for a sci-fi soldier in the second installment of the ultimate sci-fi soldier modeling tutorial.
Learn max poly modeling 3 techniques to build a sci-fi soldier character for the ultimate sci-fi soldier modeling tutorial.
Develop max poly modeling skills for a sci-fi soldier character within the ultimate sci-fi soldier modeling tutorial.
This course starts with Zbrush where you will learn how to use a variety of techniques to quickly design and feel out your character. Then jump into 3D Studio Max where you will learn advanced retopology and modeling techniques that allow you to quickly rebuild the sculpt and add even more detail with clean topology that makes your model ready for all uses, from high-end cinematics to baking into game meshes or advertisement or 3D printing or concept design and more. Lastly, you will learn to use V-Ray for 3D Studio Max to quickly assign textures and procedural materials to your objects to achieve impressive renders without having to unwrap and manually texture your models. This allows you to quickly visualize your designs and present them to clients in record time. This course is suitable for complete beginners as well as intermediate users. You will get a complete introduction to 3DS Max and how to efficiently retopologize models using automatic as well as manual methods. You will learn advanced polygon-modeling techniques which will serve you well with everyday modeling as well as special situations. You will also learn some advanced Zbrush techniques for hard surface sculpting which are easy, fun and not overwhelming. Overall, this course presents a lot of information without overwhelming you.