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Ultimate Environmental Texture Creation Course
Rating: 4.7 out of 5(46 ratings)
459 students

Ultimate Environmental Texture Creation Course

Learn every technique you need to create tile-able textures for games and film!
Last updated 4/2024
English

What you'll learn

  • Learn everything you need to know about 3d material creation
  • Learn how to create 100% procedural materials
  • Learn how to create photogrammetry materials
  • Learn how to create sculpted materials

Course content

5 sections47 lectures14h 13m total length
  • Setting Up Substance Designer11:05

    Set up Substance Designer to create a basic tile material, starting with a heightmap and applying base color, normal, roughness, and metallic maps, optimized for 2048 by 2048 resolution.

  • Creating Our Base Tile Shape13:32

    Create base tile shapes from a heightmap using a tile generator, set a 4x4 grid, soften edges, then use a moisture noise mask with blend for cracks and variation.

  • Creating Our Cracks25:28
  • Creating Our Normal Map16:32

    Transform a heightmap into a normal map in substance designer, choosing open GL or direct X conventions, and blend stones with masked, randomized shapes for realistic terrain.

  • Creating Our Base Color And Roughness29:40

    Master a base color and roughness workflow for environmental textures by using gradient maps for stone variation, adding dirt, and masking with inversion and levels.

Requirements

  • For this course you will need to know the very basics of substance designer and zbrush (navigation, what the program is, etc)

Description

Ultimate Environmental Texture Creation Course

Learn every technique you need to create tileable materials for both games and film all in one course!
In this course, you will learn how to create everything from procedural materials to sculpted materials to photogrammetry materials.

SUBSTANCE DESIGNER, ZBRUSH, REALITY CAPTURE

In this course, we will go over how to create both beginner and advanced procedural materials using Substance Designer.
We will go over how to sculpt materials using Zbrush and Substance Designer, And we will go over how to scan photogrammetry materials and convert them into 3d using Reality Capture.

14.5 HOURS!

This course contains over 14.5 hours of content. all the videos are divided up - per material and correctly named. We will start by creating a basic tiles material using Substance Designer, this is a perfect material for beginners. Once that is done we will move on to creating an advanced tarmac material also using 100% substance designer. We will then go over how to create a material that using a combination of sculpting in Zbrush and Texturing in Substance Designer. Finally, I will show you how to capture materials using photogrammetry and convert them into a perfect tileable 2d material. All the baking and final renders will be done using Marmoset Toolbag 4

SKILL LEVEL

This course includes content for every skill level, From beginner to advanced. I do recommend that you know the bare bones of the programs we use (meaning knowing what the program is and how to navigate) but beyond that point, you should be able to follow along with every material.

TOOLS USED

  • Substance Designer

  • Substance Painter

  • Zbrush

  • Reality Capture

  • Marmoset Toolbag 4

YOUR INSTRUCTOR

Emiel Sleegers is a senior environment and material artist currently working in the AAA Game Industry. He’s worked on games like The Division 2 + DLC at Ubisoft, Forza Horizon 3 at Playground Games, and as a Freelancer on multiple projects as an Environment Artist and Material Artist.

SOURCE FILES

Please note that this project does not come with any source files or extra content due to platform limitations. If you want all source files & extra content like un-timelapsed footage please look us up on ArtStation, Gumroad or FlippedNormals

Who this course is for:

  • This course includes materials on both beginner, intermediate and advanced levels so everyone is welcome!