
Learn to create stylized explosions in unreal engine 5 using niagara, shader work with material editor, and procedural textures for ground cracks and burnt marks.
download the stylized explosion starter zip, unzip it, and open the unreal project to compile a basic scene, with Niagara plugins enabled for the next sparks lesson.
Explore Niagara overview with emitters and systems, creating sparks using the simple sprite burst template, and learn how parent emitters influence Niagara systems for efficient updates.
Configure a sparks system in Unreal Engine 5's Niagara. Align velocity, scale sprites, and use user parameters to control color, spawn rate, and looping for a stylized explosion.
Outline the pre-production workflow for a stylized explosion VFX, guiding reference gathering, sketching anticipation, impact, and dissipation, then preparing assets for Unreal Engine.
Create a stylized explosion mesh in Unreal Engine 5 with a Niagara emitter, using a cylinder shape location and velocity curves for a fast, decelerating burst.
Create a basic erosion Voronoi material for a Niagara explosion, enabling opacity and translucency, and configure a tileable Voronoi noise with 1024 repeat size for a stylized explosion.
Learn to integrate the Voronoi erosion shader with a Niagara emitter explosion, exposing erosion, Voronoi power, and scale via dynamic material parameters and the particle color node for evolving visuals.
Adjust explosion materials in Unreal Engine 5 by tweaking metallic and specular parameters, set a base color and color curve, and use Niagara with erosion to create a stylized explosion.
Create a three-stage explosion in Unreal Engine 5 with a Niagara system, shaping top, mid, and bottom emitters into a cone and tuning color, offsets, and velocity for vivid glow.
Create stylized explosion particles in Unreal Engine 5 using a directional burst Niagara emitter, align velocity, adjust cone angle and axis, and refine gravity, color, size, and lifespan for impact.
Create red, embers-like floating particles by using a cylinder shape location, adjusting velocity and cone angles, and applying curl noise for ground sparks and a floating aftermath.
Create a ring smoke mesh for explosion by modeling a cone-like ring in Blender, adjusting origin and UVs, then export as FBX and import as SM_ring_zero_one for Unreal Engine 5.
Create a Niagara emitter from templates and replace the sprite with the ring mesh. Set a one-shot burst, 2-second lifetime, and randomized z-rotation for a growing mesh via a curve.
Create a stylized ring smoke texture in Krita as a tileable pattern using wrap mode and careful erasing, then export as PNG for Unreal.
Create a two-sided translucent texture erosion shader with pan and tiling for a stylized Niagara effect. Use a texture sampler, emissive color, and time-based scrolling to animate the texture.
Edit the mesh in blender by adding edge loops, export as FBX, and import to feed a Niagara erosion shader controlled by a dynamic parameter and a power node.
Create impactful stylized explosions in Unreal Engine 5 using the Niagara system to design shockwaves, adjust color and lifetime, and refine mesh scale.
Learn to create a bright impact flipbook with a four-frame explosion in Krita, using animation timeline, layering, and careful centering.
Finish the impact flipbook in Krita by copying frames, centering content with the blender smear brush at 40–50% capacity to 1024 px, and refining frames using guides and onion skins.
Create and export a four-frame flipbook from Krita by refining frames, exporting as a png sequence, and gluing into a 2x2 texture for use in Unreal's Niagara.
Create a flipbook material for Niagara in Unreal Engine 5 using SubUV 2x2 to blend frames, multiply alphas with particle color, and drive a soft edge factor with dynamic parameter.
Learn to create and animate flipbooks in Unreal Engine using sub UV, sprite render, and Niagara, including enabling frame blending for smooth impact effects and tuning color and size.
Discover how to create ground crack textures with material maker, a free node-based texture designer, exploring its library, 2d and 3d previews, and export options to Unreal Engine and Unity.
Create a ground crack texture in material maker by procedurally generating voronoi lines, masking with a circle map, and tuning tones for glow.
Learn to build the ground crack texture by adding fbm noise with a warp node, then refine with voronoi, math, and tonality to control contrast and transparency.
Apply the ground crack to the explosion by duplicating the stylized material, set the main texture tiling, and create a ground plane Niagara emitter with a dynamic erosion curve.
Apply a ground crack effect to the stylized explosion using a ground plane emitter, adjusting initialization, orientation, color parameters, and lifetime to achieve erosion and a burnt mark.
Create a ground impact texture for a burnt ground crack using Material Maker with Voronoi and value noise, circle maps, Gaussian blur, and radial gradients, then export for Unreal.
Apply ground mark textures and materials in Unreal Engine 5 stylized explosion using the Niagara system, duplicate and adjust ground impact variants, and fine-tune colors for layered burnt effects.
Create a smoke trail mesh in Blender by modeling a plane, shaping with proportional editing to form an arc, then export as FBX and import into Unreal for the explosion.
Apply the ground smoke mesh in Unreal Engine, adjust the Mi stylized texture, and refine the shader for stylized trails using Niagara to spawn meshes within a sphere radius.
Explore texture erosion material part 3 by creating a mask to fade hard edges in the smoke trail, using Krita gradients and a square texture, then apply in Unreal.
Learn to refine smoke trails in Unreal Engine 5 by adjusting lifetime and radius, tuning erosion and alpha with dynamic material parameters, and iterating through back-and-forth testing.
Learn to add distortion to an erosion texture shader by manipulating texture coordinates, tiling, and distortion speed, using a distortion map and a noise texture with dynamic material parameters.
Create a ring mesh in Blender from a cylinder with edge loops and smooth shading, then export as FBX and import into Unreal as SM ring zero two.
Create orange floating rings in a Niagara system for a stylized explosion, by replacing meshes, tuning erosion materials, adjusting texture tiling and speed, and coordinating three rings with staggered lifetimes.
Add a shockwave to the explosion with the Niagara system by adjusting a smoke ring’s lifetime and mesh scale, and tweak material tiling, tested in the level editor.
Polish the stylized explosion by correcting trail fading, updating the texture, adjusting tiling to clamp, and tuning trail scale and transparency with additive blend mode for a cleaner smoke effect.
Adjust material property overrides to render ground smoke with additive blending, tuning alpha, rgb values, radius, and lifetime for a focused effect, using shaders in Niagara for erosion effects.
Create color variations for stylized explosions using user parameters to adjust rgb and hue-saturation-value in Unreal Engine 5, exposing level editor controls to produce green, blue, and orange effects.
Get ready to create Stylized Explosions in Unreal Engine 5 with Niagara!
Embark on this adventure to build unique explosions for games and dive into the creation of stylized effects. With this techniques you can create a variety of effects and improve your portfolio or your Game Development skills!
We will have quick overview of Niagara with a sparks exercise. Then we will move on to the epic process of creating a Stylized Explosion!
With this course you will also learn:
1) How to create simple and advanced Material/Shader techniques like Pan, Masks, Distortions, Erosions and more;
2) Create original Textures from scratch and 3D Meshes;
3) How to use Material Maker to create unique procedural node-based textures;
4) How to create hand-painted Flipbook animations;
5) VFX techniques that work in VR;
6) Create Stylized Smoke;
7) Improve your skills as a Game Developer.
We will have a look at the workflow of the Material Editor and see how to combine it with Niagara to create fantastic Real-Time visual effects for games!
What are you waiting for? You can learn Stylized VFX for games right now! It will take you from a Beginner standpoint to an Intermediate level in Unreal Engine Visual Effects. Plus you will learn cool tips & tricks and get familiar with the Unreal Engine Niagara, a powerful tool!
Course made with Unreal Engine 5.3. Compatible with more versions too.
A great addition to your portfolio or a great start! Join now!