
Explore the displacement knitting technique to create hard surface sci fi designs using displacement maps, with practical steps in 3ds Max and V-Ray, including masks and map channels.
Refine the helmet sculpt for a sci-fi soldier, guiding learners through the helmet detailing step within the ultimate sci-fi soldier modeling tutorial.
Refine the body sculpt of a sci-fi soldier with targeted modeling techniques introduced in the ultimate sci-fi soldier modeling tutorial.
Master retopo 2 in the ultimate sci-fi soldier modeling tutorial, focusing on topology steps to enhance sci-fi soldier models.
Master masking extraction topology with ZBrush, using poly paint, remesher, and polygroup techniques to create hard surface details, split holes, and refine with polish and crease for sci-fi armor.
Master hard surface modeling in Zbrush with the knife curve brush to cut and split a helmet, then refine using dynamesh, remesher, and polygroups.
Perform hard surface sculpting in Zbrush by masking, detaching, and using knife cuts, Dynamesh, and polish by groups to create crisp helmet details, then refine with Remesher and planer.
Master hard surface modeling with a practical ZModeler workflow, combining dynamesh, retopology, and ZModeler tools to sculpt, slide edges, insert loops, and remesh for detailed sci-fi soldier parts.
Shape a sci-fi helmet and torso in ZBrush, using clay buildup, masking, polygroups, and dynamesh, while duplicating subtools and iterating designs for a bold, unique look.
Advance the helmet, chest, and shoulders sculpt through weeks, navigating the awkward phase toward flow. Refine geometry, shapes, and the green color scheme with yellow pipes for cohesive sci-fi armor.
Explore sculpting techniques by transforming the helmet into diverse designs and experimenting with shapes. Embrace the struggle and frustration, keep iterating, and aim for a cohesive, good design.
Set up 3ds max for efficient modeling by configuring viewports, textures, statistics, hotkeys, and preferences, while disabling the keyboard shortcut override toggle and adjusting the viewcube.
Learn to install and customize 3ds max hotkeys, assign and share commands, and master fast modeling techniques, including align, extrude, chamfer, pro boolean, and viewport navigation.
Master advanced polygon modeling in max using topology tools, retopology, smoothing groups, and open subdiv data channels to craft complex sci-fi soldier forms.
Master a practical retopology workflow to add panel lines and border details on sci-fi soldiers, blending Zbrush foundations with 3DS Max polygon topology.
Learn to elevate basic extrusions into detailed sci‑fi soldier meshes by tessellating, cutting, applying symmetry, and layering materials with open subdiv, data channel creases, and edge loops.
Master rapid boolean workflows in 3ds Max to detail sci-fi soldiers, using fast bool scripts, pro boolean, and get depth with splines and retopology.
Master retopology for sci-fi soldier modeling in part 4 of the ultimate sci-fi soldier modeling tutorial.
Advance retopology techniques for sci-fi soldier models through a focused, part 10 tutorial in a hands-on modeling course.
Master sci-fi soldier retopology in this part 12 tutorial, refining topology, edge flow, and detailing techniques for realistic 3d character modeling.
Master soldier retopology techniques through part 13, refining topology flow and edge loops for optimized 3d character under a sci-fi aesthetic.
Export the helmet to 3ds Max, adjust scale and pivots for multiple objects, and build the backpack bot with open subdiv and symmetry, inspired by Casper Konefal's reference.
Explore exoskeleton and backpack droid concepts through reference-driven design, focusing on fixing distortions, flow, custom pivot, and kitbash techniques to refine sci-fi soldier models.
Add grime to procedural textures with V-Ray dirt, masks, and layered composites to emphasize recessed areas. Master tiling, color correction, masking, and material interactions to create gritty sci-fi metal finishes.
Examine essential ZBrush tools for sci-fi character modeling, including Dynamesh workflows, H polish optimization, ZRemesher retopology, masking and Polygroup strategies, and Insert multi meshes for rapid detailing.
Learn to use Chai Vang's IMM brushes to quickly add detailed holes and hex accents on sci-fi soldier models, leveraging booleans, dynamesh, projection strength, and export workflows.
Begin sculpting a sci-fi soldier in ZBrush with clay build up and a speed-boosting menu. Create polygroups via ctrl+w, detach via ctrl+shift+d, delete hidden, and try polygon modeling with zmodeler.
Continue sculpting in ZBrush using game reference images to study armor layering: base cloth, padded underlayers, metal armor, leather padding for comfort, crop references with c, and capture inspiring screenshots.
Use a combined workflow of poly modeling with knife tool, zmodeler, and dynamesh to sculpt a sci-fi backpack, creating panel lines, precise cuts, and mirrored symmetry.
Continue neck modeling for sci-fi soldiers in the ultimate sci-fi soldier modeling tutorial, focusing on refining the neck area in this second part.
Master a practical, beginner-friendly zbrush workflow for sci-fi soldier armor, covering masking, retopology, decimation master, and zmodeler with insert multi mesh for chest and gauntlets.
Model a sci-fi soldier's elbow pad with practical techniques for armor design, shaping, and texture to enhance realism in a 3D character workflow.
Model gloves for a sci-fi soldier in this focused tutorial, applying practical techniques to integrate glove design into a complete sci-fi character.
Explore back thigh modeling for a sci-fi soldier in the ultimate modeling tutorial, applying focused techniques from the course to build anatomy and proportion.
Develop side and back knee modeling for a sci-fi soldier through step-by-step techniques in this tutorial.
This course starts with Zbrush where you will learn how to use a variety of techniques to quickly design and feel out your character. Then jump into 3D Studio Max where you will learn advanced retopology and modeling techniques that allow you to quickly rebuild the sculpt and add even more detail with clean topology that makes your model ready for all uses, from high-end cinematics to baking into game meshes or advertisement or 3D printing or concept design and more. Lastly, you will learn to use V-Ray for 3D Studio Max to quickly assign textures and procedural materials to your objects to achieve impressive renders without having to unwrap and manually texture your models. This allows you to quickly visualize your designs and present them to clients in record time. This course is suitable for complete beginners as well as intermediate users. You will get a complete introduction to 3DS Max and how to efficiently retopologize models using automatic as well as manual methods. You will learn advanced polygon-modeling techniques which will serve you well with everyday modeling as well as special situations. You will also learn some advanced Zbrush techniques for hard surface sculpting which are easy, fun and not overwhelming. Overall, this course presents a lot of information without overwhelming you.