
Master Unreal Engine 5 localization by translating text type variables in blueprints and UI. Use the localization dashboard, and track text in a spreadsheet to estimate translation costs.
Configure Unreal Engine 5 localization by enabling language localizations in project packaging and selecting target languages. Test and preview translations in the editor, noting limitations and recommended presets.
Learn to set up the localization dashboard in Unreal Engine 5, configure target settings, and gather text from text files and packages by selecting search directories.
Explore the Unreal Engine localization workflow, from manually editing translations in the localization dashboard to importing and exporting culture translations and leveraging portable object format files for streamlined localization.
Use the localization tab to compile translations with the compile text button, so text loads in game builds and editor; translation changes require recompilation, while source text edits do not.
Learn to activate translations in Unreal Engine 5 with blueprint by setting the current culture using IETF language codes, enabling manual and automatic language selection and default locale persistence.
Wrap up the Unreal Engine 5 course by detailing how to translate and localize your game, with consistent steps for packaged and standalone builds and practical UI placement tips.
The average indie game can easily double or even triple its sales by simply being translated into a few of the most common languages spoken around the world. For example, my own game My Beautiful Paper Smile makes 60% of its sales from non English speaking countries. In this course I’ll teach you how to use Unreal Engine 5’s Localization Dashboard to easily add translations to your game so you can reach a worldwide audience.
The best time to learn about localization is now. The earlier in development your game is, the better. There are a lot of pitfalls and design choices that developers make when they fail to plan ahead and develop their games with translation in mind. I’ll be sharing my real world experience from shipping multiple translated games and all the best practices and tips that can save you weeks of implementation time.
Even if you’re already midway through developing your game, or if it’s already finished, it is by no means too late to learn how to translate your project. My game My Beautiful Paper Smile was half way done when I learned about, and started making the game more translation friendly. Sure, it was a little more difficult than if I had already known all of the stuff in this course, but it was still well worth it!
Throughout the course I’ll teach you about the relevant Project Settings that are required to get your translations running properly, Walk you through setting up the localization dashboard to work with your project, demonstrate the two different methods for adding translated text into your project (and which one is best), as well as how to set the active translation through Blueprint.
If you’re looking for information on how to find companies, teams, or individuals to translate your game, I won’t be teaching that here. In this course I’m just focusing on the technical side of things that take place inside of UE5.