What you'll learn
- How to write idiomatic, well-tested, documented Rust code
- Threads, channels, closures, iterators, code documentation, std library traits, error handling, testing, benchmarks, logging, attributes, turbofish and more!
- Rust concepts beyond the fundamentals taught in the "Ultimate Rust Crash Course"
- How to use Rust to make video game prototypes
- A beginner's knowledge of Rust (taking the "Ultimate Rust Crash Course" is recommended)
- Intermediate+ experience with general programming concepts and languages.
- Rust installed and ready to use - this is a hands-on course!
Join Nathan Stocks for a fast-paced, entertaining, curiously-informative, hands-on even deeper dive into the Rust programming language. This is the second course in the Ultimate Rust series following the Ultimate Rust Crash Course. If you like that course, you'll love this one!
This is a hands-on course! Not only are there targeted exercise for each topic discussed, there are also a series of project scenarios that walk you through using what you've learned to put together playable game prototypes that work on macOS, Linux, and Windows! These projects will make use of Rusty Engine, a game engine developed specifically for this course to keep game engine concepts to a minimum so you can focus on using exactly what you learned in this course.
Rust is a systems programming language that eliminates entire classes of bugs and security vulnerabilities, has zero-cost abstractions like C and C++, is fun to program in, and lets systems programmers have nice things. No wonder Rust is gaining traction in spaces as diverse as game engines, high-performance computing, embedded devices, and web programming! Learn how to write high-performance code without the worry of crashes or security vulnerabilities. Join a vibrant community of developers where diversity, inclusion, and just plain being nice are all first-class objectives.
Who this course is for:
- Experienced systems programmers, software developers, engineers, wizards, warriors, and hobbits
- Any developer who needs to run code fast, efficiently, securely, under tight restraints, or with a minimum of bugs.
- Anyone planning to use Rust frequently
Nathan Stocks has been a software developer for over 20 years. He fell in love with Rust in 2016 and began teaching it the following year. He experiments with Indie Game development in both Rust and more traditional game engines. He has used Python professionally for most of his career, and even wrote his own test runner called Green.
Nathan loves teaching Rust when he gets the chance, especially in person at conferences and corporate boot camps.
If Nathan had to pick his favorites, they would be: Rust, Python, PostgreSQL, Linux (server), macOS (desktop), vim and emacs, and whichever IDE has the best Rust support at the moment.
Nathan loves to spend time with his wife and kids, play frisbee, eat food, and play games. His ambition is to one day run his own software company where he can spend his days fanatically polishing a product that his customers love.