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Quick Tips for Unity Chapter One
Rating: 4.4 out of 5(15 ratings)
3,430 students

Quick Tips for Unity Chapter One

This guide helps Unity creators save time and boost productivity with latest techniques on how to work faster & smart.
Created byTanveer Sabir
Last updated 10/2024
English
English [Auto],

What you'll learn

  • Unity creators save time and boost productivity.
  • Techniques on how to work faster with programmer and artist toolsets, individually or on a team.
  • Unity should be a joy to use . When millions of users repeat a task multiple times per day, every second or mouse click adds up.
  • We want creators to waste less time and be more productive.

Course content

1 section21 lectures1h 57m total length
  • Introduction2:03

    Discover how to save time and boost productivity in Unity with 100 plus tips across editor, artist, developer, and team workflows, using Unity 2020 LTS features.

  • Editor Workflow Introduction0:41

    Boost your workflow in Unity 2020 LTS with keyboard shortcuts and a streamlined editor interface that reduces repetitive tasks, speeds up debugging, and enables faster iterations and more efficient development.

  • The Package Manager7:51

    Master the Unity package manager by inspecting installed and updatable packages, managing versions and dependencies, enabling preview packages, and installing from the Unity Registry, Asset Store, or tarball.

  • Shortcuts Manager8:27

    Learn to view, customize, and export editor shortcuts with the Unity Shortcuts Manager, using keys like F to focus and N to create a scene.

  • Focused Inspectors6:55

    Utilize the Focus Inspector to view and edit properties of game objects, components, and assets in real time, with docked, locked windows for transforms, cameras, and lights.

  • Presets8:54

    Apply and save Unity presets to standardize transform, renderer, and collider, then export presets packages to share them and accelerate new projects.

  • Scene Visibility2:43

    Toggle scene visibility in Unity to temporarily hide or reveal objects in the scene view using the eye icon, without affecting the final build.

  • Scene Picking3:17

    Modify the pick ability of scene objects to prevent accidental selection, using the toolbar icons to toggle pickable state for lines, lights, and walls, then deselect with the parent object.

  • Searching2:18

    Explore search in the Unity editor across hierarchy, scene, and project windows. Filter by name and type to find stairs, ball, floats, water assets, and shaders using type colon syntax.

  • Inspector Debug Mode1:35

    Explore inspector debug mode to investigate game objects by toggling between normal and debug views, exposing private variables for quick value inspection during play mode, and save time by inspecting values instead of modifying scripts.

  • Quick Search4:22

    install quick search via package manager and use it to search across assets, scenes, objects, and settings, save queries, and focus results in the scene.

  • 13 Small Editor Workflow Tips15:53

    Learn 13 small Unity editor workflow tips that speed up your work, from paste as child and frame with F to inspector mesh viewing, layer management, and customizable layouts.

  • Sprite Atlas5:19

    Learn how sprite atlases optimize 2D projects by packing multiple sprites into a single texture, reducing draw calls, and using Unity's pack preview, packing options, and runtime atlas APIs.

  • 10 2D Workflow Tips16:44

    Explore Unity's 2D workflow with pixel perfect cameras, PSD importer, tile maps, 2D skeletons with IK, 2D lights, sprite shapes, sorting, and shaders, plus overdraw reduction and sprite editing.

  • Prefab Workflow3:04

    Explore how prefabs enable reusable game objects, nested and variant hierarchies, and efficient team collaboration by editing base prefabs and overriding variants across scenes.

  • Textmesh Pro4:48

    Text Mesh Pro replaces Unity UI text and legacy text mesh with advanced rendering for flexible styling and texturing, and covers installation, UI and 3D text creation.

  • Snapping6:34

    Learn to use Unity snapping to align prefabs with a grid, surfaces, and vertices, adjust grid increments, and leverage Pro Grids for precise level design.

  • Animation Workflow4:39

    Master Unity's animation workflow by using the animation window to animate properties without code, connect clips with the animator controller as a state machine, and explore humanoid rigging.

  • Custom Gizmos and Icons2:44

    Explore gizmos and icons to label and identify game objects in a scene, including orange diamonds, custom icons, name labels, and gizmos created by script.

  • Progressive Lightmapper5:36

    Precalculate direct and indirect lighting and bake it into a light map texture to enable fast, high-quality global illumination in Unity, with a progressive light mapper that refines over time.

  • Light Probes2:46

    Explore light probes as a fast alternative to light maps for global illumination, enabling static scenes to receive direct and bounce lighting with no UVs.

Requirements

  • Basic use of unity with C#

Description

This guide helps Unity creators save time and boost productivity with latest techniques on how to work faster and smarter with programmer and artist toolsets, individually or on a team.

This first version of unity was launched in 2005 with only MacOS support and until now unity is updating rapidly with tons of new functionalities and it's really hard to get extra time and learn new techniques to match with unity pace and that's where this course comes and help you and saved your a ton of time.

The techniques/tips/tricks here work with new and existing features in Unity 2020 LTS and above. Whether you are a new or experienced Unity developer, reference this guide to speed up workflows in every stage of your game development .

Primarily this course covers 4 major Parts:

  1. Editor workflows

    • The Package Manager

    • Shortcuts Manager

    • Focused Inspectors

    • Presets

    • Scene Visibility

    • Scene Picking

    • Searching

    • Inspector Debug Mode

    • QuickSearch

    • 13 small Editor Workflow Tips

  2. Artist workflows

    • 2D Art and Workflow Tips

    • Sprite Atlas

    • 10 2D Workflow Tips

    • Prefab Workflows

    • Text Mesh Pro

    • Snapping

    • Animation Workflow

    • Custom Gizmos and Icons

    • Progressive Lightmapper

    • Light Probes

  3. Developer workflows

    • Attributes

    • Custom windows and Inspectors

    • Custom menus

    • Enter Play Mode settings

    • Script templates

    • Addressables

    • Preprocessor directives

    • ScriptableObjects

    • Managing assemblies

    • IDE support

    • Debugging

    • Visual Studio shortcuts

    • Device Simulator

    • Console Log Entry

    • Custom Compiler status

  4. Team workflows

    • Source Control

    • Unity Accelerator

    • Unity Build Server

After the enrollment you will have this course for full lifetime access and you can find additional productivity tips, techniques and best practices in the Additional Content Section. I will be keep updating and extending this course with latest topics in the Additional Content Section.

Who this course is for:

  • Developers who are already working with unity and also will be beneficial for beginners.