The Ultimate Guide to Increase Productivity with Unity
What you'll learn
- Unity creators save time and boost productivity.
- Techniques on how to work faster with programmer and artist toolsets, individually or on a team.
- Unity should be a joy to use . When millions of users repeat a task multiple times per day, every second or mouse click adds up.
- We want creators to waste less time and be more productive.
- Basic use of unity with C#
This guide helps Unity creators save time and boost productivity with latest techniques on how to work faster and smarter with programmer and artist toolsets, individually or on a team.
This first version of unity was launched in 2005 with only MacOS support and until now unity is updating rapidly with tons of new functionalities and it's really hard to get extra time and learn new techniques to match with unity pace and that's where this course comes and help you and saved your a ton of time.
The techniques/tips/tricks here work with new and existing features in Unity 2020 LTS and above. Whether you are a new or experienced Unity developer, reference this guide to speed up workflows in every stage of your game development .
Primarily this course covers 4 major Parts:
The Package Manager
Inspector Debug Mode
13 small Editor Workflow Tips
2D Art and Workflow Tips
10 2D Workflow Tips
Text Mesh Pro
Custom Gizmos and Icons
Custom windows and Inspectors
Enter Play Mode settings
Visual Studio shortcuts
Console Log Entry
Custom Compiler status
Unity Build Server
After the enrollment you will have this course for full lifetime access and you can find additional productivity tips, techniques and best practices in the Additional Content Section. I will be keep updating and extending this course with latest topics in the Additional Content Section.
Who this course is for:
- Developers who are already working with unity and also will be beneficial for beginners.
I have more than 12 Year of game design and development experience. I am speaker at Microsoft Innovation Center. My area of expertise include game design, development, mechanics design and game architect. I have expertise in Unity game engine, game AI and physics. I have developed several AR/VR game/apps. Developed AR/VR products for Oculus Quest/Quest 2, HTC Vive/Cosmos, Sony PlayStation VR, Microsoft Hololens 2, Magic Leap One, iOS and Android.