
Understand that product design solves problems by prioritizing user experience and using visuals as a means to an end, because design is everywhere and shapes daily life.
Develop your concept into a viable product design by visualizing ideas with entrepreneurship, creativity, and business administration. Then model in 3D using CAD software and render photorealistic visuals for production.
Explore brainstorming as a creative problem-solving process that focuses on a problem, generates many ideas, and pushes concepts far by building on others' associations.
Imagination enables professional designers to systematically generate great product ideas, showing that it isn't limited to a few creative people or casual inventors.
Design a three-finger robotic gripper for a robotic arm, with removable fingers, configurable 2‑or‑1 finger setups, and angle-adjustable fingers powered by an electric jack.
Create a two-part robotic gripper by sketching on yz and zx planes, extruding features, mirroring and trimming profiles, pocketing to defined depths, applying fillets and materials, and coloring the parts.
Create finger part f0 for a gripper by sketching profiles and splines, then pad, pocket, and shell features to define dimensions and symmetry; mirror, project 3d elements, and fillet edges.
Create finger parts F1, F2, F3 by sketching elongated holes, circles, and rectangles, using mirror and pocket operations, and applying materials in part design on the yz plane.
Design a robot gripper component through iterative part design, sketching concentric and tangent circles, applying mirrored features, holes, and pockets to create a precise link assembly.
Create base 1 by sketching circles, lines, and arcs on yz plane with symmetry about v axis, mirror, trim, and extrude to 0.5 cm, then apply material and color.
Create a base for a robotic gripper by sketching circles and lines on the yz plane, applying mirroring, trimming, pockets, fillets, and final material color.
Design a robotic nut by sketching a hexagon with circles on yz plane. Extrude 0.4 cm and apply a 0.05 cm edge fillet, then assign material and color.
Design pillar parts for a robotic gripper by sketching profiles on the yz plane, using pad and pocket features with mirrored extents, applying materials and colors, and saving the part.
Create screwlike parts through multiple sketch-based circle profiles, pads, mirrored features, and pockets, then apply materials and colors to each part for a robotic gripper design.
Assemble the robotic finger by configuring parts F0-F3 and screws, applying coincidence, contact, and offset constraints with the compass, and finalize the assembly.
Assemble body of the gripper by placing bases and pillars, using coincidence constraints with the compass, and adding screws. Update constraints, switch to shading with material, then save and exit.
Assemble the gripper in assembly design by selecting finger, body, and nut and applying offset, coincidence, and contact constraints.
Learn to capture and customize gripper images by selecting the gripper, defining the render area, adjusting background and lighting, changing finger positions, and saving rendered pictures.
Express gratitude to participants for joining the course and inspire them to turn their ideas into tangible products, hoping this design is appreciated and combined with other course.
Product Design is the solving of a design problem from the assignment to the final product design. Many design methods may lead to a product design but also the design process which include embodiment design. The most time absorbing part of the design process is, in general, embodiment design: going from idea to realisation.
In this course we will passed by the basic stages for design the product, and follow it with tutorial of design for Gripper for Robotic Arm step by step.
To follow this course, you don’t have to be an engineer nor even greatly proficient in the mechanical field. All you really need is to have basic knowledge of designing on CATIA V5 and be fond of mechanical designs.
I chose catia for my designs because it is, as you no doubt know, one of the most used 3D programs by great companies like: Boeing, Bombardier Aéronautique, Michelin, Renault, LG, Thales, nokia and so many others.
I wanted to create a series of courses entitled: IMD, first to fulfill a dream I’ve always had about designing mechanical machines and second, and no less important, I wanted to share with you my know-how, and the experiences I’ve gained along quite a few years.