
For the final cinematic render, I added scatter props from the Environment Pack called "Abandoned Hospital" from Fab Marketplace. Those Assets are not provided in this Course.
The Ressource File contains the Wall, Pillar, Window and Curtain Mesh. If you are searching for the Curtain Textures, they are to be downloaded in Lecture 9 together with the Curtain Animation.
Welcome to the Resident Evil 9 Care Center Game Environment Course.
Lets block out, model, design and texture a dark, atmospheric, fully cinematic RE9 environment from scratch.
Over the next 10 hours, we’re going to create the entire Care Center scene step by step. We model the floor, the detailed wall element, the pillar, window, and the heating radiator in Blender.
Before we dive into the PBR Texturing workflow, we will unwrap UVs by not just using the generic smart uv project but cutting clean seams where its going to make sense, unwrap it, straighten it properly and pack it to get the full resolution and not wasting any space just like the industry demands.
We’ll texture everything in Substance 3D Painter with professional workflows, bring a wind blowing curtain to life, and then bring every single asset into Unreal Engine 5.7.
Instead of relying on Lumen and Nanite, we’re going old-school and master the GPU Lightmass Plugin and fully bake the lighting to create a beautiful, optimized cinematic scene that runs buttery smooth and looks terrifyingly good beating lumen and avoid noise.
By the end of this course, you’ll have completed the full production pipeline that professional environment artists use every day.
Let’s step inside the Resident Evil 9 Care Center and lets build something unforgettable.