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Ultimate RE9 Game Environment Course in Unreal Engine 5.7
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Rating: 4.9 out of 5(5 ratings)
88 students

Ultimate RE9 Game Environment Course in Unreal Engine 5.7

We model essential assets for the Care Center in RE9, Texture in Substance Painter and implement it into Unreal Engine 5
Created byJan Benkwtiz
Last updated 4/2026
English

What you'll learn

  • Model the RE9 Care Center Corridor in Blender
  • Unwrap clean UVs
  • Learn proper PBR Texturing in Substance 3D Painter
  • Learn to build cinematic game environments in Unreal Engine 5
  • Learn the essentials of baked lighting in Unreal Engine 5
  • Learn how to implement your Assets into Unreal Engine 5
  • Learn about Game Performance
  • Create a realistic dark horror scene just like in RE9
  • Learn how to implement animated Curtains
  • Learn AAA Lighting and Post Processing for your Portfolio

Course content

1 section15 lectures10h 55m total length
  • Showcase of the RE9 Production Pipeline3:42

    For the final cinematic render, I added scatter props from the Environment Pack called "Abandoned Hospital" from Fab Marketplace. Those Assets are not provided in this Course.

  • Modeling the RE9 Care Center Floor41:52
  • Texturing the RE9 Care Center Floor1:10:43
  • Render the Floor in Blender Cycles12:39
  • Modeling the Pillar51:54

    The Ressource File contains the Wall, Pillar, Window and Curtain Mesh. If you are searching for the Curtain Textures, they are to be downloaded in Lecture 9 together with the Curtain Animation.

  • Adding the Wall and UVs1:00:39
  • Texturing the Wall and Pillar1:13:03
  • Modeling and Texturing the Ceiling47:17
  • Modeling the Window and UVs38:32
  • Texturing the Window28:52
  • Modeling the Heating57:10
  • Textures for the Heating29:29
  • Import all Assets to UE 5.736:05
  • Modular Build the Care Center Section31:06
  • Bake the Light and Animate the Curtain1:12:41

Requirements

  • Beginner knowledge in Blender and in 3D in general

Description

Welcome to the Resident Evil 9 Care Center Game Environment Course.

Lets block out, model, design and texture a dark, atmospheric, fully cinematic RE9 environment from scratch.

Over the next 10 hours, we’re going to create the entire Care Center scene step by step. We model the floor, the detailed wall element, the pillar, window, and the heating radiator in Blender.

Before we dive into the PBR Texturing workflow, we will unwrap UVs by not just using the generic smart uv project but cutting clean seams where its going to make sense, unwrap it, straighten it properly and pack it to get the full resolution and not wasting any space just like the industry demands.

We’ll texture everything in Substance 3D Painter with professional workflows, bring a wind blowing curtain to life, and then bring every single asset into Unreal Engine 5.7.

Instead of relying on Lumen and Nanite, we’re going old-school and master the GPU Lightmass Plugin and fully bake the lighting to create a beautiful, optimized cinematic scene that runs buttery smooth and looks terrifyingly good beating lumen and avoid noise.

By the end of this course, you’ll have completed the full production pipeline that professional environment artists use every day.

Let’s step inside the Resident Evil 9 Care Center and lets build something unforgettable.

Who this course is for:

  • 3D Artists
  • Environment Artists
  • Lighting Artists
  • Indie Game Developers